mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 06:06:06 +00:00
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
This commit is contained in:
parent
2c59e1c894
commit
6eb0fd52d7
1 changed files with 1 additions and 1 deletions
|
@ -720,7 +720,7 @@ CCamera::Process(void)
|
|||
else
|
||||
LODDistMultiplier = 1.0f;
|
||||
// missing on PS2
|
||||
GenerationDistMultiplier = LODDistMultiplier;
|
||||
GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f);
|
||||
LODDistMultiplier *= CRenderer::ms_lodDistScale;
|
||||
//
|
||||
|
||||
|
|
Loading…
Reference in a new issue