mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-24 18:05:41 +00:00
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
This commit is contained in:
commit
7d8ffa9ebd
34 changed files with 3423 additions and 306 deletions
BIN
mpg123.32/dist/libmpg123-0.dll
vendored
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mpg123.32/dist/libmpg123-0.dll
vendored
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mpg123.32/dist/libmpg123.dll
vendored
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mpg123.32/dist/libmpg123.dll
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159
mpg123.32/include/fmt123.h
Normal file
159
mpg123.32/include/fmt123.h
Normal file
|
@ -0,0 +1,159 @@
|
|||
/*
|
||||
libmpg123: MPEG Audio Decoder library
|
||||
|
||||
separate header just for audio format definitions not tied to
|
||||
library code
|
||||
|
||||
copyright 1995-2020 by the mpg123 project
|
||||
free software under the terms of the LGPL 2.1
|
||||
see COPYING and AUTHORS files in distribution or http://mpg123.org
|
||||
*/
|
||||
|
||||
#ifndef MPG123_ENC_H
|
||||
#define MPG123_ENC_H
|
||||
|
||||
/** \file fmt123.h Audio format definitions. */
|
||||
|
||||
/** \defgroup mpg123_enc mpg123 PCM sample encodings
|
||||
* These are definitions for audio formats used by libmpg123 and
|
||||
* libout123.
|
||||
*
|
||||
* @{
|
||||
*/
|
||||
|
||||
/** An enum over all sample types possibly known to mpg123.
|
||||
* The values are designed as bit flags to allow bitmasking for encoding
|
||||
* families.
|
||||
* This is also why the enum is not used as type for actual encoding variables,
|
||||
* plain integers (at least 16 bit, 15 bit being used) cover the possible
|
||||
* combinations of these flags.
|
||||
*
|
||||
* Note that (your build of) libmpg123 does not necessarily support all these.
|
||||
* Usually, you can expect the 8bit encodings and signed 16 bit.
|
||||
* Also 32bit float will be usual beginning with mpg123-1.7.0 .
|
||||
* What you should bear in mind is that (SSE, etc) optimized routines may be
|
||||
* absent for some formats. We do have SSE for 16, 32 bit and float, though.
|
||||
* 24 bit integer is done via postprocessing of 32 bit output -- just cutting
|
||||
* the last byte, no rounding, even. If you want better, do it yourself.
|
||||
*
|
||||
* All formats are in native byte order. If you need different endinaness, you
|
||||
* can simply postprocess the output buffers (libmpg123 wouldn't do anything
|
||||
* else). The macro MPG123_SAMPLESIZE() can be helpful there.
|
||||
*/
|
||||
enum mpg123_enc_enum
|
||||
{
|
||||
/* 0000 0000 0000 1111 Some 8 bit integer encoding. */
|
||||
MPG123_ENC_8 = 0x00f
|
||||
/* 0000 0000 0100 0000 Some 16 bit integer encoding. */
|
||||
, MPG123_ENC_16 = 0x040
|
||||
/* 0100 0000 0000 0000 Some 24 bit integer encoding. */
|
||||
, MPG123_ENC_24 = 0x4000
|
||||
/* 0000 0001 0000 0000 Some 32 bit integer encoding. */
|
||||
, MPG123_ENC_32 = 0x100
|
||||
/* 0000 0000 1000 0000 Some signed integer encoding. */
|
||||
, MPG123_ENC_SIGNED = 0x080
|
||||
/* 0000 1110 0000 0000 Some float encoding. */
|
||||
, MPG123_ENC_FLOAT = 0xe00
|
||||
/* 0000 0000 1101 0000 signed 16 bit */
|
||||
, MPG123_ENC_SIGNED_16 = (MPG123_ENC_16|MPG123_ENC_SIGNED|0x10)
|
||||
/* 0000 0000 0110 0000 unsigned 16 bit */
|
||||
, MPG123_ENC_UNSIGNED_16 = (MPG123_ENC_16|0x20)
|
||||
/* 0000 0000 0000 0001 unsigned 8 bit */
|
||||
, MPG123_ENC_UNSIGNED_8 = 0x01
|
||||
/* 0000 0000 1000 0010 signed 8 bit */
|
||||
, MPG123_ENC_SIGNED_8 = (MPG123_ENC_SIGNED|0x02)
|
||||
/* 0000 0000 0000 0100 ulaw 8 bit */
|
||||
, MPG123_ENC_ULAW_8 = 0x04
|
||||
/* 0000 0000 0000 1000 alaw 8 bit */
|
||||
, MPG123_ENC_ALAW_8 = 0x08
|
||||
/* 0001 0001 1000 0000 signed 32 bit */
|
||||
, MPG123_ENC_SIGNED_32 = MPG123_ENC_32|MPG123_ENC_SIGNED|0x1000
|
||||
/* 0010 0001 0000 0000 unsigned 32 bit */
|
||||
, MPG123_ENC_UNSIGNED_32 = MPG123_ENC_32|0x2000
|
||||
/* 0101 0000 1000 0000 signed 24 bit */
|
||||
, MPG123_ENC_SIGNED_24 = MPG123_ENC_24|MPG123_ENC_SIGNED|0x1000
|
||||
/* 0110 0000 0000 0000 unsigned 24 bit */
|
||||
, MPG123_ENC_UNSIGNED_24 = MPG123_ENC_24|0x2000
|
||||
/* 0000 0010 0000 0000 32bit float */
|
||||
, MPG123_ENC_FLOAT_32 = 0x200
|
||||
/* 0000 0100 0000 0000 64bit float */
|
||||
, MPG123_ENC_FLOAT_64 = 0x400
|
||||
/* Any possibly known encoding from the list above. */
|
||||
, MPG123_ENC_ANY = ( MPG123_ENC_SIGNED_16 | MPG123_ENC_UNSIGNED_16
|
||||
| MPG123_ENC_UNSIGNED_8 | MPG123_ENC_SIGNED_8
|
||||
| MPG123_ENC_ULAW_8 | MPG123_ENC_ALAW_8
|
||||
| MPG123_ENC_SIGNED_32 | MPG123_ENC_UNSIGNED_32
|
||||
| MPG123_ENC_SIGNED_24 | MPG123_ENC_UNSIGNED_24
|
||||
| MPG123_ENC_FLOAT_32 | MPG123_ENC_FLOAT_64 )
|
||||
};
|
||||
|
||||
/** Get size of one PCM sample with given encoding.
|
||||
* This is included both in libmpg123 and libout123. Both offer
|
||||
* an API function to provide the macro results from library
|
||||
* compile-time, not that of you application. This most likely
|
||||
* does not matter as I do not expect any fresh PCM sample
|
||||
* encoding to appear. But who knows? Perhaps the encoding type
|
||||
* will be abused for funny things in future, not even plain PCM.
|
||||
* And, by the way: Thomas really likes the ?: operator.
|
||||
* \param enc the encoding (mpg123_enc_enum value)
|
||||
* \return size of one sample in bytes
|
||||
*/
|
||||
#define MPG123_SAMPLESIZE(enc) ( \
|
||||
(enc) < 1 \
|
||||
? 0 \
|
||||
: ( (enc) & MPG123_ENC_8 \
|
||||
? 1 \
|
||||
: ( (enc) & MPG123_ENC_16 \
|
||||
? 2 \
|
||||
: ( (enc) & MPG123_ENC_24 \
|
||||
? 3 \
|
||||
: ( ( (enc) & MPG123_ENC_32 \
|
||||
|| (enc) == MPG123_ENC_FLOAT_32 ) \
|
||||
? 4 \
|
||||
: ( (enc) == MPG123_ENC_FLOAT_64 \
|
||||
? 8 \
|
||||
: 0 \
|
||||
) ) ) ) ) )
|
||||
|
||||
/** Representation of zero in differing encodings.
|
||||
* This exists to define proper silence in various encodings without
|
||||
* having to link to libsyn123 to do actual conversions at runtime.
|
||||
* You have to handle big/little endian order yourself, though.
|
||||
* This takes the shortcut that any signed encoding has a zero with
|
||||
* all-zero bits. Unsigned linear encodings just have the highest bit set
|
||||
* (2^(n-1) for n bits), while the nonlinear 8-bit ones are special.
|
||||
* \param enc the encoding (mpg123_enc_enum value)
|
||||
* \param siz bytes per sample (return value of MPG123_SAMPLESIZE(enc))
|
||||
* \param off byte (octet) offset counted from LSB
|
||||
* \return unsigned byte value for the designated octet
|
||||
*/
|
||||
#define MPG123_ZEROSAMPLE(enc, siz, off) ( \
|
||||
(enc) == MPG123_ENC_ULAW_8 \
|
||||
? (off == 0 ? 0xff : 0x00) \
|
||||
: ( (enc) == MPG123_ENC_ALAW_8 \
|
||||
? (off == 0 ? 0xd5 : 0x00) \
|
||||
: ( (((enc) & (MPG123_ENC_SIGNED|MPG123_ENC_FLOAT)) || (siz) != ((off)+1)) \
|
||||
? 0x00 \
|
||||
: 0x80 \
|
||||
) ) )
|
||||
|
||||
/** Structure defining an audio format.
|
||||
* Providing the members as individual function arguments to define a certain
|
||||
* output format is easy enough. This struct makes is more comfortable to deal
|
||||
* with a list of formats.
|
||||
* Negative values for the members might be used to communicate use of default
|
||||
* values.
|
||||
*/
|
||||
struct mpg123_fmt
|
||||
{
|
||||
long rate; /**< sampling rate in Hz */
|
||||
int channels; /**< channel count */
|
||||
/** encoding code, can be single value or bitwise or of members of
|
||||
* mpg123_enc_enum */
|
||||
int encoding;
|
||||
};
|
||||
|
||||
/* @} */
|
||||
|
||||
#endif
|
||||
|
File diff suppressed because it is too large
Load diff
BIN
mpg123.32/lib/libmpg123-0.lib
Normal file
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mpg123.32/lib/libmpg123-0.lib
Normal file
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|
@ -8,13 +8,8 @@
|
|||
#include <opusfile.h>
|
||||
#else
|
||||
#ifdef _WIN32
|
||||
|
||||
// TODO: This is due to version difference of 32-bit libmpg123 and 64-bit libmpg123, fix it
|
||||
#ifndef _WIN64
|
||||
typedef long ssize_t;
|
||||
#endif
|
||||
#pragma comment( lib, "libsndfile-1.lib" )
|
||||
#pragma comment( lib, "libmpg123.lib" )
|
||||
#pragma comment( lib, "libmpg123-0.lib" )
|
||||
#else
|
||||
#include "crossplatform.h"
|
||||
#endif
|
||||
|
|
|
@ -111,6 +111,10 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
|||
{
|
||||
CMatrix tmp1, tmp2;
|
||||
static int16 unk;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (FindPlayerPed()->m_pWanted->m_RoadblockDensity == 0)
|
||||
return;
|
||||
#endif
|
||||
uint32 frame = CTimer::GetFrameCounter() & 0xF;
|
||||
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
|
||||
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
|
||||
|
|
|
@ -53,6 +53,10 @@ CAccidentManager::ReportAccident(CPed *ped)
|
|||
void
|
||||
CAccidentManager::Update()
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
// Handled after injury registered.
|
||||
return;
|
||||
#endif
|
||||
int32 e;
|
||||
if (CEventList::GetEvent(EVENT_INJURED_PED, &e)) {
|
||||
CPed *ped = CPools::GetPed(gaEvent[e].entityRef);
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#pragma once
|
||||
#include "common.h"
|
||||
#include "config.h"
|
||||
|
||||
class CPed;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -2,9 +2,12 @@
|
|||
|
||||
#include "templates.h"
|
||||
#include "Game.h" // for eLevelName
|
||||
#ifdef VU_COLLISION
|
||||
#include "VuVector.h"
|
||||
#endif
|
||||
|
||||
// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
|
||||
#ifdef FIX_BUGS
|
||||
#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE)
|
||||
#define MAX_COLLISION_POINTS 64
|
||||
#else
|
||||
#define MAX_COLLISION_POINTS 32
|
||||
|
@ -16,6 +19,28 @@ struct CompressedVector
|
|||
int16 x, y, z;
|
||||
CVector Get(void) const { return CVector(x, y, z)/128.0f; };
|
||||
void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
|
||||
#ifdef GTA_PS2
|
||||
void Unpack(uint128 &qword) const {
|
||||
__asm__ volatile (
|
||||
"lh $8, 0(%1)\n"
|
||||
"lh $9, 2(%1)\n"
|
||||
"lh $10, 4(%1)\n"
|
||||
"pextlw $10, $8\n"
|
||||
"pextlw $2, $9, $10\n"
|
||||
"sq $2, %0\n"
|
||||
: "=m" (qword)
|
||||
: "r" (this)
|
||||
: "$8", "$9", "$10", "$2"
|
||||
);
|
||||
}
|
||||
#else
|
||||
void Unpack(int32 *qword) const {
|
||||
qword[0] = x;
|
||||
qword[1] = y;
|
||||
qword[2] = z;
|
||||
qword[3] = 0; // junk
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
float x, y, z;
|
||||
CVector Get(void) const { return CVector(x, y, z); };
|
||||
|
@ -25,6 +50,7 @@ struct CompressedVector
|
|||
|
||||
struct CSphere
|
||||
{
|
||||
// NB: this has to be compatible with a CVuVector
|
||||
CVector center;
|
||||
float radius;
|
||||
void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; }
|
||||
|
@ -59,6 +85,7 @@ struct CColBox : public CBox
|
|||
|
||||
struct CColLine
|
||||
{
|
||||
// NB: this has to be compatible with two CVuVectors
|
||||
CVector p0;
|
||||
int pad0;
|
||||
CVector p1;
|
||||
|
@ -81,6 +108,39 @@ struct CColTriangle
|
|||
|
||||
struct CColTrianglePlane
|
||||
{
|
||||
#ifdef VU_COLLISION
|
||||
CompressedVector normal;
|
||||
int16 dist;
|
||||
|
||||
void Set(const CVector &va, const CVector &vb, const CVector &vc);
|
||||
void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
|
||||
void GetNormal(CVector &n) const { n.x = normal.x/4096.0f; n.y = normal.y/4096.0f; n.z = normal.z/4096.0f; }
|
||||
float CalcPoint(const CVector &v) const { CVector n; GetNormal(n); return DotProduct(n, v) - dist/128.0f; };
|
||||
#ifdef GTA_PS2
|
||||
void Unpack(uint128 &qword) const {
|
||||
__asm__ volatile (
|
||||
"lh $8, 0(%1)\n"
|
||||
"lh $9, 2(%1)\n"
|
||||
"lh $10, 4(%1)\n"
|
||||
"lh $11, 6(%1)\n"
|
||||
"pextlw $10, $8\n"
|
||||
"pextlw $11, $9\n"
|
||||
"pextlw $2, $11, $10\n"
|
||||
"sq $2, %0\n"
|
||||
: "=m" (qword)
|
||||
: "r" (this)
|
||||
: "$8", "$9", "$10", "$11", "$2"
|
||||
);
|
||||
}
|
||||
#else
|
||||
void Unpack(int32 *qword) const {
|
||||
qword[0] = normal.x;
|
||||
qword[1] = normal.y;
|
||||
qword[2] = normal.z;
|
||||
qword[3] = dist;
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
CVector normal;
|
||||
float dist;
|
||||
uint8 dir;
|
||||
|
@ -92,6 +152,7 @@ struct CColTrianglePlane
|
|||
float GetNormalY() const { return normal.y; }
|
||||
float GetNormalZ() const { return normal.z; }
|
||||
float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
|
||||
#endif
|
||||
};
|
||||
|
||||
struct CColPoint
|
||||
|
@ -112,7 +173,11 @@ struct CColPoint
|
|||
|
||||
struct CStoredCollPoly
|
||||
{
|
||||
#ifdef VU_COLLISION
|
||||
CVuVector verts[3];
|
||||
#else
|
||||
CVector verts[3];
|
||||
#endif
|
||||
bool valid;
|
||||
};
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Messages.h"
|
||||
#include "Text.h"
|
||||
#include "main.h"
|
||||
#include "Accident.h"
|
||||
|
||||
int32 CEventList::ms_nFirstFreeSlotIndex;
|
||||
CEvent gaEvent[NUMEVENTS];
|
||||
|
@ -63,6 +64,13 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
|
|||
int ref;
|
||||
bool copsDontCare;
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (type == EVENT_INJURED_PED) {
|
||||
gAccidentManager.ReportAccident((CPed*)ent);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
copsDontCare = false;
|
||||
switch(entityType){
|
||||
case EVENT_ENTITY_PED:
|
||||
|
|
|
@ -109,6 +109,7 @@ int gameTxdSlot;
|
|||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
void DoRWStuffEndOfFrame(void);
|
||||
#ifdef PS2_MENU
|
||||
void MessageScreen(char *msg)
|
||||
{
|
||||
//TODO: stretch_screen
|
||||
|
@ -142,6 +143,7 @@ void MessageScreen(char *msg)
|
|||
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CGame::InitialiseOnceBeforeRW(void)
|
||||
|
|
|
@ -1933,6 +1933,11 @@ CWorld::Process(void)
|
|||
} else {
|
||||
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||
CEntity *movingEnt = (CEntity *)node->item;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (movingEnt->bRemoveFromWorld) {
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else
|
||||
#endif
|
||||
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
|
||||
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
|
||||
// TODO(MIAMI): doRender argument
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Clock.h"
|
||||
#include "Text.h"
|
||||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
int16 CTheZones::FindIndex;
|
||||
|
@ -127,6 +128,10 @@ CTheZones::Init(void)
|
|||
void
|
||||
CTheZones::Update(void)
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (CTimer::GetFrameCounter() % 5 != 0)
|
||||
return;
|
||||
#endif
|
||||
CVector pos;
|
||||
pos = FindPlayerCoors();
|
||||
m_CurrLevel = GetLevelFromPosition(&pos);
|
||||
|
|
|
@ -89,6 +89,16 @@ typedef uint16_t wchar;
|
|||
#include <rpskin.h>
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define TYPEALIGN(n) __attribute__ ((aligned (n)))
|
||||
#else
|
||||
#ifdef _MSC_VER
|
||||
#define TYPEALIGN(n) __declspec(align(n))
|
||||
#else
|
||||
#define TYPEALIGN(n) // unknown compiler...ignore
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
|
||||
|
||||
// PDP-10 like byte functions
|
||||
|
|
|
@ -167,7 +167,7 @@ enum Config {
|
|||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
# define COMPRESSED_COL_VECTORS
|
||||
# define VU_COLLISION
|
||||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
//# define GTA3_STEAM_PATCH
|
||||
|
@ -180,6 +180,10 @@ enum Config {
|
|||
#elif defined GTA_XBOX
|
||||
#endif
|
||||
|
||||
#ifdef VU_COLLISION
|
||||
#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
|
||||
#endif
|
||||
|
||||
#ifdef MASTER
|
||||
// only in master builds
|
||||
#else
|
||||
|
@ -297,4 +301,13 @@ enum Config {
|
|||
#ifndef AUDIO_OAL // is not working yet for openal
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
#endif
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
|
||||
|
||||
//#define SQUEEZE_PERFORMANCE
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
#undef PS2_ALPHA_TEST
|
||||
#undef NO_ISLAND_LOADING
|
||||
#define PC_PARTICLE
|
||||
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
|
||||
#endif
|
|
@ -489,9 +489,7 @@ DebugMenuPopulate(void)
|
|||
|
||||
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
||||
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
|
||||
#ifdef LIBRW
|
||||
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
||||
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
||||
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
||||
|
|
21
src/core/vu0Collision.dsm
Normal file
21
src/core/vu0Collision.dsm
Normal file
|
@ -0,0 +1,21 @@
|
|||
.align 4
|
||||
.global Vu0CollisionDmaTag
|
||||
Vu0CollisionDmaTag:
|
||||
DMAcnt *
|
||||
MPG 0, *
|
||||
.vu
|
||||
.include "vu0Collision_1.s"
|
||||
.EndMPG
|
||||
.EndDmaData
|
||||
DMAend
|
||||
|
||||
.global Vu0Collision2DmaTag
|
||||
Vu0Collision2DmaTag:
|
||||
DMAcnt *
|
||||
MPG 0, *
|
||||
.vu
|
||||
.include "vu0Collision_2.s"
|
||||
.EndMPG
|
||||
.EndDmaData
|
||||
DMAend
|
||||
.end
|
610
src/core/vu0Collision_1.s
Normal file
610
src/core/vu0Collision_1.s
Normal file
|
@ -0,0 +1,610 @@
|
|||
QuitAndFail:
|
||||
NOP[E] IADDIU VI01, VI00, 0
|
||||
NOP NOP
|
||||
|
||||
|
||||
QuitAndSucceed:
|
||||
NOP[E] IADDIU VI01, VI00, 1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 20 -- unused
|
||||
; VF12, VF13 xyz: sphere centers
|
||||
; VF14, VF15 x: sphere radii
|
||||
; out:
|
||||
; VI01: set when collision
|
||||
; VF01: supposed to be intersection point?
|
||||
; VF02: normal (pointing towards s1, not normalized)
|
||||
.globl Vu0SphereToSphereCollision
|
||||
Vu0SphereToSphereCollision:
|
||||
SUB.xyz VF02, VF13, VF12 NOP ; dist of centers
|
||||
ADD.x VF04, VF14, VF15 NOP ; s = sum of radii
|
||||
MUL.xyzw VF03, VF02, VF02 NOP ;
|
||||
MUL.x VF04, VF04, VF04 DIV Q, VF14x, VF04x ; square s
|
||||
NOP NOP ;
|
||||
NOP NOP ;
|
||||
MULAx.w ACC, VF00, VF03 NOP ;
|
||||
MADDAy.w ACC, VF00, VF03 NOP ;
|
||||
MADDz.w VF03, VF00, VF03 NOP ; d = DistSq of centers
|
||||
NOP NOP ;
|
||||
MULAw.xyz ACC, VF12, VF00 NOP ;
|
||||
MADDq.xyz VF01, VF02, Q NOP ; intersection, but wrong
|
||||
CLIPw.xyz VF04, VF03 NOP ; compare s and d
|
||||
SUB.xyz VF02, VF00, VF02 NOP ; compute normal
|
||||
NOP NOP ;
|
||||
NOP NOP ;
|
||||
NOP FCAND VI01, 0x3 ; 0x2 cannot be set here
|
||||
NOP[E] NOP ;
|
||||
NOP NOP ;
|
||||
|
||||
|
||||
; B8 -- unused
|
||||
; VF12:
|
||||
; VF13: radius
|
||||
; VF14:
|
||||
; VF15: box dimensions (?)
|
||||
.globl Vu0SphereToAABBCollision
|
||||
Vu0SphereToAABBCollision:
|
||||
SUB.xyz VF03, VF12, VF14 LOI 0.5
|
||||
MULi.xyz VF15, VF15, I NOP
|
||||
MUL.x VF13, VF13, VF13 NOP
|
||||
SUB.xyz VF04, VF03, VF15 NOP
|
||||
ADD.xyz VF05, VF03, VF15 MR32.xyzw VF16, VF15
|
||||
CLIPw.xyz VF03, VF16 MR32.xyzw VF17, VF16
|
||||
MUL.xyz VF04, VF04, VF04 NOP
|
||||
MUL.xyz VF05, VF05, VF05 NOP
|
||||
CLIPw.xyz VF03, VF17 MR32.xyzw VF16, VF17
|
||||
NOP FCAND VI01, 0x1
|
||||
MINI.xyz VF04, VF04, VF05 MFIR.x VF09, VI01
|
||||
NOP NOP
|
||||
CLIPw.xyz VF03, VF16 FCAND VI01, 0x4
|
||||
NOP MFIR.y VF09, VI01
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF00 NOP
|
||||
ADD.xyz VF01, VF00, VF03 FCAND VI01, 0x10
|
||||
NOP MFIR.z VF09, VI01
|
||||
NOP LOI 2
|
||||
NOP FCAND VI01, 0x30
|
||||
SUBAw.xyz ACC, VF00, VF00 IADD VI04, VI00, VI01
|
||||
ITOF0.xyz VF09, VF09 FCAND VI01, 0x300
|
||||
NOP IADD VI03, VI00, VI01
|
||||
NOP FCAND VI01, 0x3000
|
||||
NOP IADD VI02, VI00, VI01
|
||||
MADDi.xyzw VF09, VF09, I NOP
|
||||
NOP IBEQ VI04, VI00, IgnoreZValue
|
||||
NOP NOP
|
||||
MADDAz.w ACC, VF00, VF04 NOP
|
||||
MUL.z VF01, VF09, VF15 NOP
|
||||
IgnoreZValue:
|
||||
NOP IBEQ VI03, VI00, IgnoreYValue
|
||||
NOP NOP
|
||||
MADDAy.w ACC, VF00, VF04 NOP
|
||||
MUL.y VF01, VF09, VF15 NOP
|
||||
IgnoreYValue:
|
||||
NOP IBEQ VI02, VI00, IgnoreXValue
|
||||
NOP NOP
|
||||
MADDAx.w ACC, VF00, VF04 NOP
|
||||
MUL.x VF01, VF09, VF15 NOP
|
||||
IgnoreXValue:
|
||||
MADDx.w VF06, VF00, VF00 NOP
|
||||
SUB.xyz VF02, VF03, VF01 NOP
|
||||
ADD.xyz VF01, VF01, VF14 NOP
|
||||
MULx.w VF01, VF00, VF00 NOP
|
||||
CLIPw.xyz VF13, VF06 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
QuitMicrocode:
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 240
|
||||
.globl Vu0LineToSphereCollision
|
||||
Vu0LineToSphereCollision:
|
||||
SUB.xyzw VF01, VF13, VF12 NOP
|
||||
SUB.xyzw VF02, VF14, VF12 NOP
|
||||
MUL.xyz VF03, VF01, VF02 NOP
|
||||
MUL.xyz VF04, VF01, VF01 NOP
|
||||
MUL.x VF15, VF15, VF15 NOP
|
||||
MUL.xyz VF02, VF02, VF02 NOP
|
||||
MULAx.w ACC, VF00, VF03 NOP
|
||||
MADDAy.w ACC, VF00, VF03 NOP
|
||||
MADDz.w VF03, VF00, VF03 NOP
|
||||
MULAx.w ACC, VF00, VF04 NOP
|
||||
MADDAy.w ACC, VF00, VF04 NOP
|
||||
MADDz.w VF01, VF00, VF04 NOP
|
||||
MULAx.w ACC, VF00, VF02 NOP
|
||||
MADDAy.w ACC, VF00, VF02 NOP
|
||||
MADDz.w VF02, VF00, VF02 NOP
|
||||
MULA.w ACC, VF03, VF03 NOP
|
||||
MADDAx.w ACC, VF01, VF15 NOP
|
||||
MSUB.w VF05, VF01, VF02 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP IADDIU VI02, VI00, 0x10
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBNE VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
CLIPw.xyz VF15, VF02 SQRT Q, VF05w
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
NOP IBNE VI00, VI01, LineStartInsideSphere
|
||||
NOP NOP
|
||||
SUBq.w VF05, VF03, Q NOP
|
||||
SUB.w VF05, VF05, VF01 DIV Q, VF05w, VF01w
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBNE VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBEQ VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
ADDA.xyz ACC, VF12, VF00 NOP
|
||||
MADDq.xyz VF01, VF01, Q NOP
|
||||
MULx.w VF01, VF00, VF00 NOP
|
||||
SUB.xyz VF02, VF01, VF14 NOP
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
LineStartInsideSphere:
|
||||
NOP MOVE.xyzw VF01, VF12
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 3C0
|
||||
.globl Vu0LineToAABBCollision
|
||||
Vu0LineToAABBCollision:
|
||||
SUB.xyzw VF08, VF13, VF12 LOI 0.5
|
||||
MULi.xyz VF15, VF15, I IADDIU VI08, VI00, 0x0
|
||||
SUB.xyzw VF12, VF12, VF14 NOP
|
||||
SUB.xyzw VF13, VF13, VF14 NOP
|
||||
NOP DIV Q, VF00w, VF08x
|
||||
NOP MR32.xyzw VF03, VF15
|
||||
SUB.xyz VF06, VF15, VF12 NOP
|
||||
ADD.xyz VF07, VF15, VF12 NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF03 MR32.xyzw VF04, VF03
|
||||
NOP NOP
|
||||
ADDq.x VF09, VF00, Q DIV Q, VF00w, VF08y
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF04 MR32.xyzw VF05, VF04
|
||||
SUB.xyz VF07, VF00, VF07 IADDIU VI06, VI00, 0xCC
|
||||
NOP IADDIU VI07, VI00, 0x30
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF05 FCGET VI02
|
||||
NOP IAND VI02, VI02, VI06
|
||||
ADDq.y VF09, VF00, Q DIV Q, VF00w, VF08z
|
||||
SUB.xyz VF10, VF00, VF10 NOP
|
||||
CLIPw.xyz VF13, VF03 FCGET VI03
|
||||
CLIPw.xyz VF13, VF04 IAND VI03, VI03, VI07
|
||||
CLIPw.xyz VF13, VF05 FCAND VI01, 0x3330
|
||||
NOP IBEQ VI01, VI00, StartPointInsideAABB
|
||||
NOP NOP
|
||||
ADDq.z VF09, VF00, Q FCGET VI04
|
||||
NOP FCGET VI05
|
||||
NOP IAND VI04, VI04, VI06
|
||||
NOP IAND VI05, VI05, VI07
|
||||
MULx.xyz VF17, VF08, VF09 NOP
|
||||
MULy.xyz VF18, VF08, VF09 IADDIU VI07, VI00, 0x80
|
||||
MULz.xyz VF19, VF08, VF09 IAND VI06, VI02, VI07
|
||||
MUL.w VF10, VF00, VF00 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxXSide
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF17, VF07 NOP
|
||||
MADDw.xyz VF16, VF12, VF00 NOP
|
||||
MUL.x VF10, VF07, VF09 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x330
|
||||
NOP IBNE VI01, VI00, CheckMaxXSide
|
||||
NOP NOP
|
||||
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.x VF02, VF00, VF00 NOP
|
||||
CheckMaxXSide:
|
||||
MULAx.xyz ACC, VF17, VF06 IADDIU VI07, VI00, 0x40
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.x VF10, VF06, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMinYSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0xCC03
|
||||
NOP IBNE VI01, VI00, CheckMinYSide
|
||||
NOP NOP
|
||||
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.x VF02, VF00, VF00 NOP
|
||||
CheckMinYSide:
|
||||
MULAy.xyz ACC, VF18, VF07 IADDIU VI07, VI00, 0x8
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.y VF10, VF07, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxYSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3C0C
|
||||
NOP IBNE VI01, VI00, CheckMaxYSide
|
||||
NOP NOP
|
||||
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.y VF02, VF00, VF00 NOP
|
||||
CheckMaxYSide:
|
||||
MULAy.xyz ACC, VF18, VF06 IADDIU VI07, VI00, 0x4
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.y VF10, VF06, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMinZSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3C0C
|
||||
NOP IBNE VI01, VI00, CheckMinZSide
|
||||
NOP NOP
|
||||
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.y VF02, VF00, VF00 NOP
|
||||
CheckMinZSide:
|
||||
MULAz.xyz ACC, VF19, VF07 IADDIU VI07, VI00, 0x20
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
|
||||
MUL.z VF10, VF07, VF09 IAND VI07, VI05, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxZSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, CheckMaxZSide
|
||||
NOP NOP
|
||||
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.z VF02, VF00, VF00 NOP
|
||||
CheckMaxZSide:
|
||||
MULAz.xyz ACC, VF19, VF06 IADDIU VI07, VI00, 0x10
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
|
||||
MUL.z VF10, VF06, VF09 IAND VI07, VI05, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, DoneAllChecks
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, DoneAllChecks
|
||||
NOP NOP
|
||||
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.z VF02, VF00, VF00 NOP
|
||||
DoneAllChecks:
|
||||
ADD.xyz VF01, VF01, VF14 IADD VI01, VI00, VI08
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
StartPointInsideAABB:
|
||||
ADD.xyz VF01, VF12, VF14 WAITQ
|
||||
NOP IADDIU VI01, VI00, 0x1
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 860
|
||||
.globl Vu0LineToTriangleCollisionCompressedStart
|
||||
Vu0LineToTriangleCollisionCompressedStart:
|
||||
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
|
||||
ITOF0.xyzw VF14, VF14 NOP
|
||||
ITOF0.xyzw VF15, VF15 NOP
|
||||
ITOF0.xyzw VF16, VF16 NOP
|
||||
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
|
||||
MULi.w VF17, VF17, I NOP
|
||||
MULi.xyzw VF14, VF14, I NOP
|
||||
MULi.xyzw VF15, VF15, I NOP
|
||||
MULi.xyzw VF16, VF16, I NOP
|
||||
; fall through
|
||||
|
||||
; 8A8
|
||||
; VF12: point0
|
||||
; VF13: point1
|
||||
; VF14-16: verts
|
||||
; VF17: plane
|
||||
; out:
|
||||
; VF01: intersection point
|
||||
; VF02: triangle normal
|
||||
; VF03 x: intersection parameter
|
||||
.globl Vu0LineToTriangleCollisionStart
|
||||
Vu0LineToTriangleCollisionStart:
|
||||
MUL.xyz VF10, VF17, VF12 LOI 0.5
|
||||
MUL.xyz VF11, VF17, VF13 NOP
|
||||
SUB.xyz VF02, VF13, VF12 NOP ; line dist
|
||||
ADD.xyz VF17, VF17, VF00 NOP
|
||||
MULi.w VF03, VF00, I NOP
|
||||
MULAx.w ACC, VF00, VF10 NOP
|
||||
MADDAy.w ACC, VF00, VF10 IADDIU VI06, VI00, 0xE0
|
||||
MADDz.w VF10, VF00, VF10 FMAND VI05, VI06 ; -- normal sign flags, unused
|
||||
MULAx.w ACC, VF00, VF11 NOP
|
||||
MADDAy.w ACC, VF00, VF11 NOP
|
||||
MADDz.w VF11, VF00, VF11 NOP
|
||||
SUB.w VF09, VF17, VF10 NOP ; plane-pos 0
|
||||
CLIPw.xyz VF17, VF03 NOP ; compare normal against 0.5 to figure out which in which dimension to compare
|
||||
NOP IADDIU VI02, VI00, 0x10 ; Sw flag
|
||||
SUBA.w ACC, VF17, VF11 NOP ; plane-pos 1
|
||||
SUB.w VF08, VF11, VF10 FMAND VI01, VI02
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FMAND VI02, VI02
|
||||
NOP IBEQ VI01, VI02, QuitAndFail ; if on same side, no collision
|
||||
NOP NOP
|
||||
NOP DIV Q, VF09w, VF08w ; parameter of intersection
|
||||
NOP FCAND VI01, 0x3 ; check x direction
|
||||
NOP IADDIU VI02, VI01, 0x7F
|
||||
NOP IADDIU VI06, VI00, 0x80
|
||||
NOP IAND VI02, VI02, VI06 ; Sx flag
|
||||
NOP FCAND VI01, 0xC ; check y direction
|
||||
NOP IADDIU VI03, VI01, 0x3F
|
||||
MULAw.xyz ACC, VF12, VF00 IADDIU VI06, VI00, 0x40
|
||||
MADDq.xyz VF01, VF02, Q IAND VI03, VI03, VI06 ; point of intersection -- Sy flag
|
||||
MULx.w VF01, VF00, VF00 FCAND VI01, 0x30 ; -- check z direction
|
||||
ADDq.x VF03, VF00, Q IADDIU VI04, VI01, 0x1F ; output parameter
|
||||
SUB.xyz VF05, VF15, VF14 IADDIU VI06, VI00, 0x20 ; edge vectors
|
||||
SUB.xyz VF08, VF01, VF14 IAND VI04, VI04, VI06 ; edge vectors -- Sz flag
|
||||
SUB.xyz VF06, VF16, VF15 IADD VI06, VI02, VI03 ; edge vectors
|
||||
SUB.xyz VF09, VF01, VF15 IADD VI06, VI06, VI04 ; edge vectors -- combine flags
|
||||
SUB.xyz VF07, VF14, VF16 NOP ; edge vectors
|
||||
SUB.xyz VF10, VF01, VF16 NOP ; edge vectors
|
||||
OPMULA.xyz ACC, VF08, VF05 NOP
|
||||
OPMSUB.xyz VF18, VF05, VF08 NOP ; cross1
|
||||
OPMULA.xyz ACC, VF09, VF06 NOP
|
||||
OPMSUB.xyz VF19, VF06, VF09 NOP ; cross2
|
||||
OPMULA.xyz ACC, VF10, VF07 NOP
|
||||
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; cross3
|
||||
NOP NOP
|
||||
NOP FMAND VI03, VI06
|
||||
NOP NOP
|
||||
NOP FMAND VI04, VI06
|
||||
NOP NOP
|
||||
NOP IBNE VI03, VI02, QuitAndFail ; point has to lie on the same side of all edges (i.e. inside)
|
||||
NOP NOP
|
||||
NOP IBNE VI04, VI02, QuitAndFail
|
||||
NOP NOP
|
||||
MULw.xyz VF02, VF17, VF00 IADDIU VI01, VI00, 0x1 ; success
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; A68
|
||||
; VF12: center
|
||||
; VF14: line origin
|
||||
; VF15: line vector to other point
|
||||
; out: VF16 xyz: nearest point on line; w: distance to that point
|
||||
DistanceBetweenSphereAndLine:
|
||||
SUB.xyz VF20, VF12, VF14 NOP
|
||||
MUL.xyz VF21, VF15, VF15 NOP
|
||||
ADDA.xyz ACC, VF14, VF15 NOP
|
||||
MSUBw.xyz VF25, VF12, VF00 NOP ; VF25 = VF12 - (VF14+VF15)
|
||||
MUL.xyz VF22, VF20, VF20 NOP
|
||||
MUL.xyz VF23, VF20, VF15 NOP
|
||||
MULAx.w ACC, VF00, VF21 NOP
|
||||
MADDAy.w ACC, VF00, VF21 NOP
|
||||
MADDz.w VF21, VF00, VF21 NOP ; MagSq VF15 (line length)
|
||||
MULAx.w ACC, VF00, VF23 NOP
|
||||
MADDAy.w ACC, VF00, VF23 NOP
|
||||
MADDz.w VF23, VF00, VF23 NOP ; dot(VF12-VF14, VF15)
|
||||
MULAx.w ACC, VF00, VF22 NOP
|
||||
MADDAy.w ACC, VF00, VF22 NOP
|
||||
MADDz.w VF22, VF00, VF22 IADDIU VI08, VI00, 0x10 ; MagSq VF12-VF14 -- Sw bit
|
||||
MUL.xyz VF25, VF25, VF25 FMAND VI08, VI08
|
||||
NOP DIV Q, VF23w, VF21w
|
||||
NOP IBNE VI00, VI08, NegativeRatio
|
||||
NOP NOP
|
||||
ADDA.xyz ACC, VF00, VF14 NOP
|
||||
MADDq.xyz VF16, VF15, Q WAITQ ; nearest point on infinte line
|
||||
ADDq.x VF24, VF00, Q NOP ; ratio
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
SUB.xyz VF26, VF16, VF12 NOP
|
||||
CLIPw.xyz VF24, VF00 NOP ; compare ratio to 1.0
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MUL.xyz VF26, VF26, VF26 NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
NOP IBNE VI00, VI01, RatioGreaterThanOne
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF26 NOP
|
||||
MADDAy.w ACC, VF00, VF26 NOP
|
||||
MADDz.w VF16, VF00, VF26 NOP ; distance
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
NegativeRatio:
|
||||
ADD.xyz VF16, VF00, VF14 NOP ; return line origin
|
||||
MUL.w VF16, VF00, VF22 NOP ; and DistSq to it
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
RatioGreaterThanOne:
|
||||
MULAx.w ACC, VF00, VF25 NOP
|
||||
MADDAy.w ACC, VF00, VF25 NOP
|
||||
MADDz.w VF16, VF00, VF25 NOP
|
||||
ADD.xyz VF16, VF14, VF15 NOP ; return toerh line point
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
|
||||
|
||||
; BE0
|
||||
.globl Vu0SphereToTriangleCollisionCompressedStart
|
||||
Vu0SphereToTriangleCollisionCompressedStart:
|
||||
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
|
||||
ITOF0.xyzw VF14, VF14 NOP
|
||||
ITOF0.xyzw VF15, VF15 NOP
|
||||
ITOF0.xyzw VF16, VF16 NOP
|
||||
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
|
||||
MULi.w VF17, VF17, I NOP
|
||||
MULi.xyzw VF14, VF14, I NOP
|
||||
MULi.xyzw VF15, VF15, I NOP
|
||||
MULi.xyzw VF16, VF16, I NOP
|
||||
; fall through
|
||||
|
||||
; C28
|
||||
; VF12: sphere
|
||||
; VF14-16: verts
|
||||
; VF17: plane
|
||||
; out:
|
||||
; VF01: intersection point
|
||||
; VF02: triangle normal
|
||||
; VF03 x: intersection parameter
|
||||
.globl Vu0SphereToTriangleCollisionStart
|
||||
Vu0SphereToTriangleCollisionStart:
|
||||
MUL.xyz VF02, VF12, VF17 LOI 0.1
|
||||
ADD.xyz VF17, VF17, VF00 NOP
|
||||
ADDw.x VF13, VF00, VF12 NOP
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF02 IADDIU VI06, VI00, 0xE0
|
||||
MADDAy.w ACC, VF00, VF02 FMAND VI05, VI06 ; normal sign flags
|
||||
MADDAz.w ACC, VF00, VF02 NOP
|
||||
MSUB.w VF02, VF00, VF17 NOP ; center plane pos
|
||||
MULi.w VF03, VF00, I MOVE.xyzw VF04, VF03
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF13, VF02 NOP ; compare dist and radius
|
||||
CLIPw.xyz VF17, VF03 NOP
|
||||
MULAw.xyz ACC, VF12, VF00 IADDIU VI07, VI00, 0x0 ; -- clear test case
|
||||
MSUBw.xyz VF01, VF17, VF02 NOP
|
||||
MULx.w VF01, VF00, VF00 FCAND VI01, 0x3 ; projected center on plane
|
||||
ABS.w VF02, VF02 IBEQ VI00, VI01, QuitAndFail ; no intersection
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3 ; -- check x direction
|
||||
SUB.xyz VF02, VF12, VF01 IADDIU VI02, VI01, 0x7F
|
||||
NOP IADDIU VI06, VI00, 0x80
|
||||
SUB.xyz VF05, VF15, VF14 IAND VI02, VI02, VI06
|
||||
SUB.xyz VF08, VF01, VF14 FCAND VI01, 0xC ; -- check y direction
|
||||
SUB.xyz VF06, VF16, VF15 IADDIU VI03, VI01, 0x3F
|
||||
SUB.xyz VF09, VF01, VF15 IADDIU VI06, VI00, 0x40
|
||||
SUB.xyz VF07, VF14, VF16 IAND VI03, VI03, VI06
|
||||
SUB.xyz VF10, VF01, VF16 FCAND VI01, 0x30 ; -- check z direction
|
||||
MUL.xyz VF03, VF02, VF02 IADDIU VI04, VI01, 0x1F
|
||||
OPMULA.xyz ACC, VF08, VF05 IADDIU VI06, VI00, 0x20
|
||||
OPMSUB.xyz VF18, VF05, VF08 IAND VI04, VI04, VI06
|
||||
OPMULA.xyz ACC, VF09, VF06 NOP
|
||||
OPMSUB.xyz VF19, VF06, VF09 IADD VI06, VI02, VI03
|
||||
OPMULA.xyz ACC, VF10, VF07 IADD VI06, VI06, VI04 ; -- combine flags
|
||||
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; -- cross 1 flags
|
||||
MULAx.w ACC, VF00, VF03 IAND VI05, VI05, VI06
|
||||
MADDAy.w ACC, VF00, VF03 FMAND VI03, VI06 ; -- cross 2 flags
|
||||
MADDz.w VF03, VF00, VF03 IADDIU VI08, VI00, 0x3
|
||||
NOP FMAND VI04, VI06 ; -- cross 3 flags
|
||||
NOP NOP
|
||||
NOP IBNE VI02, VI05, CheckSide2
|
||||
NOP RSQRT Q, VF00w, VF03w
|
||||
ADD.xyz VF04, VF00, VF16 IADDIU VI07, VI07, 0x1 ; inside side 1
|
||||
CheckSide2:
|
||||
NOP IBNE VI03, VI05, CheckSide3
|
||||
NOP NOP
|
||||
ADD.xyz VF04, VF00, VF14 IADDIU VI07, VI07, 0x1 ; inside side 2
|
||||
CheckSide3:
|
||||
NOP IBNE VI04, VI05, FinishCheckingSides
|
||||
NOP NOP
|
||||
ADD.xyz VF04, VF00, VF15 IADDIU VI07, VI07, 0x1 ; inside side 3
|
||||
NOP NOP
|
||||
NOP IBEQ VI07, VI08, TotallyInsideTriangle
|
||||
NOP NOP
|
||||
FinishCheckingSides:
|
||||
MUL.x VF13, VF13, VF13 IADDIU VI08, VI00, 0x2
|
||||
MULq.xyz VF02, VF02, Q WAITQ
|
||||
NOP IBNE VI07, VI08, IntersectionOutsideTwoSides
|
||||
NOP NOP
|
||||
NOP IBEQ VI02, VI05, CheckDistanceSide2
|
||||
NOP NOP
|
||||
NOP MOVE.xyzw VF15, VF05
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
CheckDistanceSide2:
|
||||
NOP IBEQ VI03, VI05, CheckDistanceSide3
|
||||
NOP NOP
|
||||
NOP MOVE.xyzw VF14, VF15
|
||||
NOP MOVE.xyzw VF15, VF06
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
CheckDistanceSide3:
|
||||
NOP MOVE.xyzw VF14, VF16
|
||||
NOP MOVE.xyzw VF15, VF07
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
IntersectionOutsideTwoSides:
|
||||
SUB.xyz VF05, VF04, VF12 NOP
|
||||
ADD.xyz VF01, VF00, VF04 NOP ; col point
|
||||
SUB.xyz VF02, VF12, VF04 NOP
|
||||
NOP NOP
|
||||
MUL.xyz VF05, VF05, VF05 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF05 NOP
|
||||
MADDAy.w ACC, VF00, VF05 NOP
|
||||
MADDz.w VF05, VF00, VF05 NOP ; distSq to vertex
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF13, VF05 SQRT Q, VF05w ; compare radiusSq and distSq
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
ADDq.x VF03, VF00, Q WAITQ ; dist to vertex
|
||||
NOP IBEQ VI00, VI01, QuitAndFail ; too far
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP DIV Q, VF00w, VF03x
|
||||
MULq.xyz VF02, VF02, Q WAITQ ; col normal
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
TotallyInsideTriangle:
|
||||
ADDw.x VF03, VF00, VF02 WAITQ
|
||||
MULq.xyz VF02, VF02, Q NOP
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
ProcessLineResult:
|
||||
CLIPw.xyz VF13, VF16 SQRT Q, VF16w
|
||||
ADD.xyz VF01, VF00, VF16 NOP
|
||||
SUB.xyz VF02, VF12, VF16 NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
ADDq.x VF03, VF00, Q WAITQ
|
||||
NOP IBEQ VI00, VI01, QuitAndFail
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP DIV Q, VF00w, VF03x
|
||||
MULq.xyz VF02, VF02, Q WAITQ
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
EndOfMicrocode:
|
191
src/core/vu0Collision_2.s
Normal file
191
src/core/vu0Collision_2.s
Normal file
|
@ -0,0 +1,191 @@
|
|||
QuitAndFail2:
|
||||
NOP[E] IADDIU VI01, VI00, 0x0
|
||||
NOP NOP
|
||||
|
||||
|
||||
QuitAndSucceed2:
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 20
|
||||
GetBBVertices:
|
||||
MULw.xy VF02, VF01, VF00 NOP
|
||||
MUL.z VF02, VF01, VF11 NOP
|
||||
MULw.xz VF03, VF01, VF00 NOP
|
||||
MUL.y VF03, VF01, VF11 NOP
|
||||
MULw.x VF04, VF01, VF00 NOP
|
||||
MUL.yz VF04, VF01, VF11 NOP
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 60
|
||||
Vu0OBBToOBBCollision:
|
||||
SUBw.xyz VF11, VF00, VF00 LOI 0.5
|
||||
MULi.xyz VF12, VF12, I NOP
|
||||
MULi.xyz VF13, VF13, I NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP MOVE.xyz VF01, VF12
|
||||
NOP BAL VI15, GetBBVertices
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF14, VF01 NOP
|
||||
MADDAy.xyz ACC, VF15, VF01 NOP
|
||||
MADDz.xyz VF01, VF16, VF01 NOP
|
||||
MULAx.xyz ACC, VF14, VF02 NOP
|
||||
MADDAy.xyz ACC, VF15, VF02 NOP
|
||||
MADDz.xyz VF02, VF16, VF02 NOP
|
||||
MULAx.xyz ACC, VF14, VF03 NOP
|
||||
MADDAy.xyz ACC, VF15, VF03 NOP
|
||||
MADDz.xyz VF03, VF16, VF03 NOP
|
||||
MULAx.xyz ACC, VF14, VF04 NOP
|
||||
MADDAy.xyz ACC, VF15, VF04 NOP
|
||||
MADDz.xyz VF04, VF16, VF04 NOP
|
||||
ABS.xyz VF05, VF01 NOP
|
||||
ABS.xyz VF06, VF02 NOP
|
||||
ABS.xyz VF07, VF03 NOP
|
||||
ABS.xyz VF08, VF04 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF06 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF07, VF07, VF08 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
ADD.xyz VF09, VF05, VF13 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULx.w VF05, VF00, VF09 NOP
|
||||
MULy.w VF06, VF00, VF09 NOP
|
||||
MULz.w VF07, VF00, VF09 NOP
|
||||
CLIPw.xyz VF17, VF05 NOP
|
||||
CLIPw.xyz VF17, VF06 NOP
|
||||
CLIPw.xyz VF17, VF07 MOVE.xyz VF01, VF13
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, QuitAndFail2
|
||||
NOP NOP
|
||||
NOP BAL VI15, GetBBVertices
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF18, VF01 NOP
|
||||
MADDAy.xyz ACC, VF19, VF01 NOP
|
||||
MADDz.xyz VF01, VF20, VF01 NOP
|
||||
MULAx.xyz ACC, VF18, VF02 NOP
|
||||
MADDAy.xyz ACC, VF19, VF02 NOP
|
||||
MADDz.xyz VF02, VF20, VF02 NOP
|
||||
MULAx.xyz ACC, VF18, VF03 NOP
|
||||
MADDAy.xyz ACC, VF19, VF03 NOP
|
||||
MADDz.xyz VF03, VF20, VF03 NOP
|
||||
MULAx.xyz ACC, VF18, VF04 NOP
|
||||
MADDAy.xyz ACC, VF19, VF04 NOP
|
||||
MADDz.xyz VF04, VF20, VF04 NOP
|
||||
ABS.xyz VF05, VF01 NOP
|
||||
ABS.xyz VF06, VF02 NOP
|
||||
ABS.xyz VF07, VF03 NOP
|
||||
ABS.xyz VF08, VF04 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF06 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF07, VF07, VF08 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
ADD.xyz VF09, VF05, VF12 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULx.w VF05, VF00, VF09 NOP
|
||||
MULy.w VF06, VF00, VF09 NOP
|
||||
MULz.w VF07, VF00, VF09 NOP
|
||||
CLIPw.xyz VF21, VF05 NOP
|
||||
CLIPw.xyz VF21, VF06 NOP
|
||||
CLIPw.xyz VF21, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, QuitAndFail2
|
||||
NOP NOP
|
||||
SUB.xyz VF06, VF02, VF01 NOP
|
||||
SUB.xyz VF07, VF03, VF01 NOP
|
||||
ADD.xyz VF08, VF04, VF01 NOP
|
||||
ADD.x VF09, VF00, VF12 NOP
|
||||
ADD.yz VF09, VF00, VF00 NOP
|
||||
ADD.y VF10, VF00, VF12 NOP
|
||||
ADD.xz VF10, VF00, VF00 NOP
|
||||
ADD.z VF11, VF00, VF12 IADDI VI04, VI00, 0x0
|
||||
ADD.xy VF11, VF00, VF00 IADD VI02, VI00, VI00
|
||||
OPMULA.xyz ACC, VF06, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF06 NOP
|
||||
OPMULA.xyz ACC, VF06, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF06 NOP
|
||||
OPMULA.xyz ACC, VF06, VF11 NOP
|
||||
OPMSUB.xyz VF03, VF11, VF06 SQI.xyzw VF01, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF07 SQI.xyzw VF02, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF07 SQI.xyzw VF03, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF11 NOP
|
||||
OPMSUB.xyz VF03, VF11, VF07 SQI.xyzw VF01, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF08 SQI.xyzw VF02, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF08 SQI.xyzw VF03, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF11 LOI 0.5
|
||||
OPMSUB.xyz VF01, VF11, VF08 SQI.xyzw VF01, (VI02++)
|
||||
MULi.xyz VF06, VF06, I NOP
|
||||
MULi.xyz VF07, VF07, I SQI.xyzw VF02, (VI02++)
|
||||
MULi.xyz VF08, VF08, I NOP
|
||||
MUL.xyz VF02, VF21, VF01 NOP
|
||||
MUL.xyz VF03, VF12, VF01 NOP
|
||||
MUL.xyz VF09, VF06, VF01 NOP
|
||||
MUL.xyz VF10, VF07, VF01 NOP
|
||||
MUL.xyz VF11, VF08, VF01 NOP
|
||||
ABS.xyz VF03, VF03 NOP
|
||||
ADDy.x VF05, VF09, VF09 NOP
|
||||
ADDx.y VF05, VF10, VF10 NOP
|
||||
ADDx.z VF05, VF11, VF11 NOP
|
||||
NOP NOP
|
||||
EdgePairLoop:
|
||||
ADDz.x VF05, VF05, VF09 NOP
|
||||
ADDz.y VF05, VF05, VF10 NOP
|
||||
ADDy.z VF05, VF05, VF11 NOP
|
||||
MULAx.w ACC, VF00, VF02 IADD VI03, VI02, VI00
|
||||
MADDAy.w ACC, VF00, VF02 LQD.xyzw VF01, (--VI02)
|
||||
MADDz.w VF02, VF00, VF02 NOP
|
||||
ABS.xyz VF05, VF05 NOP
|
||||
MULAx.w ACC, VF00, VF03 NOP
|
||||
MADDAy.w ACC, VF00, VF03 NOP
|
||||
MADDAz.w ACC, VF00, VF03 NOP
|
||||
MADDAx.w ACC, VF00, VF05 NOP
|
||||
MADDAy.w ACC, VF00, VF05 NOP
|
||||
MADDz.w VF03, VF00, VF05 NOP
|
||||
ADDw.x VF04, VF00, VF02 NOP
|
||||
MUL.xyz VF02, VF21, VF01 NOP
|
||||
MUL.xyz VF03, VF12, VF01 NOP
|
||||
MUL.xyz VF09, VF06, VF01 NOP
|
||||
CLIPw.xyz VF04, VF03 NOP
|
||||
MUL.xyz VF10, VF07, VF01 NOP
|
||||
MUL.xyz VF11, VF08, VF01 NOP
|
||||
ABS.xyz VF03, VF03 NOP
|
||||
ADDy.x VF05, VF09, VF09 FCAND VI01, 0x3
|
||||
ADDx.y VF05, VF10, VF10 IBNE VI01, VI00, QuitAndFail2
|
||||
ADDx.z VF05, VF11, VF11 NOP
|
||||
NOP IBNE VI03, VI00, EdgePairLoop
|
||||
NOP NOP
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
EndOfMicrocode2:
|
|
@ -90,6 +90,7 @@ public:
|
|||
m_matrix.pos.z += rhs.m_matrix.pos.z;
|
||||
return *this;
|
||||
}
|
||||
CMatrix& operator*=(CMatrix const &rhs);
|
||||
|
||||
const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
|
||||
CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
|
||||
|
|
41
src/math/VuVector.h
Normal file
41
src/math/VuVector.h
Normal file
|
@ -0,0 +1,41 @@
|
|||
#pragma once
|
||||
|
||||
class TYPEALIGN(16) CVuVector : public CVector
|
||||
{
|
||||
public:
|
||||
float w;
|
||||
CVuVector(void) {}
|
||||
CVuVector(float x, float y, float z) : CVector(x, y, z) {}
|
||||
CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {}
|
||||
CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {}
|
||||
#ifdef RWCORE_H
|
||||
CVuVector(const RwV3d &v) : CVector(v.x, v.y, v.z) {}
|
||||
|
||||
operator RwV3d (void) const {
|
||||
RwV3d vecRw = { this->x, this->y, this->z };
|
||||
return vecRw;
|
||||
}
|
||||
|
||||
operator RwV3d *(void) {
|
||||
return (RwV3d*)this;
|
||||
}
|
||||
#endif
|
||||
/*
|
||||
void Normalise(void) {
|
||||
float sq = MagnitudeSqr();
|
||||
// TODO: VU0 code
|
||||
if(sq > 0.0f){
|
||||
float invsqrt = RecipSqrt(sq);
|
||||
x *= invsqrt;
|
||||
y *= invsqrt;
|
||||
z *= invsqrt;
|
||||
}else
|
||||
x = 1.0f;
|
||||
}
|
||||
*/
|
||||
};
|
||||
|
||||
void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in);
|
||||
void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in);
|
||||
void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride);
|
||||
void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in);
|
|
@ -1,9 +1,124 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "Quaternion.h"
|
||||
#include "VuVector.h"
|
||||
|
||||
// TODO: move more stuff into here
|
||||
|
||||
|
||||
void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ __volatile__("\n\
|
||||
lqc2 vf01,0x0(%2)\n\
|
||||
lqc2 vf02,0x0(%1)\n\
|
||||
lqc2 vf03,0x10(%1)\n\
|
||||
lqc2 vf04,0x20(%1)\n\
|
||||
lqc2 vf05,0x30(%1)\n\
|
||||
vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
vmaddaz.xyz ACC, vf04,vf01\n\
|
||||
vmaddw.xyz vf06,vf05,vf00\n\
|
||||
sqc2 vf06,0x0(%0)\n\
|
||||
": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
|
||||
#else
|
||||
out = mat * in;
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ __volatile__("\n\
|
||||
ldr $8,0x0(%2)\n\
|
||||
ldl $8,0x7(%2)\n\
|
||||
lw $9,0x8(%2)\n\
|
||||
pcpyld $10,$9,$8\n\
|
||||
qmtc2 $10,vf01\n\
|
||||
lqc2 vf02,0x0(%1)\n\
|
||||
lqc2 vf03,0x10(%1)\n\
|
||||
lqc2 vf04,0x20(%1)\n\
|
||||
lqc2 vf05,0x30(%1)\n\
|
||||
vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
vmaddaz.xyz ACC, vf04,vf01\n\
|
||||
vmaddw.xyz vf06,vf05,vf00\n\
|
||||
sqc2 vf06,0x0(%0)\n\
|
||||
": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
|
||||
#else
|
||||
out = mat * in;
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride)
|
||||
{
|
||||
#ifdef GTA_PS3
|
||||
__asm__ __volatile__("\n\
|
||||
paddub $3,%4,$0\n\
|
||||
lqc2 vf02,0x0(%2)\n\
|
||||
lqc2 vf03,0x10(%2)\n\
|
||||
lqc2 vf04,0x20(%2)\n\
|
||||
lqc2 vf05,0x30(%2)\n\
|
||||
ldr $8,0x0(%3)\n\
|
||||
ldl $8,0x7(%3)\n\
|
||||
lw $9,0x8(%3)\n\
|
||||
pcpyld $10,$9,$8\n\
|
||||
qmtc2 $10,vf01\n\
|
||||
1: vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
vmaddaz.xyz ACC, vf04,vf01\n\
|
||||
vmaddw.xyz vf06,vf05,vf00\n\
|
||||
add %3,%3,$3\n\
|
||||
ldr $8,0x0(%3)\n\
|
||||
ldl $8,0x7(%3)\n\
|
||||
lw $9,0x8(%3)\n\
|
||||
pcpyld $10,$9,$8\n\
|
||||
qmtc2 $10,vf01\n\
|
||||
addi %1,%1,-1\n\
|
||||
addiu %0,%0,0x10\n\
|
||||
sqc2 vf06,-0x10(%0)\n\
|
||||
bnez %1,1b\n\
|
||||
": : "r" (out) , "r" (n), "r" (&mat), "r" (in), "r" (stride): "memory");
|
||||
#else
|
||||
while(n--){
|
||||
*out = mat * *in;
|
||||
in = (RwV3d*)((uint8*)in + stride);
|
||||
out++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ __volatile__("\n\
|
||||
lqc2 vf02,0x0(%2)\n\
|
||||
lqc2 vf03,0x10(%2)\n\
|
||||
lqc2 vf04,0x20(%2)\n\
|
||||
lqc2 vf05,0x30(%2)\n\
|
||||
lqc2 vf01,0x0(%3)\n\
|
||||
nop\n\
|
||||
1: vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
vmaddaz.xyz ACC, vf04,vf01\n\
|
||||
vmaddw.xyz vf06,vf05,vf00\n\
|
||||
lqc2 vf01,0x10(%3)\n\
|
||||
addiu %3,%3,0x10\n\
|
||||
addi %1,%1,-1\n\
|
||||
addiu %0,%0,0x10\n\
|
||||
sqc2 vf06,-0x10(%0)\n\
|
||||
bnez %1,1b\n\
|
||||
": : "r" (out) , "r" (n), "r" (&mat) ,"r" (in): "memory");
|
||||
#else
|
||||
while(n--){
|
||||
*out = mat * *in;
|
||||
in++;
|
||||
out++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
|
||||
{
|
||||
|
@ -74,6 +189,7 @@ CMatrix::Reorthogonalise(void)
|
|||
CMatrix&
|
||||
Invert(const CMatrix &src, CMatrix &dst)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
// GTA handles this as a raw 4x4 orthonormal matrix
|
||||
// and trashes the RW flags, let's not do that
|
||||
// actual copy of librw code:
|
||||
|
@ -104,6 +220,7 @@ Invert(const CMatrix &src, CMatrix &dst)
|
|||
CVector
|
||||
operator*(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
return CVector(
|
||||
mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
|
||||
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
|
||||
|
@ -113,6 +230,7 @@ operator*(const CMatrix &mat, const CVector &vec)
|
|||
CMatrix
|
||||
operator*(const CMatrix &m1, const CMatrix &m2)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
CMatrix out;
|
||||
RwMatrix *dst = &out.m_matrix;
|
||||
const RwMatrix *src1 = &m1.m_matrix;
|
||||
|
@ -132,9 +250,18 @@ operator*(const CMatrix &m1, const CMatrix &m2)
|
|||
return out;
|
||||
}
|
||||
|
||||
CMatrix&
|
||||
CMatrix::operator*=(CMatrix const &rhs)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
*this = *this * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
const CVector
|
||||
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
return CVector(
|
||||
mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
|
||||
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
|
||||
|
@ -166,6 +293,7 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl
|
|||
w1 = Sin((1.0f - t) * theta) * invSin;
|
||||
w2 = Sin(t * theta) * invSin;
|
||||
}
|
||||
// TODO: VU0 code
|
||||
*this = w1*q1 + w2*q2;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1004,7 +1004,11 @@ CPopulation::ManagePopulation(void)
|
|||
}
|
||||
|
||||
int pedPoolSize = CPools::GetPedPool()->GetSize();
|
||||
#ifndef SQUEEZE_PERFORMANCE
|
||||
for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) {
|
||||
#else
|
||||
for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) {
|
||||
#endif
|
||||
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
|
||||
|
||||
if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) {
|
||||
|
|
|
@ -74,8 +74,12 @@ CRenderer::PreRender(void)
|
|||
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
|
||||
ms_aVisibleEntityPtrs[i]->PreRender();
|
||||
|
||||
for(i = 0; i < ms_nNoOfInVisibleEntities; i++)
|
||||
for (i = 0; i < ms_nNoOfInVisibleEntities; i++) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (ms_aInVisibleEntityPtrs[i]->IsVehicle() && ((CVehicle*)ms_aInVisibleEntityPtrs[i])->IsHeli())
|
||||
#endif
|
||||
ms_aInVisibleEntityPtrs[i]->PreRender();
|
||||
}
|
||||
|
||||
for(node = CVisibilityPlugins::m_alphaEntityList.head.next;
|
||||
node != &CVisibilityPlugins::m_alphaEntityList.tail;
|
||||
|
|
|
@ -4,7 +4,11 @@ class CVehicle;
|
|||
|
||||
enum {
|
||||
// NB: not all values are allowed, check the code
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
NUM_RUBBISH_SHEETS = 32
|
||||
#else
|
||||
NUM_RUBBISH_SHEETS = 64
|
||||
#endif
|
||||
};
|
||||
|
||||
class COneSheet
|
||||
|
|
|
@ -1585,7 +1585,9 @@ CShadows::CastShadowEntityXY(CEntity *pEntity, float fStartX, float fStartY, fl
|
|||
CColTrianglePlane *pColTriPlanes = pCol->trianglePlanes;
|
||||
ASSERT(pColTriPlanes != nil);
|
||||
|
||||
if ( Abs(pColTriPlanes[i].normal.z) > 0.1f )
|
||||
CVector normal;
|
||||
pColTriPlanes[i].GetNormal(normal);
|
||||
if ( Abs(normal.z) > 0.1f )
|
||||
{
|
||||
CColTriangle *pColTri = pCol->triangles;
|
||||
ASSERT(pColTri != nil);
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
#include "World.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
uint32 bulletInfoInUse;
|
||||
#endif
|
||||
|
||||
#define BULLET_LIFETIME (1000)
|
||||
#define NUM_PED_BLOOD_PARTICLES (8)
|
||||
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
|
||||
|
@ -47,6 +51,9 @@ void CBulletInfo::Initialise(void)
|
|||
gaBulletInfo[i].m_pSource = nil;
|
||||
}
|
||||
debug("CBulletInfo ready\n");
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void CBulletInfo::Shutdown(void)
|
||||
|
@ -71,11 +78,19 @@ bool CBulletInfo::AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosit
|
|||
gaBulletInfo[i].m_vecSpeed = vecSpeed;
|
||||
gaBulletInfo[i].m_fTimer = CTimer::GetTimeInMilliseconds() + BULLET_LIFETIME;
|
||||
gaBulletInfo[i].m_bInUse = true;
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse++;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
void CBulletInfo::Update(void)
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (bulletInfoInUse == 0)
|
||||
return;
|
||||
#endif
|
||||
bPlayerSniperBullet = false;
|
||||
for (int i = 0; i < NUM_BULLETS; i++) {
|
||||
CBulletInfo* pBullet = &gaBulletInfo[i];
|
||||
|
@ -83,8 +98,12 @@ void CBulletInfo::Update(void)
|
|||
pBullet->m_pSource = nil;
|
||||
if (!pBullet->m_bInUse)
|
||||
continue;
|
||||
if (CTimer::GetTimeInMilliseconds() > pBullet->m_fTimer)
|
||||
if (CTimer::GetTimeInMilliseconds() > pBullet->m_fTimer) {
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
}
|
||||
CVector vecOldPos = pBullet->m_vecPosition;
|
||||
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
|
||||
CWorld::bIncludeCarTyres = true;
|
||||
|
@ -108,6 +127,9 @@ void CBulletInfo::Update(void)
|
|||
pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
|
||||
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
vecNewPos = point.point;
|
||||
}
|
||||
if (CGame::nastyGame) {
|
||||
|
@ -130,6 +152,9 @@ void CBulletInfo::Update(void)
|
|||
}
|
||||
}
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
vecNewPos = point.point;
|
||||
}
|
||||
}
|
||||
|
@ -144,6 +169,9 @@ void CBulletInfo::Update(void)
|
|||
}
|
||||
#ifdef FIX_BUGS
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
vecNewPos = point.point;
|
||||
#endif
|
||||
}
|
||||
|
@ -163,6 +191,9 @@ void CBulletInfo::Update(void)
|
|||
}
|
||||
#ifdef FIX_BUGS
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
vecNewPos = point.point;
|
||||
#endif
|
||||
}
|
||||
|
@ -213,8 +244,12 @@ void CBulletInfo::Update(void)
|
|||
}
|
||||
pBullet->m_vecPosition = vecNewPos;
|
||||
if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
|
||||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER)
|
||||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,10 @@
|
|||
#include "Weapon.h"
|
||||
#include "World.h"
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
uint32 projectileInUse;
|
||||
#endif
|
||||
|
||||
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
|
||||
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
|
||||
|
||||
|
@ -30,6 +34,10 @@ CProjectileInfo::Initialise()
|
|||
}
|
||||
|
||||
debug("CProjectileInfo ready\n");
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -163,6 +171,10 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
|
|||
ms_apProjectile[i]->m_fElasticity = elasticity;
|
||||
ms_apProjectile[i]->m_nSpecialCollisionResponseCases = SpecialCollisionResponseCase;
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse++;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = true;
|
||||
CWorld::Add(ms_apProjectile[i]);
|
||||
|
||||
|
@ -178,6 +190,9 @@ void
|
|||
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
|
||||
{
|
||||
RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
info->m_bInUse = false;
|
||||
CWorld::Remove(projectile);
|
||||
|
@ -205,6 +220,11 @@ CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector p
|
|||
void
|
||||
CProjectileInfo::Update()
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (projectileInUse == 0)
|
||||
return;
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
|
||||
if (!gaProjectileInfo[i].m_bInUse) continue;
|
||||
|
||||
|
@ -213,6 +233,10 @@ CProjectileInfo::Update()
|
|||
gaProjectileInfo[i].m_pSource = nil;
|
||||
|
||||
if (ms_apProjectile[i] == nil) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = false;
|
||||
continue;
|
||||
}
|
||||
|
@ -276,6 +300,10 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
|
|||
if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) {
|
||||
result = true;
|
||||
if (remove) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = false;
|
||||
CWorld::Remove(ms_apProjectile[i]);
|
||||
delete ms_apProjectile[i];
|
||||
|
@ -304,8 +332,17 @@ CProjectileInfo::RemoveDetonatorProjectiles()
|
|||
void
|
||||
CProjectileInfo::RemoveAllProjectiles()
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (projectileInUse == 0)
|
||||
return;
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
|
||||
if (gaProjectileInfo[i].m_bInUse) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = false;
|
||||
CWorld::Remove(ms_apProjectile[i]);
|
||||
delete ms_apProjectile[i];
|
||||
|
@ -316,12 +353,21 @@ CProjectileInfo::RemoveAllProjectiles()
|
|||
bool
|
||||
CProjectileInfo::RemoveIfThisIsAProjectile(CObject *object)
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (projectileInUse == 0)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
int i = 0;
|
||||
while (ms_apProjectile[i++] != object) {
|
||||
if (i >= ARRAY_SIZE(ms_apProjectile))
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = false;
|
||||
CWorld::Remove(ms_apProjectile[i]);
|
||||
delete ms_apProjectile[i];
|
||||
|
|
|
@ -13,6 +13,9 @@
|
|||
CShotInfo gaShotInfo[NUMSHOTINFOS];
|
||||
float CShotInfo::ms_afRandTable[20];
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
uint32 shotInfoInUse;
|
||||
#endif
|
||||
|
||||
/*
|
||||
Used for flamethrower. I don't know why it's name is CShotInfo.
|
||||
|
@ -41,6 +44,9 @@ CShotInfo::Initialise()
|
|||
nextVal += 0.005f;
|
||||
}
|
||||
debug("CShotInfo ready\n");
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
shotInfoInUse = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -54,6 +60,10 @@ CShotInfo::AddShot(CEntity *sourceEntity, eWeaponType weapon, CVector startPos,
|
|||
if (slot == ARRAY_SIZE(gaShotInfo))
|
||||
return false;
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
shotInfoInUse++;
|
||||
#endif
|
||||
|
||||
gaShotInfo[slot].m_inUse = true;
|
||||
gaShotInfo[slot].m_weapon = weapon;
|
||||
gaShotInfo[slot].m_startPos = startPos;
|
||||
|
@ -87,6 +97,10 @@ CShotInfo::Shutdown()
|
|||
void
|
||||
CShotInfo::Update()
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (shotInfoInUse == 0)
|
||||
return;
|
||||
#endif
|
||||
for (int slot = 0; slot < ARRAY_SIZE(gaShotInfo); slot++) {
|
||||
CShotInfo &shot = gaShotInfo[slot];
|
||||
if (shot.m_sourceEntity && shot.m_sourceEntity->IsPed() && !((CPed*)shot.m_sourceEntity)->IsPointerValid())
|
||||
|
@ -96,8 +110,12 @@ CShotInfo::Update()
|
|||
continue;
|
||||
|
||||
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(shot.m_weapon);
|
||||
if (CTimer::GetTimeInMilliseconds() > shot.m_timeout)
|
||||
if (CTimer::GetTimeInMilliseconds() > shot.m_timeout) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
shotInfoInUse--;
|
||||
#endif
|
||||
shot.m_inUse = false;
|
||||
}
|
||||
|
||||
if (weaponInfo->m_bSlowsDown)
|
||||
shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE
|
||||
|
|
Loading…
Reference in a new issue