some CAutomobile fixes

This commit is contained in:
aap 2021-08-16 00:26:01 +02:00
parent 7d1cfe50af
commit 77f692c669

View file

@ -246,6 +246,7 @@ CAutomobile::SetModelIndex(uint32 id)
#define SAND_SLOWDOWN (0.01f) #define SAND_SLOWDOWN (0.01f)
float CAR_BALANCE_MULT = 0.3f; float CAR_BALANCE_MULT = 0.3f;
float HELI_ROTOR_DOTPROD_LIMIT = 0.95f;
CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f); CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f);
CVector vecHunterGunPos(0.0f, 4.8f, -1.3f); CVector vecHunterGunPos(0.0f, 4.8f, -1.3f);
CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f); CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f);
@ -1365,13 +1366,13 @@ CAutomobile::ProcessControl(void)
}else{ }else{
if(UsesSiren()){ if(UsesSiren()){
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE])
m_nCarHornTimer = 1; m_nCarHornTimer = 1;
else else
m_nCarHornTimer = 0; m_nCarHornTimer = 0;
}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE]){
m_nCarHornTimer = 0; m_nCarHornTimer = 0;
m_bSirenOrAlarm = !m_bSirenOrAlarm; m_bSirenOrAlarm = !m_bSirenOrAlarm;
}else }else
@ -1510,9 +1511,9 @@ CAutomobile::ProcessControl(void)
CMatrix mat; CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
CVector blade = mat.GetRight(); CVector blade = mat.GetRight();
blade = Multiply3x3(blade, GetMatrix()); blade = Multiply3x3(GetMatrix(), blade);
camDist /= Max(Sqrt(distSq), 0.01f); camDist /= Max(Sqrt(distSq), 0.01f);
if(Abs(DotProduct(camDist, blade)) > 0.95f){ if(Abs(DotProduct(camDist, blade)) > HELI_ROTOR_DOTPROD_LIMIT){
DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f); DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f);
m_fPropellerRotation = m_aWheelRotation[1]; m_fPropellerRotation = m_aWheelRotation[1];
} }
@ -1594,7 +1595,7 @@ CAutomobile::ProcessControl(void)
float speedsq = m_vecMoveSpeed.MagnitudeSqr(); float speedsq = m_vecMoveSpeed.MagnitudeSqr();
for(i = 0; i < 4; i++){ for(i = 0; i < 4; i++){
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){ if(suspChange > 0.3f && !drivingInSand && speedsq > SQR(0.2f)){
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange); DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
else else
@ -2563,10 +2564,10 @@ CAutomobile::PreRender(void)
if(IsRealHeli()){ if(IsRealHeli()){
// top rotor // top rotor
m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep(); m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
if(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI; while(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI;
// rear rotor // rear rotor
m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep(); m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
if(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI; while(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI;
onlyFrontWheels = true; onlyFrontWheels = true;
} }
@ -3960,10 +3961,10 @@ CAutomobile::DoHoverSuspensionRatios(void)
}else }else
m_aSuspensionSpringRatio[i] = 0.99999f; m_aSuspensionSpringRatio[i] = 0.99999f;
m_aWheelColPoints[i].point.x = (lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x; m_aWheelColPoints[i].point = CVector((lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x,
m_aWheelColPoints[i].point.y = (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y; (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y,
m_aWheelColPoints[i].point.z = waterZ; waterZ);
m_aWheelColPoints[i].normal = CVector(0.01f, 0.0f, 1.0f); m_aWheelColPoints[i].normal = CVector(0.0f, 0.0f, 1.0f);
m_aWheelColPoints[i].surfaceB = SURFACE_WATER; m_aWheelColPoints[i].surfaceB = SURFACE_WATER;
} }
} }
@ -4347,9 +4348,9 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
nil, nil,
CGeneral::GetRandomNumberInRange(0.02f, 0.08f), CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), CGeneral::GetRandomNumberInRange(-40, 40),
0, 0,
CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); CGeneral::GetRandomNumberInRange(0, 4));
} }
void void
@ -4880,6 +4881,8 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
return true; return true;
} }
float fBurstForceMult = 0.03f;
void void
CAutomobile::BurstTyre(uint8 wheel, bool applyForces) CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
{ {
@ -4905,8 +4908,8 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
} }
if(applyForces){ if(applyForces){
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f)); ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult));
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward()); ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward());
} }
} }
} }
@ -4953,7 +4956,7 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
CVector dist = doorPos - seatPos; CVector dist = doorPos - seatPos;
// Removing that makes thiProcessEntityCollisions func. return false for van doors. // Removing that makes this func. return false for van doors.
doorPos.z += 0.5f; doorPos.z += 0.5f;
float length = dist.Magnitude(); float length = dist.Magnitude();
CVector pedPos = seatPos + dist*((length+0.6f)/length); CVector pedPos = seatPos + dist*((length+0.6f)/length);
@ -5605,13 +5608,14 @@ CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingCompone
if(m_aCarNodes[component] == nil) if(m_aCarNodes[component] == nil)
return; return;
if(status == PANEL_STATUS_SMASHED1){ if(status == PANEL_STATUS_SMASHED1){
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); if(panel == VEHPANEL_WINDSCREEN)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
// show damaged part // show damaged part
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM); SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
}else if(status == PANEL_STATUS_MISSING){ }else if(status == PANEL_STATUS_MISSING){
if(!noFlyingComponents) if(!noFlyingComponents)
SpawnFlyingComponent(component, COMPGROUP_PANEL); SpawnFlyingComponent(component, COMPGROUP_PANEL);
else else if(panel == VEHPANEL_WINDSCREEN)
CGlass::CarWindscreenShatters(this, false); CGlass::CarWindscreenShatters(this, false);
// hide both // hide both
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE); SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);