mirror of
https://github.com/GTAmodding/re3.git
synced 2025-10-12 18:10:32 +00:00
sync
This commit is contained in:
parent
2c29ab5542
commit
75a20216d9
10 changed files with 62 additions and 20 deletions
|
@ -240,17 +240,17 @@ public:
|
|||
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
|
||||
uint8 bParking : 1;
|
||||
uint8 bCanPark : 1;
|
||||
#if (!defined GTA_PS2 || defined FIX_BUGS)
|
||||
#if (!defined GTA_PS2 || defined FIX_BUGS) // <- I think this can be moved back to CAutomobile?
|
||||
uint8 m_bombType : 3;
|
||||
#endif
|
||||
uint8 bDriverLastFrame : 1;
|
||||
|
||||
uint8 bAllowGarageToStore : 1; // <- many LCS flags before
|
||||
uint8 bRewardVehicle : 1; // 25B_40
|
||||
|
||||
int8 m_numPedsUseItAsCover;
|
||||
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
|
||||
int8 m_nPacManPickupsCarried;
|
||||
uint8 m_nRoadblockType;
|
||||
bool m_bGarageTurnedLightsOff;
|
||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||
float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
|
||||
uint8 m_nCurrentGear;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue