Add opengl build and push artifacts to bintray

This commit is contained in:
Filip Gawin 2020-05-01 21:51:24 +02:00
parent 90f5a8fa8e
commit 7458e07af4
2 changed files with 40 additions and 7 deletions

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@ -5,19 +5,50 @@ configuration:
- Release - Release
platform: platform:
- win-x86-librw_d3d9-mss - win-x86-librw_d3d9-mss
- win-x86-librw_gl3_glfw-mss
environment: environment:
APPVEYOR_SAVE_CACHE_ON_ERROR: true APPVEYOR_SAVE_CACHE_ON_ERROR: true
GLEW_VER: "2.1.0"
GLFW_VER: "3.3.2"
GLEW_BASE: glew-%GLEW_VER%
GLFW_BASE: glfw-%GLFW_VER%.bin.WIN32
GLEW_FILE: "%GLEW_BASE%-win32.zip"
GLFW_FILE: "%GLFW_BASE%.zip"
GLEW_URL: https://github.com/nigels-com/glew/releases/download/%GLEW_BASE%/%GLEW_FILE%
GLFW_URL: https://github.com/glfw/glfw/releases/download/%GLFW_VER%/%GLFW_FILE%
install: install:
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLEW_FILE% appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLFW_FILE% appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
- cmd: >- - cmd: >-
git submodule update --init --recursive git submodule update --init --recursive
premake5 vs2019 --with-librw premake5 vs2019 --with-librw --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%
build: build:
project: build/re3.sln project: build/re3.sln
verbosity: minimal verbosity: minimal
after_build:
- 7z a "re3_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/re3.exe bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
artifacts: artifacts:
- path: bin/%PLATFORM%/%CONFIGURATION%/re3.exe - path: "re3_%APPVEYOR_BUILD_VERSION%.zip"
name: re3.exe name: re3
- path: bin/%PLATFORM%/%CONFIGURATION%/re3.pdb deploy:
name: re3.pdb - provider: BinTray
username: shfil119
api_key:
secure: gDoU7c1rRjVVQsYNjsXrQX2PBM3GgF7Ky9Qn1RFN+HL4yZ1XE1RBYZoRNxr/PWJc
subject: shfil119
repo: re3
package: "%configuration%_%platform%"
version: "%APPVEYOR_BUILD_VERSION%"
artifact: re3
publish: true
on:
branch: master
APPVEYOR_REPO_TAG: false
cache:
- "%GLEW_FILE%"
- "%GLFW_FILE%"

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@ -1,8 +1,10 @@
# re3 # re3
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master) [![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> <a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Debug/re3.exe?branch=master&job=Configuration%3A+Debug&pr=false"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a> <a href="https://bintray.com/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/_latestVersion"><img src="https://img.shields.io/badge/download-DebugDirectX3D-9cf.svg" /></a>
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Release/re3.exe?branch=master&job=Configuration%3A+Release&pr=false"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a> <a href="https://bintray.com/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion"><img src="https://img.shields.io/badge/download-DebugOpenGL-blue.svg" /></a>
<a href="https://bintray.com/gtamodding/re3/Release_win-x86-librw_d3d9-mss/_latestVersion"><img src="https://img.shields.io/badge/download-ReleaseDirectX3D-orange.svg" /></a>
<a href="https://bintray.com/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/_latestVersion"><img src="https://img.shields.io/badge/download-ReleaseOpenGL-red.svg" /></a>
## Intro ## Intro