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nil -> false
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parent
b52356f6b5
commit
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2 changed files with 3 additions and 3 deletions
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@ -2718,7 +2718,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
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attempts += 1;
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}
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if (attempts >= 5)
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return nil;
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return false;
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CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
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pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
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pVehicle->SetPosition(spawnPos);
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@ -432,14 +432,14 @@ CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
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if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
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{
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, false))
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{
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lineStart.x += 0.4f;
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lineStart.y += 0.4f;
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lineEnd.x += 0.4f;
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lineEnd.y += 0.4f;
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, false))
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{
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return false;
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}
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