mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-05 03:44:09 +00:00
Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
This commit is contained in:
parent
d596f979aa
commit
7d51995640
8 changed files with 105 additions and 259 deletions
|
@ -149,6 +149,10 @@ CGame::InitialiseOnceBeforeRW(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
#if !defined(LIBRW) && defined(PS2_MATFX)
|
||||
void ReplaceMatFxCallback();
|
||||
#endif
|
||||
|
||||
bool
|
||||
CGame::InitialiseRenderWare(void)
|
||||
{
|
||||
|
@ -199,6 +203,8 @@ CGame::InitialiseRenderWare(void)
|
|||
#else
|
||||
rw::MatFX::modulateEnvMap = false;
|
||||
#endif
|
||||
#elif defined(PS2_MATFX)
|
||||
ReplaceMatFxCallback();
|
||||
#endif
|
||||
|
||||
CFont::Initialise();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue