mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 04:39:03 +00:00
some CAutomobile fixes
This commit is contained in:
parent
7d1cfe50af
commit
77f692c669
1 changed files with 24 additions and 20 deletions
|
@ -246,6 +246,7 @@ CAutomobile::SetModelIndex(uint32 id)
|
|||
|
||||
#define SAND_SLOWDOWN (0.01f)
|
||||
float CAR_BALANCE_MULT = 0.3f;
|
||||
float HELI_ROTOR_DOTPROD_LIMIT = 0.95f;
|
||||
CVector vecSeaSparrowGunPos(-0.5f, 2.4f, -0.785f);
|
||||
CVector vecHunterGunPos(0.0f, 4.8f, -1.3f);
|
||||
CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f);
|
||||
|
@ -1365,13 +1366,13 @@ CAutomobile::ProcessControl(void)
|
|||
}else{
|
||||
if(UsesSiren()){
|
||||
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
|
||||
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
|
||||
Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
|
||||
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
|
||||
Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-2) % CPad::HORNHISTORY_SIZE])
|
||||
m_nCarHornTimer = 1;
|
||||
else
|
||||
m_nCarHornTimer = 0;
|
||||
}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
|
||||
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
|
||||
}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+CPad::HORNHISTORY_SIZE-1) % CPad::HORNHISTORY_SIZE] &&
|
||||
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % CPad::HORNHISTORY_SIZE]){
|
||||
m_nCarHornTimer = 0;
|
||||
m_bSirenOrAlarm = !m_bSirenOrAlarm;
|
||||
}else
|
||||
|
@ -1510,9 +1511,9 @@ CAutomobile::ProcessControl(void)
|
|||
CMatrix mat;
|
||||
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
|
||||
CVector blade = mat.GetRight();
|
||||
blade = Multiply3x3(blade, GetMatrix());
|
||||
blade = Multiply3x3(GetMatrix(), blade);
|
||||
camDist /= Max(Sqrt(distSq), 0.01f);
|
||||
if(Abs(DotProduct(camDist, blade)) > 0.95f){
|
||||
if(Abs(DotProduct(camDist, blade)) > HELI_ROTOR_DOTPROD_LIMIT){
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f);
|
||||
m_fPropellerRotation = m_aWheelRotation[1];
|
||||
}
|
||||
|
@ -1594,7 +1595,7 @@ CAutomobile::ProcessControl(void)
|
|||
float speedsq = m_vecMoveSpeed.MagnitudeSqr();
|
||||
for(i = 0; i < 4; i++){
|
||||
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
|
||||
if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){
|
||||
if(suspChange > 0.3f && !drivingInSand && speedsq > SQR(0.2f)){
|
||||
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
|
||||
else
|
||||
|
@ -2563,10 +2564,10 @@ CAutomobile::PreRender(void)
|
|||
if(IsRealHeli()){
|
||||
// top rotor
|
||||
m_aWheelRotation[1] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
|
||||
if(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI;
|
||||
while(m_aWheelRotation[1] > TWOPI) m_aWheelRotation[1] -= TWOPI;
|
||||
// rear rotor
|
||||
m_aWheelRotation[3] += m_aWheelSpeed[1]*CTimer::GetTimeStep();
|
||||
if(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI;
|
||||
while(m_aWheelRotation[3] > TWOPI) m_aWheelRotation[3] -= TWOPI;
|
||||
onlyFrontWheels = true;
|
||||
}
|
||||
|
||||
|
@ -3960,10 +3961,10 @@ CAutomobile::DoHoverSuspensionRatios(void)
|
|||
}else
|
||||
m_aSuspensionSpringRatio[i] = 0.99999f;
|
||||
|
||||
m_aWheelColPoints[i].point.x = (lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x;
|
||||
m_aWheelColPoints[i].point.y = (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y;
|
||||
m_aWheelColPoints[i].point.z = waterZ;
|
||||
m_aWheelColPoints[i].normal = CVector(0.01f, 0.0f, 1.0f);
|
||||
m_aWheelColPoints[i].point = CVector((lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x,
|
||||
(lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y,
|
||||
waterZ);
|
||||
m_aWheelColPoints[i].normal = CVector(0.0f, 0.0f, 1.0f);
|
||||
m_aWheelColPoints[i].surfaceB = SURFACE_WATER;
|
||||
}
|
||||
}
|
||||
|
@ -4347,9 +4348,9 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
|
|||
nil,
|
||||
CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
|
||||
CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
|
||||
CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
|
||||
CGeneral::GetRandomNumberInRange(-40, 40),
|
||||
0,
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
|
||||
CGeneral::GetRandomNumberInRange(0, 4));
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -4880,6 +4881,8 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
|
|||
return true;
|
||||
}
|
||||
|
||||
float fBurstForceMult = 0.03f;
|
||||
|
||||
void
|
||||
CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
|
||||
{
|
||||
|
@ -4905,8 +4908,8 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
|
|||
}
|
||||
|
||||
if(applyForces){
|
||||
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
|
||||
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
|
||||
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult));
|
||||
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-fBurstForceMult, fBurstForceMult), GetForward());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4953,7 +4956,7 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
|
|||
|
||||
CVector dist = doorPos - seatPos;
|
||||
|
||||
// Removing that makes thiProcessEntityCollisions func. return false for van doors.
|
||||
// Removing that makes this func. return false for van doors.
|
||||
doorPos.z += 0.5f;
|
||||
float length = dist.Magnitude();
|
||||
CVector pedPos = seatPos + dist*((length+0.6f)/length);
|
||||
|
@ -5605,13 +5608,14 @@ CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingCompone
|
|||
if(m_aCarNodes[component] == nil)
|
||||
return;
|
||||
if(status == PANEL_STATUS_SMASHED1){
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
|
||||
if(panel == VEHPANEL_WINDSCREEN)
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
|
||||
// show damaged part
|
||||
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
|
||||
}else if(status == PANEL_STATUS_MISSING){
|
||||
if(!noFlyingComponents)
|
||||
SpawnFlyingComponent(component, COMPGROUP_PANEL);
|
||||
else
|
||||
else if(panel == VEHPANEL_WINDSCREEN)
|
||||
CGlass::CarWindscreenShatters(this, false);
|
||||
// hide both
|
||||
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
|
||||
|
|
Loading…
Reference in a new issue