Reverting tabs back to spaces for aap

This commit is contained in:
Sergeanur 2020-04-08 10:21:40 +03:00
parent f89df29001
commit 7439d6482f

View file

@ -65,8 +65,8 @@ bool &bDidWeProcessAnyCinemaCam = *(bool*)0x95CD46;
#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k)
#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k)
#define CTRLJUSTDOWN(key) \
((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \
(KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \
(KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
#endif
@ -1223,7 +1223,7 @@ CCamera::CamControl(void)
ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON ||
WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT ||
m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
canUseObbeCam = false;
if(m_bObbeCinematicPedCamOn && canUseObbeCam)
@ -1468,9 +1468,9 @@ CCamera::CamControl(void)
// Ped visibility
if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() ||
Cams[ActiveCam].Mode == CCam::MODE_FLYBY)
FindPlayerPed()->bIsVisible = false;
else
@ -1566,15 +1566,15 @@ CCamera::UpdateSoundDistances(void)
int n;
if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) &&
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) &&
pTargetEntity->IsPed())
center = GetPosition() + 0.5f*GetForward();
else
@ -1856,14 +1856,14 @@ CCamera::StartTransition(int16 newMode)
m_bUseTransitionBeta = false;
if((Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) &&
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) &&
pTargetEntity->IsPed()){
float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI;
((CPed*)pTargetEntity)->m_fRotationCur = angle;
@ -2184,12 +2184,12 @@ CCamera::DrawBordersForWideScreen(void)
CSprite2d::DrawRect(
CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f,
SCREEN_WIDTH, 0.0f),
SCREEN_WIDTH, 0.0f),
CRGBA(0, 0, 0, 255));
CSprite2d::DrawRect(
CRect(0.0f, SCREEN_HEIGHT,
SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f),
SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f),
CRGBA(0, 0, 0, 255));
}
@ -2631,8 +2631,8 @@ CCamera::ProcessObbeCinemaCameraCar(void)
if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){
// This is very strange code...
for(OldMode = (OldMode+1) % 14;
!TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14;
OldMode = (OldMode+1) % 14)
!TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14;
OldMode = (OldMode+1) % 14)
i++;
TimeForNext = CTimer::GetTimeInMilliseconds();
if(i >= 14){
@ -2659,8 +2659,8 @@ CCamera::ProcessObbeCinemaCameraPed(void)
if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfPedCams[PedOldMode], PedTimeForNext)){
for(PedOldMode = (PedOldMode+1) % 5;
!TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]);
PedOldMode = (PedOldMode+1) % 5);
!TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]);
PedOldMode = (PedOldMode+1) % 5);
PedTimeForNext = CTimer::GetTimeInMilliseconds();
}
bDidWeProcessAnyCinemaCam = true;
@ -2813,11 +2813,11 @@ CCamera::Process_Train_Camera_Control(void)
uint32 node = m_iCurrentTrainCamNode;
for(i = 0; i < m_uiNumberOfTrainCamNodes && !found; i++){
if(target->IsWithinArea(m_arrTrainCamNode[node].m_cvecMinPointInRange.x,
m_arrTrainCamNode[node].m_cvecMinPointInRange.y,
m_arrTrainCamNode[node].m_cvecMinPointInRange.z,
m_arrTrainCamNode[node].m_cvecMaxPointInRange.x,
m_arrTrainCamNode[node].m_cvecMaxPointInRange.y,
m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){
m_arrTrainCamNode[node].m_cvecMinPointInRange.y,
m_arrTrainCamNode[node].m_cvecMinPointInRange.z,
m_arrTrainCamNode[node].m_cvecMaxPointInRange.x,
m_arrTrainCamNode[node].m_cvecMaxPointInRange.y,
m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){
m_iCurrentTrainCamNode = node;
found = true;
}