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Fixes
This commit is contained in:
parent
3ebc475494
commit
74867af2e7
10 changed files with 118 additions and 100 deletions
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@ -727,22 +727,22 @@ const eSfxSample aEngineSounds[][2] = {
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bool8 bPlayerJustEnteredCar;
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const bool8 hornPatternsArray[8][44] = {
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{false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
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false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false},
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{false, false, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true, true, false,
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false, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
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false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true,
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true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, false, false, false,
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false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
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{false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, false, false,
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true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false},
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{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
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false, false, false, false, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
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true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, true, true, false, false}
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{FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE,
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FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
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FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
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TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
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{FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE,
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TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
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FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE},
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{FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
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TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}
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};
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void cAudioManager::ProcessVehicle(CVehicle* veh)
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@ -1762,6 +1762,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
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soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET];
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//soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
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noGearBox = FALSE;
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switch (engineSoundType) {
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case SFX_BANK_PONTIAC:
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gearSoundLength = 2526;
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@ -1880,7 +1881,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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freq /= 2;
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if (params.m_pVehicle->bIsDrowning)
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vol /= 4;
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AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, true);
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AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE);
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CurrentPretendGear = Max(1, currentGear);
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}
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@ -1915,7 +1916,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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}
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if (params.m_pVehicle->bIsDrowning)
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vol /= 4;
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AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, true);
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AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, TRUE);
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} else {
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
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if (bAccelSampleStopped) {
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@ -3224,19 +3225,18 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
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// m_sQueueSample.m_nCounter = 33;
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// m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
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// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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// m_sQueueSample.m_bIs2D = false;
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// m_sQueueSample.m_bIs2D = FALSE;
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// m_sQueueSample.m_nReleasingVolumeModificator = 5;
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// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
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// m_sQueueSample.m_nLoopCount = 0;
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// m_sQueueSample.m_nEmittingVolume = emittingVol;
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// m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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// m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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// SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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// m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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// m_sQueueSample.m_bReleasingSoundFlag = false;
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// m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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// m_sQueueSample.m_nReleasingVolumeDivider = 3;
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// m_sQueueSample.m_bReverbFlag = true;
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// m_sQueueSample.m_bRequireReflection = false;
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// m_sQueueSample.m_bReverbFlag = TRUE;
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// m_sQueueSample.m_bRequireReflection = FALSE;
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// AddSampleToRequestedQueue();
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// }
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//}
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@ -7776,7 +7776,7 @@ cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound)
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{
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return NO_SAMPLE;
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//uint32 sfx;
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//m_bGenericSfx = true;
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//m_bGenericSfx = TRUE;
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//switch(sound) {
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//case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break;
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//case SOUND_PED_BULLET_HIT:
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@ -8137,17 +8137,16 @@ cAudioManager::ProcessExtraSounds()
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// m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
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// m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
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// m_sQueueSample.m_bIs2D = false;
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// m_sQueueSample.m_bIs2D = FALSE;
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// m_sQueueSample.m_nLoopCount = 0;
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// m_sQueueSample.m_bReleasingSoundFlag = false;
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// m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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// m_sQueueSample.m_nReleasingVolumeModificator = 4;
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// m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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// m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
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// m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
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// m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
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// m_sQueueSample.m_bReverbFlag = true;
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// SET_LOOP_OFFSETS(SFX_ARCADE)
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// m_sQueueSample.m_bReverbFlag = TRUE;
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// m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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// m_sQueueSample.m_bRequireReflection = false;
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// m_sQueueSample.m_bRequireReflection = FALSE;
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// m_sQueueSample.m_nReleasingVolumeDivider = 3;
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// AddSampleToRequestedQueue();
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// }
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@ -8304,8 +8303,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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// m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
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// m_sQueueSample.m_nReleasingVolumeModificator = 1;
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// m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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// m_sQueueSample.m_bIs2D = false;
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// m_sQueueSample.m_bRequireReflection = false;
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// m_sQueueSample.m_bIs2D = FALSE;
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// m_sQueueSample.m_bRequireReflection = FALSE;
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// break;
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case SCRIPT_SOUND_GLASS_BREAK_L:
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m_sQueueSample.m_fSoundIntensity = 60.0f;
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@ -8905,15 +8904,15 @@ cAudioManager::ProcessFrontEnd()
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radioDial = m_sQueueSample.m_nSampleIndex;
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break;
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case SOUND_FRONTEND_HIGHLIGHT_OPTION:
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//stereo = true;
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//stereo = TRUE;
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m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT;
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break;
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case SOUND_FRONTEND_ENTER_OR_ADJUST:
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//stereo = true;
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//stereo = TRUE;
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m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT;
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break;
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case SOUND_FRONTEND_BACK:
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//stereo = true;
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//stereo = TRUE;
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m_sQueueSample.m_nSampleIndex = SFX_FE_BACK;
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break;
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case SOUND_FRONTEND_FAIL:
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@ -11381,7 +11380,7 @@ cAudioManager::ClearMissionAudio(uint8 slot)
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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m_sMissionAudio.m_bIsMobile[slot] = FALSE;
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//SampleManager.StopStreamedFile(slot + 1);
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SampleManager.StopChannel(slot + 29);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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}
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}
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@ -11404,8 +11403,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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case LOADING_STATUS_NOT_LOADED:
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//SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1);
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SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]);
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SampleManager.InitialiseChannel(slot + 29, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
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SampleManager.SetChannelFrequency(slot + 29, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
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SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
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SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
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m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
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nFramesUntilFailedLoad[slot] = 0;
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break;
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@ -11415,7 +11414,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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if (g_bMissionAudioLoadFailed[slot]) {
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if (m_bTimerJustReset) {
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ClearMissionAudio(slot);
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SampleManager.StopChannel(slot + 29);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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//SampleManager.StopStreamedFile(slot + 1);
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nFramesForPretendPlaying[slot] = 0;
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nCheckPlayingDelay[slot] = 0;
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@ -11436,16 +11435,16 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]);
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} else {
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if(m_nUserPause)
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// SampleManager.PauseStream(1, slot + 1);
