SpecialFX almost done

This commit is contained in:
Roman Masanin 2020-10-11 21:40:11 +03:00
parent 881db86895
commit 7a3e1ef19a
3 changed files with 296 additions and 96 deletions

View file

@ -24,11 +24,15 @@
#include "ColStore.h"
#include "Coronas.h"
#include "Script.h"
#include "DMAudio.h"
RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
RwIm3DVertex TraceVertices[10];
static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0,
9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6,
1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 };
bool CSpecialFX::bVideoCam;
bool CSpecialFX::bLiftCam;
@ -95,6 +99,37 @@ CSpecialFX::Init(void)
CTxdStore::PopCurrentTxd();
}
void
CSpecialFX::AddWeaponStreak(int type)
{
static CMatrix matrix;
CVector start;
CVector end;
if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) {
switch (type) {
case WEAPONTYPE_BASEBALLBAT:
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
start = matrix * CVector(0.02f, 0.05f, 0.07f);
end = matrix * CVector(0.246f, 0.0325f, 0.796f);
break;
case WEAPONTYPE_GOLFCLUB:
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
start = matrix * CVector(0.02f, 0.05f, 0.07f);
end = matrix * CVector(-0.054f, 0.0325f, 0.796f);
break;
case WEAPONTYPE_KATANA:
matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
start = matrix * CVector(0.02f, 0.05f, 0.07f);
end = matrix * CVector(0.096f, -0.0175f, 1.096f);
break;
default:
break;
}
CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end);
}
}
RwObject*
LookForBatCB(RwObject *object, void *data)
{
@ -279,6 +314,7 @@ void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++){
if(aStreaks[i].m_id == id){
// Found a streak from last frame, update
@ -291,10 +327,12 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
return;
}
}
// Find free slot
for(i = 0; aStreaks[i].m_id; i++)
for(i = 0; aStreaks[i].m_id != nil ; i++)
if(i == NUMMBLURSTREAKS-1)
return;
// Create a new streak
aStreaks[i].m_id = id;
aStreaks[i].m_red = r;
@ -313,7 +351,7 @@ CMotionBlurStreaks::Render(void)
bool setRenderStates = false;
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id){
if(aStreaks[i].m_id != nil){
if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@ -343,61 +381,222 @@ void CBulletTraces::Init(void)
aTraces[i].m_bInUse = false;
}
void CBulletTraces::AddTrace(CVector* vecStart, CVector* vecTarget)
void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint32 lifeTime, uint8 visibility)
{
int index;
for (index = 0; index < NUMBULLETTRACES; index++) {
if (!aTraces[index].m_bInUse)
break;
int32 enabledCount;
uint32 modifiedLifeTime;
int32 nextSlot;
enabledCount = 0;
for (int i = 0; i < NUMBULLETTRACES; i++)
if (aTraces[i].m_bInUse)
enabledCount++;
if (enabledCount >= 10)
modifiedLifeTime = lifeTime / 4;
else if (enabledCount >= 5)
modifiedLifeTime = lifeTime / 2;
else
modifiedLifeTime = lifeTime;
nextSlot = 0;
for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++)
nextSlot++;
if (nextSlot < 16) {
aTraces[nextSlot].m_vecCurrentPos = *start;
aTraces[nextSlot].m_vecTargetPos = *end;
aTraces[nextSlot].m_bInUse = true;
aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
aTraces[nextSlot].m_fVisibility = visibility;
aTraces[nextSlot].m_fThicknes = thicknes;
aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
}
float upDotProd = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition());
float forwardDotProd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition());
float upDotProdEnd = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
float forwardDotProdEnd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition());
if (forwardDotProd*forwardDotProdEnd < 0.0f) {
float tmp = Abs(forwardDotProd) / (Abs(forwardDotProd) + Abs(forwardDotProdEnd));
float tmp2 = (upDotProdEnd - upDotProd) * tmp + upDotProd;
float dotProdEndRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
float dotProdRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
float tmp3 = (dotProdEndRight - dotProdRight) * tmp + dotProdRight;
float dist = Sqrt(SQR(tmp2) + SQR(tmp3));
if (dist < 2.0f) {
if(tmp3 < 0.0f)
DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f));
else
DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f));
}
}
}
void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter)
{
CPhysical* player;
float speed;
int16 camMode;
