Adding getters and setters for type and status

This commit is contained in:
Sergeanur 2020-04-30 16:45:45 +03:00
commit 7d758f3a9f
41 changed files with 256 additions and 249 deletions

View file

@ -59,7 +59,7 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
m_nDoorState = TRAIN_DOOR_CLOSED;
bUsesCollision = true;
m_status = STATUS_TRAIN_MOVING;
SetStatus(STATUS_TRAIN_MOVING);
}
void
@ -177,11 +177,11 @@ CTrain::ProcessControl(void)
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
if(engineTrackSpeed[m_nWagonGroup] > 0.001f){
m_status = STATUS_TRAIN_MOVING;
SetStatus(STATUS_TRAIN_MOVING);
m_bTrainStopping = false;
m_bProcessDoor = true;
}else{
m_status = STATUS_TRAIN_NOT_MOVING;
SetStatus(STATUS_TRAIN_NOT_MOVING);
m_bTrainStopping = true;
}
@ -252,7 +252,7 @@ CTrain::ProcessControl(void)
}
// Hit stuff
if(m_bIsFirstWagon && m_status == STATUS_TRAIN_MOVING){
if(m_bIsFirstWagon && GetStatus()== STATUS_TRAIN_MOVING){
CVector front = GetPosition() + GetForward()*GetColModel()->boundingBox.max.y + m_vecMoveSpeed*CTimer::GetTimeStep();
int x, xmin, xmax;
@ -440,7 +440,7 @@ CTrain::InitTrains(void)
for(i = 0; i < 5; i++){
train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
train->m_status = STATUS_ABANDONED;
train->SetStatus(STATUS_ABANDONED);
train->bIsLocked = true;
train->m_fWagonPosition = wagonPositions[i];
train->m_bIsFirstWagon = firstWagon[i];
@ -459,7 +459,7 @@ CTrain::InitTrains(void)
for(i = 0; i < 8; i++){
train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
train->m_status = STATUS_ABANDONED;
train->SetStatus(STATUS_ABANDONED);
train->bIsLocked = true;
train->m_fWagonPosition = wagonPositions_S[i];
train->m_bIsFirstWagon = firstWagon_S[i];