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SampleManager.StopChannel(slot + 29);
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// SampleManager.PauseStream(TRUE, slot + 1);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
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//if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
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// SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
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// SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1);
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//else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
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// SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1);
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// SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1);
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//else
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SampleManager.SetChannelPan(slot + 29, 63);
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SampleManager.SetChannelVolume(slot + 29, 127);
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SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63);
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SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127);
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//SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1);
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} else {
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distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
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@ -11461,23 +11460,23 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
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pan = ComputePan(80.f, &vec);
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}
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SampleManager.SetChannelPan(slot + 29, pan);
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SampleManager.SetChannelVolume(slot + 29, emittingVol);
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SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
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SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
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//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
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}
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//SampleManager.StartPreloadedStreamedFile(slot + 1);
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SampleManager.StartChannel(slot + 29);
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SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
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}
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
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nCheckPlayingDelay[slot] = 30;
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//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
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// m_sMissionAudio.m_bIsMobile[slot] = true;
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// m_sMissionAudio.m_bIsMobile[slot] = TRUE;
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break;
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case PLAY_STATUS_PLAYING:
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if (m_bTimerJustReset) {
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ClearMissionAudio(slot);
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//SampleManager.StopStreamedFile(slot + 1);
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SampleManager.StopChannel(slot + 29);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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break;
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}
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if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) {
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@ -11488,20 +11487,20 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
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m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
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//SampleManager.StopStreamedFile(slot + 1);
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SampleManager.StopChannel(slot + 29);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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}
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}
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} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
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//if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
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if(SampleManager.GetChannelUsedFlag(slot + 29) || m_nUserPause || m_nPreviousUserPause) {
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if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) {
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if(m_nUserPause)
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//SampleManager.PauseStream(1, slot + 1);
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SampleManager.StopChannel(slot + 29);
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//SampleManager.PauseStream(TRUE, slot + 1);
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SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
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else
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{
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//SampleManager.PauseStream(0, slot + 1);
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//SampleManager.StartChannel(slot + 29);
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//SampleManager.PauseStream(FALSE, slot + 1);
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//SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1);
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if (!m_sMissionAudio.m_bPredefinedProperties[slot]) {
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distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
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if (distSquared >= SQR(80.0f)) {
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@ -11516,8 +11515,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec);
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pan = ComputePan(80.f, &vec);
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}
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SampleManager.SetChannelPan(slot + 29, pan);
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SampleManager.SetChannelVolume(slot + 29, emittingVol);
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SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan);
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SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol);
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//SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
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}
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}
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@ -11526,10 +11525,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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} else {
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
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//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
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// m_sMissionAudio.m_bIsMobile[slot] = false;
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// m_sMissionAudio.m_bIsMobile[slot] = FALSE;