if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) {
camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if (camMode == CCam::MODE_M16_1STPERSON
|| camMode == CCam::MODE_CAMERA
|| camMode == CCam::MODE_SNIPER
|| camMode == CCam::MODE_M16_1STPERSON_RUNABOUT
#ifdef MOBILE_IMPROVEMENTS
|| camMode == CCam::MODE_ROCKETLAUNCHER
|| camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
#endif
|| camMode == CCam::MODE_SNIPER_RUNABOUT
|| camMode == CCam::MODE_HELICANNON_1STPERSON) {
player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
speed = player->m_vecMoveSpeed.Magnitude();
if (speed < 0.05f)
return;
}
}
switch (weaponType) {
case WEAPONTYPE_PYTHON:
case WEAPONTYPE_SHOTGUN:
case WEAPONTYPE_SPAS12_SHOTGUN:
case WEAPONTYPE_STUBBY_SHOTGUN:
CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200);
break;
case WEAPONTYPE_M4:
case WEAPONTYPE_RUGER:
case WEAPONTYPE_SNIPERRIFLE:
case WEAPONTYPE_LASERSCOPE:
case WEAPONTYPE_M60:
case WEAPONTYPE_MINIGUN:
case WEAPONTYPE_HELICANNON:
CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220);
break;
default:
CBulletTraces::AddTrace(start, end, 0.4f, 750, 150);
break;
}
if (index == NUMBULLETTRACES)
return;
aTraces[index].m_vecCurrentPos = *vecStart;
aTraces[index].m_vecTargetPos = *vecTarget;
aTraces[index].m_bInUse = true;
aTraces[index].m_framesInUse = 0;
aTraces[index].m_lifeTime = 25 + CGeneral::GetRandomNumber() % 32;
}
void CBulletTraces::Render(void)
{
// for (int i = 0; i < NUMBULLETTRACES; i++) {
// if (!aTraces[i].m_bInUse)
// continue;
// RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
//#ifdef FIX_BUGS
// // Raster has no transparent pixels so it relies on the raster format having alpha
// // to turn on blending. librw image conversion might get rid of it right now so let's
// // just force it on.
// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
//#endif
// RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
// RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
// RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
// CVector inf = aTraces[i].m_vecCurrentPos;
// CVector sup = aTraces[i].m_vecTargetPos;
// CVector center = (inf + sup) / 2;
// CVector width = CrossProduct(TheCamera.GetForward(), (sup - inf));
// width.Normalise();
// width /= 20;
// uint8 intensity = aTraces[i].m_lifeTime;
// for (int i = 0; i < ARRAY_SIZE(TraceVertices); i++)
// RwIm3DVertexSetRGBA(&TraceVertices[i], intensity, intensity, intensity, 0xFF);
// RwIm3DVertexSetPos(&TraceVertices[0], inf.x + width.x, inf.y + width.y, inf.z + width.z);
// RwIm3DVertexSetPos(&TraceVertices[1], inf.x - width.x, inf.y - width.y, inf.z - width.z);
// RwIm3DVertexSetPos(&TraceVertices[2], center.x + width.x, center.y + width.y, center.z + width.z);
// RwIm3DVertexSetPos(&TraceVertices[3], center.x - width.x, center.y - width.y, center.z - width.z);
// RwIm3DVertexSetPos(&TraceVertices[4], sup.x + width.x, sup.y + width.y, sup.z + width.z);
// RwIm3DVertexSetPos(&TraceVertices[5], sup.x - width.x, sup.y - width.y, sup.z - width.z);
// LittleTest();
// if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
// RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
// RwIm3DEnd();
// }
// }
// RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
// RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
// RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
for (int i = 0; i < NUMBULLETTRACES; i++) {
if (!aTraces[i].m_bInUse)
continue;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture));
float nTimeOfLiving = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
float traceThicknes = aTraces[i].m_fThicknes * nTimeOfLiving / aTraces[i].m_nLifeTime;
CVector vecOffset = aTraces[i].m_vecTargetPos - aTraces[i].m_vecCurrentPos;
vecOffset.Normalise();
vecOffset *= traceThicknes;
uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - nTimeOfLiving) / aTraces[i].m_nLifeTime;
CVector currentPos = aTraces[i].m_vecCurrentPos;
CVector targetPos = aTraces[i].m_vecTargetPos;
float dotProdCur = DotProduct(currentPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
float dotProdTar = DotProduct(targetPos - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
if (dotProdCur >= 0.0f || dotProdTar >= 0.0f) {
if (dotProdCur < 0.0f) {
float absDotProdCur = Abs(dotProdCur);
float absDotProdTar = Abs(dotProdTar);
currentPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar);
} else if (dotProdTar < 0.0f){
float absDotProdCur = Abs(dotProdCur);
float absDotProdTar = Abs(dotProdTar);
targetPos = (absDotProdTar * currentPos + absDotProdCur * targetPos) / (absDotProdCur + absDotProdTar);
}
RwIm3DVertexSetV(&TraceVertices[5], 10.0f);
RwIm3DVertexSetV(&TraceVertices[6], 10.0f);
RwIm3DVertexSetV(&TraceVertices[7], 10.0f);
RwIm3DVertexSetV(&TraceVertices[8], 10.0f);
RwIm3DVertexSetV(&TraceVertices[9], 10.0f);
RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue);
RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue);
CVector currentPos2 = (7.0f * currentPos + targetPos) / 8;
CVector targetPos2 = (7.0f * targetPos + currentPos) / 8;
RwIm3DVertexSetPos(&TraceVertices[0], currentPos2.x, currentPos2.y, currentPos2.z);
RwIm3DVertexSetPos(&TraceVertices[1], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[2], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z);
RwIm3DVertexSetPos(&TraceVertices[3], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[4], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z);
RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z);
RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z);
RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z);
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
}
RwIm3DVertexSetV(&TraceVertices[5], 2.0f);
RwIm3DVertexSetV(&TraceVertices[6], 2.0f);
RwIm3DVertexSetV(&TraceVertices[7], 2.0f);
RwIm3DVertexSetV(&TraceVertices[8], 2.0f);
RwIm3DVertexSetV(&TraceVertices[9], 2.0f);
RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0);
RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0);
RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0);
RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0);
RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
RwIm3DVertexSetPos(&TraceVertices[0], currentPos.x, currentPos.y, currentPos.z);
RwIm3DVertexSetPos(&TraceVertices[1], currentPos.x, currentPos.y, currentPos.z + traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[2], currentPos.x + vecOffset.y, currentPos.y - vecOffset.x, currentPos.z);
RwIm3DVertexSetPos(&TraceVertices[3], currentPos.x, currentPos.y, currentPos.z - traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[4], currentPos.x - vecOffset.y, currentPos.y - vecOffset.y, currentPos.z);
RwIm3DVertexSetPos(&TraceVertices[5], currentPos2.x, currentPos2.y, currentPos2.z);
RwIm3DVertexSetPos(&TraceVertices[6], currentPos2.x, currentPos2.y, currentPos2.z + traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[7], currentPos2.x + vecOffset.y, currentPos2.y - vecOffset.x, currentPos2.z);
RwIm3DVertexSetPos(&TraceVertices[8], currentPos2.x, currentPos2.y, currentPos2.z - traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[9], currentPos2.x - vecOffset.y, currentPos2.y - vecOffset.y, currentPos2.z);
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
}
RwIm3DVertexSetPos(&TraceVertices[1], targetPos.x, targetPos.y, targetPos.z);
RwIm3DVertexSetPos(&TraceVertices[2], targetPos.x, targetPos.y, targetPos.z + traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[3], targetPos.x + vecOffset.y, targetPos.y - vecOffset.x, targetPos.z);
RwIm3DVertexSetPos(&TraceVertices[4], targetPos.x, targetPos.y, targetPos.z - traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[5], targetPos.x - vecOffset.y, targetPos.y - vecOffset.y, targetPos.z);
RwIm3DVertexSetPos(&TraceVertices[5], targetPos2.x, targetPos2.y, targetPos2.z);
RwIm3DVertexSetPos(&TraceVertices[6], targetPos2.x, targetPos2.y, targetPos2.z + traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[7], targetPos2.x + vecOffset.y, targetPos2.y - vecOffset.x, targetPos2.z);
RwIm3DVertexSetPos(&TraceVertices[8], targetPos2.x, targetPos2.y, targetPos2.z - traceThicknes);
RwIm3DVertexSetPos(&TraceVertices[9], targetPos2.x - vecOffset.y, targetPos2.y - vecOffset.y, targetPos2.z);
if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
RwIm3DEnd();
}
}
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void CBulletTraces::Update(void)
@ -563,7 +762,7 @@ C3dMarkers::Render()
CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i],
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192,
m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false);
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false, 1.5f);
}
}
NumActiveMarkers++;