Use bool8 in audio code

This commit is contained in:
Sergeanur 2021-05-22 12:11:50 +03:00
parent 596e12b897
commit 786e101acf
26 changed files with 1183 additions and 1183 deletions

View file

@ -33,7 +33,7 @@ CAudioHydrant::Add(CParticleObject *particleobject)
if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) )
return false;
DMAudio.SetEntityStatus(List[i].AudioEntity, true);
DMAudio.SetEntityStatus(List[i].AudioEntity, TRUE);
List[i].pParticleObject = particleobject;