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Island loading and PS2 alpha test added to options
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14 changed files with 417 additions and 104 deletions
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@ -19,6 +19,7 @@
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#include "Shadows.h"
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#include "PointLights.h"
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#include "Renderer.h"
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#include "Frontend.h"
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bool gbShowPedRoadGroups;
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bool gbShowCarRoadGroups;
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@ -710,15 +711,18 @@ CRenderer::ScanWorld(void)
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ScanSectorPoly(poly, 3, ScanSectorList);
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}
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#ifdef NO_ISLAND_LOADING
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
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#else
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
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} else
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#endif
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{
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#ifdef FIX_BUGS
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if (CCollision::ms_collisionInMemory != LEVEL_GENERIC)
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#endif
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ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
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#endif
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ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
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}
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ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
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}
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}
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