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Island loading and PS2 alpha test added to options
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14 changed files with 417 additions and 104 deletions
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@ -9,6 +9,7 @@
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#include "Timer.h"
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#include "VehicleModelInfo.h"
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#include "World.h"
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#include "Frontend.h"
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uint16 CRecordDataForGame::RecordingState;
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uint8* CRecordDataForGame::pDataBuffer;
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@ -439,10 +440,11 @@ void CRecordDataForChase::StartChaseScene(float startTime)
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Status = STATE_PLAYBACK;
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AnimTime = startTime;
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AnimStartTime = CTimer::GetTimeInMilliseconds();
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#ifndef NO_ISLAND_LOADING
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RemoveUnusedCollision();
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CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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RemoveUnusedCollision();
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CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
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CGame::TidyUpMemory(true, true);
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CStreaming::ImGonnaUseStreamingMemory();
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CFileMgr::SetDir("data\\paths");
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