mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 05:25:40 +00:00
fixed weapon LOS check
This commit is contained in:
parent
9f914dcd10
commit
7994b80dcf
1 changed files with 9 additions and 9 deletions
|
@ -911,7 +911,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
|||
CWorld::bIncludeDeadPeds = true;
|
||||
|
||||
CWorld::bIncludeBikers = true;
|
||||
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
|
||||
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
|
||||
CWorld::bIncludeDeadPeds = false;
|
||||
CWorld::bIncludeBikers = false;
|
||||
}
|
||||
|
@ -924,7 +924,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
|||
shooterPed->TransformToNode(target, PED_HANDR);
|
||||
|
||||
CWorld::bIncludeBikers = true;
|
||||
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
|
||||
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
|
||||
CWorld::bIncludeBikers = false;
|
||||
}
|
||||
}
|
||||
|
@ -935,7 +935,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
|||
CWorld::bIncludeBikers = true;
|
||||
CWorld::bIncludeDeadPeds = true;
|
||||
CWorld::bIncludeCarTyres = true;
|
||||
CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
|
||||
ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
|
||||
CWorld::bIncludeBikers = false;
|
||||
CWorld::bIncludeDeadPeds = false;
|
||||
CWorld::bIncludeCarTyres = false;
|
||||
|
@ -981,7 +981,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
|||
target *= info->m_fRange;
|
||||
target += *fireSource;
|
||||
CWorld::pIgnoreEntity = shooter;
|
||||
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
|
||||
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
|
||||
CWorld::pIgnoreEntity = nil;
|
||||
|
||||
int32 rotSpeed = 1;
|
||||
|
@ -1014,7 +1014,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
|||
}
|
||||
|
||||
CWorld::bIncludeBikers = true;
|
||||
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
|
||||
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
|
||||
CWorld::bIncludeBikers = false;
|
||||
|
||||
int32 rotSpeed = 1;
|
||||
|
@ -1683,7 +1683,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
|||
CWorld::bIncludeCarTyres = true;
|
||||
CWorld::bIncludeBikers = true;
|
||||
CWorld::bIncludeDeadPeds = true;
|
||||
CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
|
||||
ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
|
||||
CWorld::bIncludeDeadPeds = false;
|
||||
CWorld::bIncludeCarTyres = false;
|
||||
}
|
||||
|
@ -1716,7 +1716,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
|||
CWorld::bIncludeDeadPeds = true;
|
||||
|
||||
CWorld::bIncludeBikers = true;
|
||||
CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
|
||||
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
|
||||
CWorld::bIncludeDeadPeds = false;
|
||||
}
|
||||
CWorld::bIncludeBikers = false;
|
||||
|
@ -2329,7 +2329,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
|
|||
CVector source = cam->Source;
|
||||
CVector target = cam->Front*info->m_fRange + source;
|
||||
|
||||
if (CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true)) {
|
||||
if (ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false)) {
|
||||
CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target);
|
||||
}
|
||||
CWorld::pIgnoreEntity = nil;
|
||||
|
@ -3176,7 +3176,7 @@ CPed::IsPedDoingDriveByShooting(void)
|
|||
bool
|
||||
CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
|
||||
{
|
||||
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
|
||||
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, false, ignoreSomeObjects, true);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue