Add AUDIO_REVERB define

This commit is contained in:
Sergeanur 2021-08-19 10:53:14 +03:00
commit 71e0895dc6
8 changed files with 110 additions and 87 deletions

View file

@ -30,8 +30,8 @@ public:
float m_SoundIntensity;
bool8 m_bReleasingSoundFlag;
CVector m_vecPos;
#ifndef GTA_PS2
bool8 m_bReverbFlag; // TODO: ifdef all the occurrences
#if !defined(GTA_PS2) || defined(AUDIO_REVERB) // GTA_PS2 because this field exists on mobile but not on PS2
bool8 m_bReverbFlag;
#endif
#ifdef AUDIO_REFLECTIONS
uint8 m_nLoopsRemaining;
@ -616,6 +616,11 @@ public:
#else
#define SET_SOUND_REFLECTION(b)
#endif
#ifdef AUDIO_REVERB
#define SET_SOUND_REVERB(b) m_sQueueSample.m_bReverbFlag = b
#else
#define SET_SOUND_REVERB(b)
#endif
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");