Adding getters and setters for type and status

This commit is contained in:
Sergeanur 2020-04-30 16:45:45 +03:00
commit 7d758f3a9f
41 changed files with 256 additions and 249 deletions

View file

@ -77,7 +77,7 @@ CHeli::CHeli(int32 id, uint8 CreatedBy)
m_fHeliDustZ[i] = -50.0f;
m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
m_status = STATUS_HELI;
SetStatus(STATUS_HELI);
m_bTestRight = true;
m_fTargetOffset = 0.0f;
m_fSearchLightX = m_fSearchLightY = 0.0f;
@ -810,7 +810,7 @@ GenerateHeli(bool catalina)
if(catalina)
heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here
heli->m_status = STATUS_ABANDONED;
heli->SetStatus(STATUS_ABANDONED);
int id = -1;
bool found = false;