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fixed car handling!!!!!!!
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0c55f331cf
commit
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2 changed files with 4 additions and 4 deletions
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@ -973,8 +973,8 @@ CAutomobile::ProcessControl(void)
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*/
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*/
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static float magicValue = 4.0f;
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static float magicValue = 4.0f;
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float steerRange;
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if(magicValue > 0.0f){
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if(magicValue > 0.0f){
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float steerRange;
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// looks like a bug with the wheel ids here, why only left wheels?
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// looks like a bug with the wheel ids here, why only left wheels?
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if(fwdSpeed > 0.01f && (m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) && GetStatus() == STATUS_PLAYER){
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if(fwdSpeed > 0.01f && (m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) && GetStatus() == STATUS_PLAYER){
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CColPoint point;
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CColPoint point;
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@ -995,9 +995,9 @@ CAutomobile::ProcessControl(void)
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}else
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}else
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steerRange = 1.0f;
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steerRange = 1.0f;
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}
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m_fSteerAngle *= steerRange;
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m_fSteerAngle *= steerRange;
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}
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brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
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brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
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@ -965,7 +965,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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turnDirection = direction;
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turnDirection = direction;
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float impulse = speed*m_fMass;
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float impulse = speed*m_fMass;
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float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection);
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float turnImpulse = turnSpeed*GetMass(wheelContactPoint - Multiply3x3(GetMatrix(), m_vecCentreOfMass), turnDirection);
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ApplyMoveForce(impulse * direction);
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ApplyMoveForce(impulse * direction);
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ApplyTurnForce(turnImpulse * turnDirection, wheelContactPoint);
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ApplyTurnForce(turnImpulse * turnDirection, wheelContactPoint);
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