Adding getters and setters for type and status

This commit is contained in:
Sergeanur 2020-04-30 16:45:45 +03:00
parent cf5a404f6b
commit 7d758f3a9f
41 changed files with 256 additions and 249 deletions

View file

@ -278,7 +278,7 @@ CAnimViewer::Update(void)
// }
} else {
newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
newEntity->m_status = STATUS_ABANDONED;
newEntity->SetStatus(STATUS_ABANDONED);
}
newEntity->bIsStuck = true;
} else if (modelInfo->m_type == MITYPE_PED) {
@ -296,7 +296,7 @@ CAnimViewer::Update(void)
CWorld::Add(newEntity);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
pTarget->GetPosition().z = 0.0f;