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Use bool8 in audio code
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parent
596e12b897
commit
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26 changed files with 1183 additions and 1183 deletions
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@ -22,11 +22,11 @@ public:
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int32 CreateEntity(eAudioType type, void *UID);
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void DestroyEntity(int32 audioEntity);
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void SetEntityStatus(int32 audioEntity, uint8 status);
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void SetEntityStatus(int32 audioEntity, bool8 status);
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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void DestroyAllGameCreatedEntities(void);
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void SetMonoMode(uint8 mono);
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void SetMonoMode(bool8 mono);
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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@ -40,17 +40,17 @@ public:
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void SetSpeakerConfig(int32 config);
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bool IsMP3RadioChannelAvailable(void);
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bool8 IsMP3RadioChannelAvailable(void);
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void ReleaseDigitalHandle(void);
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void ReacquireDigitalHandle(void);
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void SetDynamicAcousticModelingStatus(uint8 status);
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void SetDynamicAcousticModelingStatus(bool8 status);
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bool CheckForAnAudioFileOnCD(void);
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bool8 CheckForAnAudioFileOnCD(void);
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char GetCDAudioDriveLetter(void);
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bool IsAudioInitialised(void);
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bool8 IsAudioInitialised(void);
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void ReportCrime(eCrimeType crime, CVector const &pos);
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@ -64,7 +64,7 @@ public:
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void PlayFrontEndSound(uint16 frontend, uint32 volume);
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void PlayRadioAnnouncement(uint8 announcement);
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void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
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void PlayFrontEndTrack(uint8 track, bool8 frontendFlag);
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void StopFrontEndTrack(void);
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void ResetTimers(uint32 time);
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@ -79,7 +79,7 @@ public:
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uint8 GetMissionAudioLoadingStatus(void);
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void SetMissionAudioLocation(float x, float y, float z);
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void PlayLoadedMissionAudio(void);
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bool IsMissionAudioSampleFinished(void);
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bool8 IsMissionAudioSampleFinished(void);
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void ClearMissionAudio(void);
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uint8 GetRadioInCar(void);
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