fixed car handling!!!!!!!

This commit is contained in:
aap 2021-08-17 09:46:11 +02:00
parent 0c55f331cf
commit 7374fbf54c
2 changed files with 4 additions and 4 deletions

View file

@ -973,8 +973,8 @@ CAutomobile::ProcessControl(void)
*/
static float magicValue = 4.0f;
float steerRange;
if(magicValue > 0.0f){
float steerRange;
// looks like a bug with the wheel ids here, why only left wheels?
if(fwdSpeed > 0.01f && (m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f) && GetStatus() == STATUS_PLAYER){
CColPoint point;
@ -995,9 +995,9 @@ CAutomobile::ProcessControl(void)
}else
steerRange = 1.0f;
}
m_fSteerAngle *= steerRange;
m_fSteerAngle *= steerRange;
}
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();

View file

@ -965,7 +965,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
turnDirection = direction;
float impulse = speed*m_fMass;
float turnImpulse = turnSpeed*GetMass(wheelContactPoint, turnDirection);
float turnImpulse = turnSpeed*GetMass(wheelContactPoint - Multiply3x3(GetMatrix(), m_vecCentreOfMass), turnDirection);
ApplyMoveForce(impulse * direction);
ApplyTurnForce(turnImpulse * turnDirection, wheelContactPoint);