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m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
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//SampleManager.StopStreamedFile(slot + 1);
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SampleManager.StopChannel(slot + 29);
|
||||
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
|
||||
m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
|
||||
}
|
||||
} else {
|
||||
|
@ -11537,7 +11536,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
|
|||
break;
|
||||
if (nCheckPlayingDelay[slot]--) {
|
||||
//if (!SampleManager.IsStreamPlaying(slot + 1))
|
||||
if (!SampleManager.GetChannelUsedFlag(slot + 29))
|
||||
if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1))
|
||||
break;
|
||||
nCheckPlayingDelay[slot] = 0;
|
||||
}
|
||||
|
|
|
@ -273,6 +273,8 @@ cAudioManager::ResetTimers(uint32 time)
|
|||
ClearMissionAudio(0);
|
||||
ClearMissionAudio(1);
|
||||
SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
|
||||
SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_1);
|
||||
SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_2);
|
||||
SampleManager.SetEffectsFadeVolume(0);
|
||||
SampleManager.SetMusicFadeVolume(0);
|
||||
MusicManager.ResetMusicAfterReload();
|
||||
|
|
|
@ -471,7 +471,7 @@ public:
|
|||
void ProcessScriptObject(int32 id); // done
|
||||
void ProcessSpecial(); // done
|
||||
#ifdef GTA_TRAIN
|
||||
bool ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC)
|
||||
bool8 ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC)
|
||||
#endif
|
||||
void ProcessVehicle(CVehicle *vehicle); // done
|
||||
bool8 ProcessVehicleDoors(cVehicleParams ¶ms); // done
|
||||
|
@ -549,7 +549,24 @@ public:
|
|||
#endif
|
||||
};
|
||||
|
||||
//#ifdef AUDIO_MSS
|
||||
/*
|
||||
Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs.
|
||||
Setting these manually was pointless anyway since they never change from sdt values.
|
||||
What were they thinking?
|
||||
*/
|
||||
#ifndef GTA_PS2
|
||||
#define RESET_LOOP_OFFSETS \
|
||||
m_sQueueSample.m_nLoopStart = 0; \
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
#define SET_LOOP_OFFSETS(sample) \
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample);
|
||||
#else
|
||||
#define RESET_LOOP_OFFSETS
|
||||
#define SET_LOOP_OFFSETS(sample)
|
||||
#endif
|
||||
|
||||
//#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
|
||||
//static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
|
||||
//#endif
|
||||
What were they thinking?
|
||||
|
|
|
@ -1368,7 +1368,7 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh)
|
|||
bool8
|
||||
cMusicManager::UsesTaxiRadio(CVehicle *veh)
|
||||
{
|
||||
if (veh->GetModelIndex() != MI_CABBIE) return false;
|
||||
if (veh->GetModelIndex() != MI_CABBIE) return FALSE;
|
||||
return CTheScripts::bPlayerHasMetDebbieHarry;
|
||||
}
|
||||
|
||||
|
|
|
@ -141,7 +141,7 @@ enum eAudioType
|
|||
#ifdef GTA_PS2
|
||||
enum
|
||||
{
|
||||
NUM_CHANNELS_GENERIC = 42,
|
||||
NUM_CHANNELS_GENERIC = 40,
|
||||
CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC,
|
||||
CHANNEL_MISSION_AUDIO_1,
|
||||
CHANNEL_MISSION_AUDIO_2,
|
||||
|
@ -152,11 +152,13 @@ enum
|
|||
enum
|
||||
{
|
||||
#ifdef PS2_AUDIO_CHANNELS
|
||||
NUM_CHANNELS_GENERIC = 42,
|
||||
NUM_CHANNELS_GENERIC = 40,
|
||||
#else
|
||||
NUM_CHANNELS_GENERIC = 27,
|
||||
NUM_CHANNELS_GENERIC = 20,
|
||||
#endif
|
||||
CHANNEL_POLICE_RADIO,
|
||||
CHANNEL_MISSION_AUDIO_1,
|
||||
CHANNEL_MISSION_AUDIO_2,
|
||||
NUM_CHANNELS
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -1786,8 +1786,8 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
|
@ -1817,8 +1817,8 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
|
@ -1919,8 +1919,8 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
nChannelVolume[nChannel] = vol;
|
||||
|
||||
|
@ -1948,8 +1948,8 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
#ifndef FIX_BUGS
|
||||
if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG
|
||||
|
@ -1971,8 +1971,8 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
|
@ -1999,8 +1999,8 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
|
@ -2027,8 +2027,8 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
|
@ -2055,8 +2055,8 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
|
@ -2088,8 +2088,8 @@ cSampleManager::StartChannel(uint32 nChannel)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
|
@ -2116,8 +2116,8 @@ cSampleManager::StopChannel(uint32 nChannel)
|
|||
switch ( nChannel )
|
||||
{
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
case CHANNEL2D+1:
|
||||
case CHANNEL2D+2:
|
||||
case CHANNEL_MISSION_AUDIO_1:
|
||||
case CHANNEL_MISSION_AUDIO_2:
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
|
|
|
@ -215,7 +215,6 @@ add_providers()
|
|||
static void
|
||||
release_existing()
|
||||
{
|
||||
for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
|
||||
if ( IsFXSupported() )
|
||||
{
|
||||
if ( alIsEffect(ALEffect) )
|
||||
|
@ -280,7 +279,6 @@ set_new_provider(int index)
|
|||
|
||||
//SampleManager.SetSpeakerConfig(speaker_type);
|
||||
|
||||
aChannel[CHANNEL2D+i].Init(CHANNEL2D+i, true);
|
||||
if ( IsFXSupported() )
|
||||
{
|
||||
for ( int32 i = 0; i < MAXCHANNELS; i++ )
|
||||
|
@ -1653,7 +1651,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
|||
void
|
||||
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
ASSERT( nChannel < CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
@ -1674,7 +1672,7 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
|||
void
|
||||
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
|
||||
{
|
||||
ASSERT( nChannel < CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
|
||||
aChannel[nChannel].SetPosition(-fX, fY, fZ);
|
||||
}
|
||||
|
@ -1682,17 +1680,17 @@ cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float
|
|||
void
|
||||
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
|
||||
{
|
||||
ASSERT( nChannel < CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
aChannel[nChannel].SetDistances(fMax, fMin);
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
ASSERT(nChannel >= CHANNEL2D );
|
||||
ASSERT( nChannel >= MAXCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
if(nChannel >= CHANNEL2D)
|
||||
if( nChannel >= CHANNEL_POLICE_RADIO )
|
||||
{
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
@ -1714,10 +1712,10 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
|||
void
|
||||
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
|
||||
{
|
||||
ASSERT(nChannel >= CHANNEL2D);
|
||||
ASSERT( nChannel >= MAXCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
if ( nChannel >= CHANNEL2D )
|
||||
if ( nChannel >= CHANNEL_POLICE_RADIO )
|
||||
{
|
||||
aChannel[nChannel].SetPan(nPan);
|
||||
}
|
||||
|
|
|
@ -2104,7 +2104,7 @@ void CMissionCleanup::Process()
|
|||
CWorld::Players[0].m_bDriveByAllowed = true;
|
||||
CPad::GetPad(0)->unk_B4 = 1.0f;
|
||||
CPad::GetPad(0)->unk_B8 = 0.5f;
|
||||
DMAudio.ShutUpPlayerTalking(0);
|
||||
DMAudio.ShutUpPlayerTalking(FALSE);
|
||||
CVehicle::bDisableRemoteDetonation = false;
|
||||
CVehicle::bDisableRemoteDetonationOnContact = false;
|
||||
CTheScripts::RiotIntensity = 0;
|
||||
|
|
|
@ -1396,7 +1396,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
|
||||
DMAudio.PlayFrontEndTrack(GET_INTEGER_PARAM(0) + STREAMED_SOUND_MISSION_COMPLETED - 1, 0);
|
||||
DMAudio.PlayFrontEndTrack(GET_INTEGER_PARAM(0) + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE);
|
||||
//DMAudio.SaveAnnouncementsWhenMissionPassedPlayed(); // TODO!
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -399,7 +399,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
// Audio
|
||||
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
|
||||
//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
|
||||
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally)
|
||||
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
||||
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
|
||||
|
|
Loading…
Reference in a new issue