mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-26 05:53:45 +00:00
update librw; gl cleanup
This commit is contained in:
parent
d37dc246eb
commit
73612215d8
2 changed files with 19 additions and 91 deletions
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@ -111,13 +111,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -167,9 +161,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDSRCALPHA);
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -200,13 +192,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -251,9 +237,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
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setTexture(1, nil);
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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static void
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@ -310,13 +294,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -357,9 +335,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDSRCALPHA);
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -455,13 +431,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -494,9 +464,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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drawInst(header, inst);
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inst++;
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -564,13 +532,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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Material *m;
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -608,9 +570,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDSRCALPHA);
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SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -693,13 +653,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -722,9 +676,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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drawInst(header, inst);
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inst++;
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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static void
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@ -743,13 +695,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -770,9 +716,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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drawInst(header, inst);
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inst++;
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -938,13 +882,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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else
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CustomPipes::leedsWorldShader->use();
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setWorldMatrix(&building->matrix);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(building->instHeader->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
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setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
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#endif
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setupVertexInput(building->instHeader);
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CustomPipes::uploadWorldLights();
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@ -965,9 +903,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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drawInst(building->instHeader, inst);
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
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#endif
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teardownVertexInput(building->instHeader);
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if(defer)
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numBlendInsts[pass]++;
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}
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@ -1010,13 +946,7 @@ RenderBlendPass(int pass)
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for(i = 0; i < numBlendInsts[pass]; i++){
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BuildingInst *building = &blendInsts[pass][i];
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(building->instHeader->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
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setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
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#endif
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setupVertexInput(building->instHeader);
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setWorldMatrix(&building->matrix);
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InstanceData *inst = building->instHeader->inst;
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@ -1041,9 +971,7 @@ RenderBlendPass(int pass)
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drawInst(building->instHeader, inst);
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
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#endif
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teardownVertexInput(building->instHeader);
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}
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}
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}
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2
vendor/librw
vendored
2
vendor/librw
vendored
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@ -1 +1 @@
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Subproject commit 41ae7b9b61c6736b34269df0f0350d1b5bcff4df
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Subproject commit 576d211cbd76bfef43f33f2f837c0f392dbe86fe
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