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switch vehicle pipe default
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@ -341,7 +341,7 @@ ReadTweakValueTable(char *fp, InterpolatedValue &interp)
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* Neo Vehicle pipe
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* Neo Vehicle pipe
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*/
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*/
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int32 VehiclePipeSwitch = VEHICLEPIPE_NEO;
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int32 VehiclePipeSwitch = VEHICLEPIPE_MATFX;
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float VehicleShininess = 1.0f;
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float VehicleShininess = 1.0f;
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float VehicleSpecularity = 1.0f;
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float VehicleSpecularity = 1.0f;
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InterpolatedFloat Fresnel(0.4f);
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InterpolatedFloat Fresnel(0.4f);
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