mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-10 06:44:10 +00:00
Use bool8 in audio code
This commit is contained in:
parent
596e12b897
commit
786e101acf
26 changed files with 1183 additions and 1183 deletions
|
@ -33,7 +33,7 @@ CAudioHydrant::Add(CParticleObject *particleobject)
|
|||
if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) )
|
||||
return false;
|
||||
|
||||
DMAudio.SetEntityStatus(List[i].AudioEntity, true);
|
||||
DMAudio.SetEntityStatus(List[i].AudioEntity, TRUE);
|
||||
|
||||
List[i].pParticleObject = particleobject;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue