Use bool8 in audio code

This commit is contained in:
Sergeanur 2021-05-22 12:11:50 +03:00
commit 786e101acf
26 changed files with 1183 additions and 1183 deletions

View file

@ -22,11 +22,11 @@ public:
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, uint8 status);
void SetEntityStatus(int32 audioEntity, bool8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
void SetMonoMode(uint8 mono);
void SetMonoMode(bool8 mono);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
@ -40,17 +40,17 @@ public:
void SetSpeakerConfig(int32 config);
bool IsMP3RadioChannelAvailable(void);
bool8 IsMP3RadioChannelAvailable(void);
void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void);
void SetDynamicAcousticModelingStatus(uint8 status);
void SetDynamicAcousticModelingStatus(bool8 status);
bool CheckForAnAudioFileOnCD(void);
bool8 CheckForAnAudioFileOnCD(void);
char GetCDAudioDriveLetter(void);
bool IsAudioInitialised(void);
bool8 IsAudioInitialised(void);
void ReportCrime(eCrimeType crime, CVector const &pos);
@ -64,7 +64,7 @@ public:
void PlayFrontEndSound(uint16 frontend, uint32 volume);
void PlayRadioAnnouncement(uint8 announcement);
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
void PlayFrontEndTrack(uint8 track, bool8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
@ -79,7 +79,7 @@ public:
uint8 GetMissionAudioLoadingStatus(void);
void SetMissionAudioLocation(float x, float y, float z);
void PlayLoadedMissionAudio(void);
bool IsMissionAudioSampleFinished(void);
bool8 IsMissionAudioSampleFinished(void);
void ClearMissionAudio(void);
uint8 GetRadioInCar(void);