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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
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commit
7d8ffa9ebd
34 changed files with 3423 additions and 306 deletions
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@ -1585,7 +1585,9 @@ CShadows::CastShadowEntityXY(CEntity *pEntity, float fStartX, float fStartY, fl
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CColTrianglePlane *pColTriPlanes = pCol->trianglePlanes;
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ASSERT(pColTriPlanes != nil);
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if ( Abs(pColTriPlanes[i].normal.z) > 0.1f )
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CVector normal;
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pColTriPlanes[i].GetNormal(normal);
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if ( Abs(normal.z) > 0.1f )
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{
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CColTriangle *pColTri = pCol->triangles;
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ASSERT(pColTri != nil);
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