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Merge branch 'master' into miami
# Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
This commit is contained in:
commit
7c2b9478d5
49 changed files with 146 additions and 61 deletions
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@ -401,7 +401,7 @@ DestroySplashScreen(void)
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splashTxdId = -1;
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}
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char*
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Const char*
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GetRandomSplashScreen(void)
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{
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int index;
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@ -424,10 +424,10 @@ GetRandomSplashScreen(void)
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return splashName;
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}
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char*
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Const char*
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GetLevelSplashScreen(int level)
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{
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static char *splashScreens[4] = {
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static Const char *splashScreens[4] = {
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nil,
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"splash1",
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"splash2",
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@ -1281,7 +1281,7 @@ void TheGame(void)
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CGame::Initialise("DATA\\GTA3.DAT");
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#endif
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char *splash = GetRandomSplashScreen(); // inlined here
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Const char *splash = GetRandomSplashScreen(); // inlined here
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LoadingScreen("Starting Game", NULL, splash);
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@ -1315,7 +1315,7 @@ void TheGame(void)
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if (FrontEndMenuManager.m_bWantToLoad)
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#endif
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{
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char *splash1 = GetLevelSplashScreen(CGame::currLevel);
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Const char *splash1 = GetLevelSplashScreen(CGame::currLevel);
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LoadSplash(splash1);
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}
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