mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-26 06:15:39 +00:00
rw stuff done & other small things
This commit is contained in:
parent
30dadcfb22
commit
764af8735c
15 changed files with 99 additions and 68 deletions
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@ -3049,6 +3049,18 @@ CColModel::GetTrianglePoint(CVector &v, int i) const
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v = vertices[i].Get();
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}
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void*
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CColModel::operator new(size_t){
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CColModel *node = CPools::GetColModelPool()->New();
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assert(node);
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return node;
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}
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void
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CColModel::operator delete(void *p, size_t){
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CPools::GetColModelPool()->Delete((CColModel*)p);
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}
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CColModel&
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CColModel::operator=(const CColModel &other)
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{
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@ -181,7 +181,6 @@ struct CStoredCollPoly
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bool valid;
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};
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//--MIAMI: done struct
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struct CColModel
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{
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CSphere boundingSphere;
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@ -208,6 +207,8 @@ struct CColModel
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void SetLinkPtr(CLink<CColModel*>*);
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void GetTrianglePoint(CVector &v, int i) const;
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void *operator new(size_t);
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void operator delete(void *p, size_t);
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CColModel& operator=(const CColModel& other);
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};
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@ -22,21 +22,25 @@ CTreadablePool *CPools::ms_pTreadablePool;
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CObjectPool *CPools::ms_pObjectPool;
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CDummyPool *CPools::ms_pDummyPool;
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CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
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CColModelPool *CPools::ms_pColModelPool;
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//--MIAMI: done
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void
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CPools::Initialise(void)
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{
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ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
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ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
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ms_pPedPool = new CPedPool(NUMPEDS);
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ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
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ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
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ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
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ms_pObjectPool = new CObjectPool(NUMOBJECTS);
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ms_pDummyPool = new CDummyPool(NUMDUMMIES);
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ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
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ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode");
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ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode");
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ms_pPedPool = new CPedPool(NUMPEDS, "Peds");
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ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles");
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ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings");
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ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables");
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ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects");
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ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys");
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ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj");
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ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
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}
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//--MIAMI: done
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void
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CPools::ShutDown(void)
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{
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@ -49,6 +53,7 @@ CPools::ShutDown(void)
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debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
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debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
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debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
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debug("ColModels left %d\n", ms_pColModelPool->GetNoOfUsedSpaces());
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printf("Shutdown pool started\n");
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delete ms_pPtrNodePool;
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@ -60,6 +65,7 @@ CPools::ShutDown(void)
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delete ms_pObjectPool;
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delete ms_pDummyPool;
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delete ms_pAudioScriptObjectPool;
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delete ms_pColModelPool;
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printf("Shutdown pool done\n");
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}
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@ -19,6 +19,7 @@ typedef CPool<CTreadable> CTreadablePool;
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typedef CPool<CObject, CCutsceneObject> CObjectPool;
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typedef CPool<CDummy, CDummyPed> CDummyPool;
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typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
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typedef CPool<CColModel> CColModelPool;
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class CPools
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{
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@ -31,6 +32,7 @@ class CPools
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static CObjectPool *ms_pObjectPool;
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static CDummyPool *ms_pDummyPool;
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static CAudioScriptObjectPool *ms_pAudioScriptObjectPool;
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static CColModelPool *ms_pColModelPool;
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public:
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static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; }
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static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; }
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@ -41,6 +43,7 @@ public:
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static CObjectPool *GetObjectPool(void) { return ms_pObjectPool; }
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static CDummyPool *GetDummyPool(void) { return ms_pDummyPool; }
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static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; }
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static CColModelPool *GetColModelPool(void) { return ms_pColModelPool; }
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static void Initialise(void);
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static void ShutDown(void);
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@ -27,16 +27,16 @@ enum Config {
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// Pool sizes
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NUMPTRNODES = 50000,
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NUMENTRYINFOS = 5400, // only 3200 in VC???
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NUMENTRYINFOS = 3200,
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NUMPEDS = 140,
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NUMVEHICLES = 110,
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NUMBUILDINGS = 7000,
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NUMTREADABLES = 1214, // 1 in VC
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NUMTREADABLES = 1,
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NUMOBJECTS = 460,
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NUMDUMMIES = 2802, // 2340 in VC
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NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC
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NUMDUMMIES = 2340,
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NUMAUDIOSCRIPTOBJECTS = 192,
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NUMCOLMODELS = 4400,
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NUMCUTSCENEOBJECTS = 50, // does not exist in VC
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// TODO(MIAMI): colmodel pool
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NUMANIMBLOCKS = 35,
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NUMANIMATIONS = 450,
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@ -3,6 +3,9 @@
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#include "rphanim.h"
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#include "rpskin.h"
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#include "rtbmp.h"
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#ifndef LIBRW
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#include "rpanisot.h"
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#endif
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#include "main.h"
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#include "CdStream.h"
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@ -384,6 +387,9 @@ PluginAttach(void)
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return FALSE;
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}
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#ifndef LIBRW
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RpAnisotPluginAttach();
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeRegister();
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#endif
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@ -20,6 +20,9 @@ extern bool gbShowTimebars;
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class CSprite2d;
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void InitialiseGame(void);
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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void LoadingIslandScreen(const char *levelName);
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@ -45,7 +45,7 @@ class CPool
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public:
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// TODO(MIAMI): remove ctor without name argument
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CPool(int size){
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CPool(int size, const char *name){
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// TODO: use new here
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m_entries = (U*)malloc(sizeof(U)*size);
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m_flags = (Flags*)malloc(sizeof(Flags)*size);
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@ -56,8 +56,6 @@ public:
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m_flags[i].free = 1;
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}
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}
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CPool(int size, const char *name)
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: CPool(size) {}
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~CPool() {
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Flush();
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}
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@ -1,5 +1,6 @@
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#include "common.h"
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//--MIAMI: done
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struct rpGeometryList
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{
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@ -10,6 +10,8 @@
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#include "Frontend.h"
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#include "MBlur.h"
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//--MIAMI: done
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RpLight *pAmbient;
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RpLight *pDirect;
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RpLight *pExtraDirectionals[4] = { nil };
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@ -30,7 +32,6 @@ RwRGBAReal DirectionalLightColour;
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#define USEBLURCOLORS CMBlur::BlurOn
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#endif
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//--MIAMI: done
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void
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SetLightsWithTimeOfDayColour(RpWorld *)
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{
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@ -309,6 +310,14 @@ ActivateDirectional(void)
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RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
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}
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RwRGBAReal FullLight = { 1.0f, 1.0f, 1.0f, 1.0f };
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void
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SetFullAmbient(void)
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{
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RpLightSetColor(pAmbient, &FullLight);
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}
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void
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SetAmbientColours(void)
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{
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@ -50,8 +50,8 @@ NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object,
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RwInt32
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NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
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{
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// game checks for null pointer on node name extension but that really happen
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return (RwInt32)rwstrlen(NODENAMEEXT(object));
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char *name = NODENAMEEXT(object); // can't be nil
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return name ? (RwInt32)rwstrlen(name) : 0;
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}
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bool
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@ -209,24 +209,11 @@ GetFirstTexture(RwTexDictionary *txd)
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return tex;
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}
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#ifdef PED_SKIN
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static RpAtomic*
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isSkinnedCb(RpAtomic *atomic, void *data)
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{
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RpAtomic **pAtomic = (RpAtomic**)data;
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if(*pAtomic)
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return nil; // already found one
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if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
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*pAtomic = atomic; // we could just return nil here directly...
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return atomic;
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}
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RpAtomic*
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bool
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IsClumpSkinned(RpClump *clump)
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{
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RpAtomic *atomic = nil;
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RpClumpForAllAtomics(clump, isSkinnedCb, &atomic);
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return atomic;
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RpAtomic *atomic = GetFirstAtomic(clump);
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return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil;
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}
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static RpAtomic*
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return hier;
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}
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RwFrame*
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GetHierarchyFromChildNodesCB(RwFrame *frame, void *data)
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{
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RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data;
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RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
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if(hier == nil)
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RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier);
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*pHier = hier;
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return nil;
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}
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void
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SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
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{
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@ -290,8 +266,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
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if(boneTable == nil)
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return;
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// atomic = GetFirstAtomic(clump); // mobile, also VC
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atomic = IsClumpSkinned(clump); // xbox, seems safer
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atomic = GetFirstAtomic(clump); // mobile, also VC
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assert(atomic);
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skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
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assert(skin);
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@ -397,7 +372,6 @@ RenderSkeleton(RpHAnimHierarchy *hier)
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par = stack[--sp];
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}
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}
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#endif
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RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
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@ -560,6 +534,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
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}
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}
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// BUG: game just changes camera raster's sizes, but this is a hack
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if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
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{
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RwRaster *raster;
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@ -844,4 +819,4 @@ RestoreAlphaTest()
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RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
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#endif
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}
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#endif
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#endif
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@ -18,16 +18,13 @@ RwObject *GetFirstObject(RwFrame *frame);
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RpAtomic *GetFirstAtomic(RpClump *clump);
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RwTexture *GetFirstTexture(RwTexDictionary *txd);
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#ifdef PED_SKIN
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RpAtomic *IsClumpSkinned(RpClump *clump);
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bool IsClumpSkinned(RpClump *clump);
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RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic
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RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame
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RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data);
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void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable);
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RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier);
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RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data);
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void RenderSkeleton(RpHAnimHierarchy *hier);
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#endif
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RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset);
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RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM);
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@ -38,6 +35,7 @@ RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary
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void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
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bool CheckVideoCardCaps(void);
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void WriteVideoCardCapsFile(void);
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bool CanVideoCardDoDXT(void);
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void ConvertingTexturesScreen(uint32, uint32, const char*);
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void DealWithTxdWriteError(uint32, uint32, const char*);
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bool CreateTxdImageForVideoCard();
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@ -1,7 +1,11 @@
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#pragma warning( push )
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#pragma warning( disable : 4005)
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#pragma warning( pop )
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#define WITHD3D
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#include "common.h"
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#ifndef LIBRW
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#include "rpanisot.h"
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#endif
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#include "crossplatform.h"
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#include "platform.h"
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@ -47,6 +51,15 @@ RwTextureGtaStreamRead(RwStream *stream)
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texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
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texNumLoaded++;
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}
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if(tex == nil)
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return nil;
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#ifndef LIBRW
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if(RpAnisotTextureGetMaxAnisotropy(tex) > 1)
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RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotTextureGetMaxAnisotropy(tex));
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#endif
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return tex;
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}
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@ -152,6 +165,7 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
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#ifdef GTA_PC
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#ifdef RWLIBS
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extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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extern "C" RwBool _rwD3D8CheckValidTextureFormat(RwInt32 format);
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#else
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RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
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#endif
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@ -202,8 +216,16 @@ WriteVideoCardCapsFile(void)
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}
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}
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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bool
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CanVideoCardDoDXT(void)
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{
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#ifdef LIBRW
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// TODO
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return true;
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#else
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return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3);
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#endif
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}
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void
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ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
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@ -229,6 +251,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
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CFont::SetBackgroundOff();
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CFont::SetPropOn();
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CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
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CFont::SetCentreOff();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 217, 106, 255));
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@ -13,7 +13,7 @@ void
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CTxdStore::Initialise(void)
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{
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if(ms_pTxdPool == nil)
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ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
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ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE, "TexDictionary");
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}
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void
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@ -58,11 +58,10 @@ CTxdStore::RemoveTxdSlot(int slot)
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int
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CTxdStore::FindTxdSlot(const char *name)
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{
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char *defname;
|
||||
int size = ms_pTxdPool->GetSize();
|
||||
for(int i = 0; i < size; i++){
|
||||
defname = GetTxdName(i);
|
||||
if(defname && !CGeneral::faststricmp(defname, name))
|
||||
TxdDef *def = GetSlot(i);
|
||||
if(def && !CGeneral::faststricmp(def->name, name))
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
|
@ -71,8 +70,7 @@ CTxdStore::FindTxdSlot(const char *name)
|
|||
char*
|
||||
CTxdStore::GetTxdName(int slot)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
return def ? def->name : nil;
|
||||
return GetSlot(slot)->name;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -91,9 +89,7 @@ CTxdStore::PopCurrentTxd(void)
|
|||
void
|
||||
CTxdStore::SetCurrentTxd(int slot)
|
||||
{
|
||||
TxdDef *def = GetSlot(slot);
|
||||
if(def)
|
||||
RwTexDictionarySetCurrent(def->texDict);
|
||||
RwTexDictionarySetCurrent(GetSlot(slot)->texDict);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -118,7 +114,7 @@ void
|
|||
CTxdStore::RemoveRef(int slot)
|
||||
{
|
||||
if(--GetSlot(slot)->refCount <= 0)
|
||||
CStreaming::RemoveModel(slot + STREAM_OFFSET_TXD);
|
||||
CStreaming::RemoveTxd(slot);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in a new issue