rw stuff done & other small things

This commit is contained in:
aap 2020-08-20 12:53:17 +02:00
parent 30dadcfb22
commit 764af8735c
15 changed files with 99 additions and 68 deletions

View file

@ -209,24 +209,11 @@ GetFirstTexture(RwTexDictionary *txd)
return tex;
}
#ifdef PED_SKIN
static RpAtomic*
isSkinnedCb(RpAtomic *atomic, void *data)
{
RpAtomic **pAtomic = (RpAtomic**)data;
if(*pAtomic)
return nil; // already found one
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
*pAtomic = atomic; // we could just return nil here directly...
return atomic;
}
RpAtomic*
bool
IsClumpSkinned(RpClump *clump)
{
RpAtomic *atomic = nil;
RpClumpForAllAtomics(clump, isSkinnedCb, &atomic);
return atomic;
RpAtomic *atomic = GetFirstAtomic(clump);
return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil;
}
static RpAtomic*
@ -264,17 +251,6 @@ GetAnimHierarchyFromClump(RpClump *clump)
return hier;
}
RwFrame*
GetHierarchyFromChildNodesCB(RwFrame *frame, void *data)
{
RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data;
RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
if(hier == nil)
RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier);
*pHier = hier;
return nil;
}
void
SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
{
@ -290,8 +266,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
if(boneTable == nil)
return;
// atomic = GetFirstAtomic(clump); // mobile, also VC
atomic = IsClumpSkinned(clump); // xbox, seems safer
atomic = GetFirstAtomic(clump); // mobile, also VC
assert(atomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
assert(skin);
@ -397,7 +372,6 @@ RenderSkeleton(RpHAnimHierarchy *hier)
par = stack[--sp];
}
}
#endif
RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
@ -560,6 +534,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
}
}
// BUG: game just changes camera raster's sizes, but this is a hack
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
{
RwRaster *raster;
@ -844,4 +819,4 @@ RestoreAlphaTest()
RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
#endif
}
#endif
#endif