AudioManager.cpp reordering

This commit is contained in:
Sergeanur 2021-07-27 22:29:40 +03:00
commit 7aa8d7c073
3 changed files with 67 additions and 53 deletions

View file

@ -218,41 +218,41 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
}
void
cAudioManager::SetMP3BoostVolume(uint8 volume) const
{
SampleManager.SetMP3BoostVolume(volume);
}
void
cAudioManager::SetEffectsMasterVolume(uint8 volume) const
cAudioManager::SetEffectsMasterVolume(uint8 volume)
{
SampleManager.SetEffectsMasterVolume(volume);
}
void
cAudioManager::SetMusicMasterVolume(uint8 volume) const
cAudioManager::SetMusicMasterVolume(uint8 volume)
{
SampleManager.SetMusicMasterVolume(volume);
}
void
cAudioManager::SetEffectsFadeVol(uint8 volume) const
cAudioManager::SetMP3BoostVolume(uint8 volume)
{
SampleManager.SetMP3BoostVolume(volume);
}
void
cAudioManager::SetEffectsFadeVol(uint8 volume)
{
SampleManager.SetEffectsFadeVolume(volume);
}
void
cAudioManager::SetMusicFadeVol(uint8 volume)
{
SampleManager.SetMusicFadeVolume(volume);
}
void
cAudioManager::SetMonoMode(bool8 mono)
{
SampleManager.SetMonoMode(mono);
}
void
cAudioManager::SetMusicFadeVol(uint8 volume) const
{
SampleManager.SetMusicFadeVolume(volume);
}
void
cAudioManager::ResetTimers(uint32 time)
{
@ -317,8 +317,10 @@ cAudioManager::DestroyAllGameCreatedEntities()
}
}
#ifdef GTA_PC
uint8
cAudioManager::GetNum3DProvidersAvailable() const
cAudioManager::GetNum3DProvidersAvailable()
{
if (m_bIsInitialised)
return SampleManager.GetNum3DProvidersAvailable();
@ -326,7 +328,7 @@ cAudioManager::GetNum3DProvidersAvailable() const
}
char *
cAudioManager::Get3DProviderName(uint8 id) const
cAudioManager::Get3DProviderName(uint8 id)
{
if (!m_bIsInitialised)
return nil;
@ -341,7 +343,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
}
int8
cAudioManager::GetCurrent3DProviderIndex() const
cAudioManager::GetCurrent3DProviderIndex()
{
if (m_bIsInitialised)
return SampleManager.GetCurrent3DProviderIndex();
@ -350,7 +352,7 @@ cAudioManager::GetCurrent3DProviderIndex() const
}
int8
cAudioManager::AutoDetect3DProviders() const
cAudioManager::AutoDetect3DProviders()
{
if (m_bIsInitialised)
return SampleManager.AutoDetect3DProviders();
@ -382,13 +384,13 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
}
void
cAudioManager::SetSpeakerConfig(int32 conf) const
cAudioManager::SetSpeakerConfig(int32 conf)
{
SampleManager.SetSpeakerConfig(conf);
}
bool8
cAudioManager::IsMP3RadioChannelAvailable() const
cAudioManager::IsMP3RadioChannelAvailable()
{
if (m_bIsInitialised)
return SampleManager.IsMP3RadioChannelAvailable();
@ -397,7 +399,7 @@ cAudioManager::IsMP3RadioChannelAvailable() const
}
void
cAudioManager::ReleaseDigitalHandle() const
cAudioManager::ReleaseDigitalHandle()
{
if (m_bIsInitialised) {
SampleManager.ReleaseDigitalHandle();
@ -405,7 +407,7 @@ cAudioManager::ReleaseDigitalHandle() const
}
void
cAudioManager::ReacquireDigitalHandle() const
cAudioManager::ReacquireDigitalHandle()
{
if (m_bIsInitialised) {
SampleManager.ReacquireDigitalHandle();
@ -419,24 +421,26 @@ cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
}
bool8
cAudioManager::CheckForAnAudioFileOnCD() const
cAudioManager::CheckForAnAudioFileOnCD()
{
return SampleManager.CheckForAnAudioFileOnCD();
}
char
cAudioManager::GetCDAudioDriveLetter() const
cAudioManager::GetCDAudioDriveLetter()
{
if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
return '\0';
}
bool8
cAudioManager::IsAudioInitialised() const
cAudioManager::IsAudioInitialised()
{
return m_bIsInitialised;
}
#endif // GTA_PC
void
cAudioManager::ServiceSoundEffects()
{
@ -487,7 +491,7 @@ cAudioManager::ServiceSoundEffects()
}
uint8
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance)
{
float newSoundIntensity;
float newEmittingVolume;
@ -505,7 +509,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
}
void
cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
cAudioManager::TranslateEntity(Const CVector *in, CVector *out)
{
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
}
@ -523,7 +527,7 @@ cAudioManager::ComputePan(float dist, CVector *vec)
}
uint32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier)
{
uint32 newFreq = oldFreq;
if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
@ -540,7 +544,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
}
int32
cAudioManager::RandomDisplacement(uint32 seed) const
cAudioManager::RandomDisplacement(uint32 seed)
{
int32 value;
@ -614,6 +618,7 @@ cAudioManager::AddSampleToRequestedQueue()
AddReflectionsToRequestedQueue();
}
}
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
@ -631,6 +636,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
#ifdef GTA_PC
void
cAudioManager::AddReflectionsToRequestedQueue()
{
@ -768,6 +774,7 @@ cAudioManager::UpdateReflections()
m_afReflectionsDistances[7] = 100.0f;
}
}
#endif // GTA_PC
void
cAudioManager::AddReleasingSounds()
@ -1063,6 +1070,13 @@ cAudioManager::ClearActiveSamples()
}
}
void
cAudioManager::LoadBankIfNecessary(uint8 bank)
{
if(!SampleManager.IsSampleBankLoaded(bank))
SampleManager.LoadSampleBank(bank);
}
void
cAudioManager::GenerateIntegerRandomNumberTable()
{