implemented most of vice city path system

This commit is contained in:
aap 2020-05-03 15:57:57 +02:00
parent ff4af35292
commit 702da55ec9
20 changed files with 1149 additions and 367 deletions

View file

@ -15,19 +15,40 @@
#include "CarCtrl.h"
#include "General.h"
#ifndef MIAMI
#define ROADBLOCKDIST (80.0f)
#else
#define ROADBLOCKDIST (90.0f)
#endif
int16 CRoadBlocks::NumRoadBlocks;
#ifndef MIAMI
int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS];
#else
int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
#endif
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
//--MIAMI: TODO: script roadblocks
void
CRoadBlocks::Init(void)
{
int i;
NumRoadBlocks = 0;
for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
#ifndef MIAMI
for (i = 0; i < ThePaths.m_numMapObjects; i++) {
if (ThePaths.m_objectFlags[i] & UseInRoadBlock) {
#else
for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){
#endif
if (NumRoadBlocks < NUMROADBLOCKS) {
InOrOut[NumRoadBlocks] = true;
RoadBlockObjects[NumRoadBlocks] = objId;
#ifndef MIAMI
RoadBlockObjects[NumRoadBlocks] = i;
#else
RoadBlockNodes[NumRoadBlocks] = i;
#endif
NumRoadBlocks++;
} else {
#ifndef MASTER
@ -38,7 +59,6 @@ CRoadBlocks::Init(void)
}
}
}
}
void
@ -85,7 +105,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
pCopPed->bNotAllowedToDuck = false;
pCopPed->m_wRoadblockNode = roadBlockNode;
pCopPed->m_nRoadblockNode = roadBlockNode;
pCopPed->bCrouchWhenShooting = roadBlockType != 2;
if (pEntityToAttack) {
pCopPed->m_pPointGunAt = pEntityToAttack;
@ -107,18 +127,20 @@ CRoadBlocks::GenerateRoadBlocks(void)
uint32 frame = CTimer::GetFrameCounter() & 0xF;
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
int16 numRoadBlocks = CRoadBlocks::NumRoadBlocks;
if (CRoadBlocks::NumRoadBlocks >= maxRoadBlocks)
numRoadBlocks = maxRoadBlocks;
for (; nRoadblockNode < numRoadBlocks; nRoadblockNode++) {
CTreadable *mapObject = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[nRoadblockNode]];
for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
#ifndef MIAMI
CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]];
CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
if (vecDistance.x > -80.0f && vecDistance.x < 80.0f &&
vecDistance.y > -80.0f && vecDistance.y < 80.0f &&
vecDistance.Magnitude() < 80.0f) {
if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
CRoadBlocks::InOrOut[nRoadblockNode] = true;
#else
CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition();
#endif
if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
vecDistance.Magnitude() < ROADBLOCKDIST) {
if (!InOrOut[nRoadblockNode]) {
InOrOut[nRoadblockNode] = true;
if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
#ifndef MIAMI
CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
int32 vehicleId = MI_POLICE;
@ -146,7 +168,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
nRoadblockType = !nRoadblockType;
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
}
if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
@ -188,10 +210,13 @@ CRoadBlocks::GenerateRoadBlocks(void)
}
}
}
#endif
}
}
} else {
CRoadBlocks::InOrOut[nRoadblockNode] = false;
InOrOut[nRoadblockNode] = false;
}
}
//--MIAMI: TODO script roadblocks
}