mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-25 18:33:44 +00:00
fixed car handling!!!!!!!
This commit is contained in:
parent
0c55f331cf
commit
7374fbf54c
2 changed files with 4 additions and 4 deletions
|
@ -973,8 +973,8 @@ CAutomobile::ProcessControl(void)
|
|||
*/
|
||||
|
||||
static float magicValue = 4.0f;
|
||||
float steerRange;
|
||||
if(magicValue > 0.0f){
|
||||
float steerRange;
|
||||
// looks like a bug with the wheel ids here, why only left wheels?
|
||||
if(fwdSpeed > 0.01f && (m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) && GetStatus() == STATUS_PLAYER){
|
||||
CColPoint point;
|
||||
|
@ -995,9 +995,9 @@ CAutomobile::ProcessControl(void)
|
|||
|
||||
}else
|
||||
steerRange = 1.0f;
|
||||
}
|
||||
|
||||
m_fSteerAngle *= steerRange;
|
||||
m_fSteerAngle *= steerRange;
|
||||
}
|
||||
|
||||
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
|
||||
|
||||
|
|
|
@ -965,7 +965,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
|||
turnDirection = direction;
|
||||
|
||||
float impulse = speed*m_fMass;
|
||||
float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection);
|
||||
float turnImpulse = turnSpeed*GetMass(wheelContactPoint - Multiply3x3(GetMatrix(), m_vecCentreOfMass), turnDirection);
|
||||
|
||||
ApplyMoveForce(impulse * direction);
|
||||
ApplyTurnForce(turnImpulse * turnDirection, wheelContactPoint);
|
||||
|
|
Loading…
Reference in a new issue