more CAutomobile

This commit is contained in:
aap 2019-07-09 09:57:44 +02:00
parent b26e83fc6e
commit 74fcbc8c0a
17 changed files with 395 additions and 36 deletions

View file

@ -8,6 +8,7 @@
#include "SurfaceTable.h"
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "PathFind.h"
#include "Ped.h"
#include "Object.h"
#include "Automobile.h"
@ -50,6 +51,90 @@ WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
int32
CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
int i;
CColModel *colModel;
if(m_status != STATUS_SIMPLE)
bVehicleColProcessed = true;
if(m_veh_flagC80)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
else
colModel = GetColModel();
int numWheelCollisions = 0;
float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
for(i = 0; i < 4; i++)
prevRatios[i] = m_aSuspensionSpringRatio[i];
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
ent->GetMatrix(), *ent->GetColModel(),
colpoints,
m_aWheelColPoints, m_aSuspensionSpringRatio);
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
if(field_EF || m_phy_flagA80 ||
GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){
// don't do line collision
for(i = 0; i < 4; i++)
m_aSuspensionSpringRatio[i] = prevRatios[i];
}else{
for(i = 0; i < 4; i++)
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
numWheelCollisions++;
// wheel is touching a physical
if(ent->IsVehicle() || ent->IsObject()){
CPhysical *phys = (CPhysical*)ent;
m_aGroundPhysical[i] = phys;
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){
// damage body cast
float speed = m_vecMoveSpeed.MagnitudeSqr();
if(speed > 0.1f){
CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
}
// move body cast
if(phys->bIsStatic){
phys->bIsStatic = false;
phys->m_nStaticFrames = 0;
phys->ApplyMoveForce(m_vecMoveSpeed / speed);
phys->AddToMovingList();
}
}
}
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
if(ent->IsBuilding())
m_pCurGroundEntity = ent;
}
}
if(numCollisions > 0 || numWheelCollisions > 0){
AddCollisionRecord(ent);
if(!ent->IsBuilding())
((CPhysical*)ent)->AddCollisionRecord(this);
if(numCollisions > 0)
if(ent->IsBuilding() ||
ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
bHasHitWall = true;
}
return numCollisions;
}
WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
void
@ -120,7 +205,114 @@ CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
mat.UpdateRW();
}
WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
{
if(time > start && time < end){
float ratio = (time - start)/(end - start);
if(car->Doors[door].GetAngleOpenRatio() < ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 1.0f);
}
}
inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
{
if(time > start && time < end){
float ratio = 1.0f - (time - start)/(end - start);
if(car->Doors[door].GetAngleOpenRatio() > ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 0.0f);
}
}
inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
{
if(time > start && time < mid){
// open
float ratio = (time - start)/(mid - start);
if(car->Doors[door].GetAngleOpenRatio() < ratio)
car->OpenDoor(component, door, ratio);
}else if(time > mid && time < end){
// close
float ratio = 1.0f - (time - mid)/(end - mid);
if(car->Doors[door].GetAngleOpenRatio() > ratio)
car->OpenDoor(component, door, ratio);
}else if(time > end){
car->OpenDoor(component, door, 0.0f);
}
}
void
CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
{
eDoors door;
switch(component){
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
default: assert(0);
}
if(IsDoorMissing(door))
return;
switch(anim){
case ANIM_CAR_QJACK:
case ANIM_CAR_OPEN_LHS:
case ANIM_CAR_OPEN_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break;
case ANIM_CAR_CLOSEDOOR_LHS:
case ANIM_CAR_CLOSEDOOR_LOW_LHS:
case ANIM_CAR_CLOSEDOOR_RHS:
case ANIM_CAR_CLOSEDOOR_LOW_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
break;
case ANIM_CAR_ROLLDOOR:
case ANIM_CAR_ROLLDOOR_LOW:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break;
break;
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
case ANIM_CAR_GETOUT_LOW_RHS:
ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
break;
case ANIM_CAR_CLOSE_LHS:
case ANIM_CAR_CLOSE_RHS:
ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
break;
case ANIM_CAR_PULLOUT_RHS:
case ANIM_CAR_PULLOUT_LOW_RHS:
OpenDoor(component, door, 1.0f);
case ANIM_COACH_OPEN_L:
case ANIM_COACH_OPEN_R:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
break;
case ANIM_COACH_OUT_L:
ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
break;
case ANIM_VAN_OPEN_L:
case ANIM_VAN_OPEN:
ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
break;
case ANIM_VAN_CLOSE_L:
case ANIM_VAN_CLOSE:
ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
break;
case ANIM_VAN_GETOUT_L:
case ANIM_VAN_GETOUT:
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
break;
case NUM_ANIMS:
OpenDoor(component, door, time);
break;
}
}
bool
CAutomobile::IsDoorReady(eDoors door)
@ -252,6 +444,16 @@ CAutomobile::PlayCarHorn(void)
}
}
void
CAutomobile::PlayHornIfNecessary(void)
{
// TODO: flags
if(m_autoPilot.m_nCarCtrlFlags & 2 ||
m_autoPilot.m_nCarCtrlFlags & 1)
if(!HasCarStoppedBecauseOfLight())
PlayCarHorn();
}
void
CAutomobile::ResetSuspension(void)
@ -265,6 +467,139 @@ CAutomobile::ResetSuspension(void)
}
}
void
CAutomobile::SetupSuspensionLines(void)
{
int i;
CVector posn;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
// Each suspension line starts at the uppermost wheel position
// and extends down to the lowermost point on the tyre
for(i = 0; i < 4; i++){
mi->GetWheelPosn(i, posn);
m_aWheelPosition[i] = posn.z;
// uppermost wheel position
posn.z += m_handling->fSuspensionUpperLimit;
colModel->lines[i].p0 = posn;
// lowermost wheel position
posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
// lowest point on tyre
posn.z -= mi->m_wheelScale*0.5f;
colModel->lines[i].p1 = posn;
// this is length of the spring at rest
m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
}
// Compress spring somewhat to get normal height on road
m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
(1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
for(i = 0; i < 4; i++)
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
// adjust col model to include suspension lines
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
if(colModel->boundingSphere.radius < radius)
colModel->boundingSphere.radius = radius;
if(GetModelIndex() == MI_RCBANDIT){
colModel->boundingSphere.radius = 2.0f;
for(i = 0; i < colModel->numSpheres; i++)
colModel->spheres[i].radius = 0.3f;
}
}
bool
CAutomobile::HasCarStoppedBecauseOfLight(void)
{
int i;
if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
return false;
if(m_autoPilot.m_currentAddress && m_autoPilot.m_startingRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
for(i = 0; i < curnode->numLinks; i++)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_startingRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
return true;
}
if(m_autoPilot.m_currentAddress && m_autoPilot.m_PreviousRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
for(i = 0; i < curnode->numLinks; i++)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_PreviousRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
return true;
}
return false;
}
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{
if(timer < 1000)
timer = 1000;
if(type == 0)
// open and close
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
else
// only close
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
}
void
CAutomobile::ProcessAutoBusDoors(void)
{
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
// close door
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
if(IsDoorClosed(DOOR_FRONT_LEFT)){
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
}else{
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
}
}
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
}else{
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
}
}
}
}else{
// ended
if(m_nBusDoorTimerStart){
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
m_nBusDoorTimerStart = 0;
m_nBusDoorTimerEnd = 0;
}
}
}
void
CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
{
@ -465,8 +800,8 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
obj->m_fAirResistance = 0.99f;
}
if(CCollision::ProcessColModels(obj->GetMatrix(), *CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel(),
this->GetMatrix(), *CModelInfo::GetModelInfo(this->GetModelIndex())->GetColModel(),
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
aTempPedColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
@ -644,6 +979,8 @@ public:
void PreRender_(void) { CAutomobile::PreRender(); }
void Render_(void) { CAutomobile::Render(); }
int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
@ -667,6 +1004,7 @@ STARTPATCHES
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
@ -681,6 +1019,10 @@ STARTPATCHES
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);