Island loading and PS2 alpha test added to options

This commit is contained in:
Sergeanur 2020-08-16 17:26:44 +03:00
commit 732681db08
14 changed files with 417 additions and 104 deletions

View file

@ -9,6 +9,7 @@
#include "Timer.h"
#include "VehicleModelInfo.h"
#include "World.h"
#include "Frontend.h"
uint16 CRecordDataForGame::RecordingState;
uint8* CRecordDataForGame::pDataBuffer;
@ -439,10 +440,11 @@ void CRecordDataForChase::StartChaseScene(float startTime)
Status = STATE_PLAYBACK;
AnimTime = startTime;
AnimStartTime = CTimer::GetTimeInMilliseconds();
#ifndef NO_ISLAND_LOADING
RemoveUnusedCollision();
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
RemoveUnusedCollision();
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
CGame::TidyUpMemory(true, true);
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::SetDir("data\\paths");