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https://github.com/GTAmodding/re3.git
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more CAutomobile
This commit is contained in:
parent
b26e83fc6e
commit
74fcbc8c0a
17 changed files with 395 additions and 36 deletions
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@ -8,6 +8,7 @@
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#include "SurfaceTable.h"
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#include "HandlingMgr.h"
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#include "CarCtrl.h"
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#include "PathFind.h"
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#include "Ped.h"
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#include "Object.h"
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#include "Automobile.h"
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@ -50,6 +51,90 @@ WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
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WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
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int32
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CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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{
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int i;
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CColModel *colModel;
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if(m_status != STATUS_SIMPLE)
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bVehicleColProcessed = true;
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if(m_veh_flagC80)
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colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
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else
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colModel = GetColModel();
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int numWheelCollisions = 0;
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float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
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for(i = 0; i < 4; i++)
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prevRatios[i] = m_aSuspensionSpringRatio[i];
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int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
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ent->GetMatrix(), *ent->GetColModel(),
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colpoints,
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m_aWheelColPoints, m_aSuspensionSpringRatio);
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// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
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// In ProcessControl these will be re-normalized to ignore the tyre radius.
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if(field_EF || m_phy_flagA80 ||
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GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){
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// don't do line collision
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for(i = 0; i < 4; i++)
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m_aSuspensionSpringRatio[i] = prevRatios[i];
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}else{
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for(i = 0; i < 4; i++)
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if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
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numWheelCollisions++;
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// wheel is touching a physical
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if(ent->IsVehicle() || ent->IsObject()){
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CPhysical *phys = (CPhysical*)ent;
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m_aGroundPhysical[i] = phys;
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phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
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m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
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if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){
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// damage body cast
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float speed = m_vecMoveSpeed.MagnitudeSqr();
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if(speed > 0.1f){
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CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
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}
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// move body cast
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if(phys->bIsStatic){
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phys->bIsStatic = false;
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phys->m_nStaticFrames = 0;
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phys->ApplyMoveForce(m_vecMoveSpeed / speed);
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phys->AddToMovingList();
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}
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}
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}
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m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
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if(ent->IsBuilding())
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m_pCurGroundEntity = ent;
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}
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}
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if(numCollisions > 0 || numWheelCollisions > 0){
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AddCollisionRecord(ent);
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if(!ent->IsBuilding())
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((CPhysical*)ent)->AddCollisionRecord(this);
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if(numCollisions > 0)
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if(ent->IsBuilding() ||
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ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
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bHasHitWall = true;
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}
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return numCollisions;
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}
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WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
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void
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@ -120,7 +205,114 @@ CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
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mat.UpdateRW();
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}
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WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
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inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
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{
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if(time > start && time < end){
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float ratio = (time - start)/(end - start);
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if(car->Doors[door].GetAngleOpenRatio() < ratio)
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car->OpenDoor(component, door, ratio);
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}else if(time > end){
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car->OpenDoor(component, door, 1.0f);
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}
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}
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inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
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{
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if(time > start && time < end){
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float ratio = 1.0f - (time - start)/(end - start);
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if(car->Doors[door].GetAngleOpenRatio() > ratio)
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car->OpenDoor(component, door, ratio);
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}else if(time > end){
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car->OpenDoor(component, door, 0.0f);
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}
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}
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inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
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{
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if(time > start && time < mid){
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// open
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float ratio = (time - start)/(mid - start);
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if(car->Doors[door].GetAngleOpenRatio() < ratio)
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car->OpenDoor(component, door, ratio);
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}else if(time > mid && time < end){
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// close
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float ratio = 1.0f - (time - mid)/(end - mid);
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if(car->Doors[door].GetAngleOpenRatio() > ratio)
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car->OpenDoor(component, door, ratio);
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}else if(time > end){
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car->OpenDoor(component, door, 0.0f);
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}
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}
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void
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CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
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{
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eDoors door;
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switch(component){
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case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
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default: assert(0);
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}
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if(IsDoorMissing(door))
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return;
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switch(anim){
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case ANIM_CAR_QJACK:
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case ANIM_CAR_OPEN_LHS:
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case ANIM_CAR_OPEN_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
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break;
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case ANIM_CAR_CLOSEDOOR_LHS:
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case ANIM_CAR_CLOSEDOOR_LOW_LHS:
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case ANIM_CAR_CLOSEDOOR_RHS:
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case ANIM_CAR_CLOSEDOOR_LOW_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
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break;
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case ANIM_CAR_ROLLDOOR:
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case ANIM_CAR_ROLLDOOR_LOW:
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ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
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break;
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break;
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case ANIM_CAR_GETOUT_LHS:
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case ANIM_CAR_GETOUT_LOW_LHS:
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case ANIM_CAR_GETOUT_RHS:
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case ANIM_CAR_GETOUT_LOW_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
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break;
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case ANIM_CAR_CLOSE_LHS:
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case ANIM_CAR_CLOSE_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
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break;
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case ANIM_CAR_PULLOUT_RHS:
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case ANIM_CAR_PULLOUT_LOW_RHS:
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OpenDoor(component, door, 1.0f);
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case ANIM_COACH_OPEN_L:
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case ANIM_COACH_OPEN_R:
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ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
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break;
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case ANIM_COACH_OUT_L:
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ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
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break;
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case ANIM_VAN_OPEN_L:
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case ANIM_VAN_OPEN:
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ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
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break;
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case ANIM_VAN_CLOSE_L:
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case ANIM_VAN_CLOSE:
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ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
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break;
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case ANIM_VAN_GETOUT_L:
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case ANIM_VAN_GETOUT:
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ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
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break;
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case NUM_ANIMS:
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OpenDoor(component, door, time);
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break;
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}
