nil -> false

This commit is contained in:
withmorten 2021-02-19 16:23:52 +01:00
parent b52356f6b5
commit 73fce903b8
2 changed files with 3 additions and 3 deletions

View file

@ -2718,7 +2718,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
attempts += 1;
}
if (attempts >= 5)
return nil;
return false;
CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
pVehicle->SetPosition(spawnPos);

View file

@ -432,14 +432,14 @@ CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
{
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, false))
{
lineStart.x += 0.4f;
lineStart.y += 0.4f;
lineEnd.x += 0.4f;
lineEnd.y += 0.4f;
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, false))
{
return false;
}