Merge pull request #59 from Nick007J/master

Added Gangs
This commit is contained in:
aap 2019-06-28 09:49:47 +02:00 committed by GitHub
commit 6f4e01f078
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 144 additions and 0 deletions

91
src/control/Gangs.cpp Normal file
View file

@ -0,0 +1,91 @@
#include "common.h"
#include "patcher.h"
#include "Gangs.h"
CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[9])*(uintptr*)0x6EDF78;
void CGangs::Initialize(void)
{
Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
Gang[GANG_7].m_nVehicleMI = -1;
Gang[GANG_8].m_nVehicleMI = -1;
}
void CGangs::SetGangVehicleModel(int16 gang, int model)
{
GetGangInfo(gang)->m_nVehicleMI = model;
}
void CGangs::SetGangWeapons(int16 gang, eWeaponType weapon1, eWeaponType weapon2)
{
CGangInfo *gi = GetGangInfo(gang);
gi->m_Weapon1 = weapon1;
gi->m_Weapon2 = weapon2;
}
void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
{
GetGangInfo(gang)->m_nPedModelOverride = ovrd;
}
int8 CGangs::GetGangPedModelOverride(int16 gang)
{
return GetGangInfo(gang)->m_nPedModelOverride;
}
void CGangs::SaveAllGangData(uint8 *buffer, uint32 *size)
{
buffer[0] = 'G';
buffer[1] = 'N';
buffer[2] = 'G';
buffer[3] = '\0';
*size = 8 + NUM_GANGS * 16;
*(uint32*)(buffer + 4) = *size - 8;
buffer += 8;
for (int i = 0; i < NUM_GANGS; i++) {
*(uint32*)(buffer) = GetGangInfo(i)->m_nVehicleMI;
*(int8*)(buffer + 4) = GetGangInfo(i)->m_nPedModelOverride;
*(int8*)(buffer + 5) = GetGangInfo(i)->field_5;
*(int16*)(buffer + 6) = GetGangInfo(i)->field_6;
*(eWeaponType*)(buffer + 8) = GetGangInfo(i)->m_Weapon1;
*(eWeaponType*)(buffer + 12) = GetGangInfo(i)->m_Weapon2;
buffer += 16;
}
}
void CGangs::LoadAllGangData(uint8 *buffer, uint32 size)
{
Initialize();
assert(size == 8 + NUM_GANGS * 16);
assert(buffer[0] == 'G');
assert(buffer[1] == 'N');
assert(buffer[2] == 'G');
assert(buffer[3] == '\0');
assert(*(uint32*)(buffer + 4) == size - 8);
buffer += 8;
for (int i = 0; i < NUM_GANGS; i++){
GetGangInfo(i)->m_nVehicleMI = *(uint32*)(buffer);
GetGangInfo(i)->m_nPedModelOverride = *(int8*)(buffer + 4);
GetGangInfo(i)->field_5 = *(int8*)(buffer + 5);
GetGangInfo(i)->field_6 = *(int16*)(buffer + 6);
GetGangInfo(i)->m_Weapon1 = *(eWeaponType*)(buffer + 8);
GetGangInfo(i)->m_Weapon2 = *(eWeaponType*)(buffer + 12);
buffer += 16;
}
}
STARTPATCHES
InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP);
InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP);
InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP);
ENDPATCHES

53
src/control/Gangs.h Normal file
View file

@ -0,0 +1,53 @@
#pragma once
#include "common.h"
#include "Weapon.h"
#include "ModelIndices.h"
struct CGangInfo
{
int32 m_nVehicleMI;
int8 m_nPedModelOverride;
int8 field_5;
int16 field_6;
eWeaponType m_Weapon1;
eWeaponType m_Weapon2;
CGangInfo() :
m_nVehicleMI(MI_BUS),
m_nPedModelOverride(-1),
m_Weapon1(WEAPONTYPE_UNARMED),
m_Weapon2(WEAPONTYPE_UNARMED)
{}
};
static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
class CGangs
{
public:
enum {
GANG_MAFIA = 0,
GANG_TRIAD,
GANG_DIABLOS,
GANG_YAKUZA,
GANG_YARDIE,
GANG_COLUMB,
GANG_HOODS,
GANG_7,
GANG_8,
NUM_GANGS
};
static void Initialize(void);
static void SetGangVehicleModel(int16, int);
static void SetGangWeapons(int16, eWeaponType, eWeaponType);
static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
private:
static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
static CGangInfo(&Gang)[NUM_GANGS];
};