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}
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bool
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CAutomobile::IsDoorReady(eDoors door)
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@ -252,6 +444,16 @@ CAutomobile::PlayCarHorn(void)
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}
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}
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void
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CAutomobile::PlayHornIfNecessary(void)
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{
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// TODO: flags
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if(m_autoPilot.m_nCarCtrlFlags & 2 ||
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m_autoPilot.m_nCarCtrlFlags & 1)
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if(!HasCarStoppedBecauseOfLight())
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PlayCarHorn();
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}
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void
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CAutomobile::ResetSuspension(void)
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}
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}
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void
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CAutomobile::SetupSuspensionLines(void)
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{
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int i;
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CVector posn;
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
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CColModel *colModel = mi->GetColModel();
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// Each suspension line starts at the uppermost wheel position
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// and extends down to the lowermost point on the tyre
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for(i = 0; i < 4; i++){
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mi->GetWheelPosn(i, posn);
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m_aWheelPosition[i] = posn.z;
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// uppermost wheel position
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posn.z += m_handling->fSuspensionUpperLimit;
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colModel->lines[i].p0 = posn;
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// lowermost wheel position
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posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
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// lowest point on tyre
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posn.z -= mi->m_wheelScale*0.5f;
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colModel->lines[i].p1 = posn;
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// this is length of the spring at rest
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m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
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m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
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}
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// Compress spring somewhat to get normal height on road
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m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
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(1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
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for(i = 0; i < 4; i++)
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m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
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// adjust col model to include suspension lines
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if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
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colModel->boundingBox.min.z = colModel->lines[0].p1.z;
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float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
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if(colModel->boundingSphere.radius < radius)
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colModel->boundingSphere.radius = radius;
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if(GetModelIndex() == MI_RCBANDIT){
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colModel->boundingSphere.radius = 2.0f;
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for(i = 0; i < colModel->numSpheres; i++)
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colModel->spheres[i].radius = 0.3f;
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}
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}
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bool
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CAutomobile::HasCarStoppedBecauseOfLight(void)
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{
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int i;
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if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
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return false;
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if(m_autoPilot.m_currentAddress && m_autoPilot.m_startingRouteNode){
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CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
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for(i = 0; i < curnode->numLinks; i++)
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if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_startingRouteNode)
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break;
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if(i < curnode->numLinks &&
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ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
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return true;
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}
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if(m_autoPilot.m_currentAddress && m_autoPilot.m_PreviousRouteNode){
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CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
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for(i = 0; i < curnode->numLinks; i++)
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if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_PreviousRouteNode)
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break;
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if(i < curnode->numLinks &&
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ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
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return true;
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}
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return false;
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}
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void
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CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
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{
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if(timer < 1000)
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timer = 1000;
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if(type == 0)
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// open and close
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m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
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else
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// only close
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m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
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m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
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}
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void
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CAutomobile::ProcessAutoBusDoors(void)
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{
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if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
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if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
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// close door
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if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
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if(IsDoorClosed(DOOR_FRONT_LEFT)){
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m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
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OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
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}else{
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OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
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1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
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}
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}
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if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
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if(IsDoorClosed(DOOR_FRONT_RIGHT)){
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m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
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OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
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}else{
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OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
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1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
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}
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}
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}
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}else{
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// ended
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if(m_nBusDoorTimerStart){
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if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
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OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
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if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
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OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
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m_nBusDoorTimerStart = 0;
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m_nBusDoorTimerEnd = 0;
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}
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}
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}
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void
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CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
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{
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@ -465,8 +800,8 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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obj->m_fAirResistance = 0.99f;
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}
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if(CCollision::ProcessColModels(obj->GetMatrix(), *CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(),
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this->GetMatrix(), *CModelInfo::GetModelInfo(this->GetModelIndex())->GetColModel(),
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if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
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this->GetMatrix(), *this->GetColModel(),
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aTempPedColPts, nil, nil) > 0)
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obj->m_pCollidingEntity = this;
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@ -644,6 +979,8 @@ public:
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void PreRender_(void) { CAutomobile::PreRender(); }
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void Render_(void) { CAutomobile::Render(); }
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int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
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void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
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void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
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bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
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@ -667,6 +1004,7 @@ STARTPATCHES
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InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
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InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
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InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
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InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
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InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
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InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
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InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
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@ -681,6 +1019,10 @@ STARTPATCHES
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InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
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InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
|
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InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
|
||||
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
|
||||
InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
|
||||
InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
|
||||
InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
|
||||
InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
|
||||
InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
|
||||
InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue