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https://github.com/GTAmodding/re3.git
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Merge branch 'master' into miami
This commit is contained in:
commit
7dc649ede6
4 changed files with 110 additions and 91 deletions
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@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
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}
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uint32
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
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{
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uint8 surface1 = audioCollision->m_bSurface1;
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uint8 surface2 = audioCollision->m_bSurface2;
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uint8 surface1 = audioCollision.m_bSurface1;
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uint8 surface2 = audioCollision.m_bSurface2;
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int32 vol;
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float ratio;
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if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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surface2 == SURFACE_HEDGE) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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vol = 30.f * ratio;
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} else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
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surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
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return 0;
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} else {
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if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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vol = 30.f * ratio;
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} else {
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if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
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surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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vol = 50.f * ratio;
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} else {
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if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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vol = 40.f * ratio;
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}
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}
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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vol = 40.f * ratio;
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}
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if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
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if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
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return vol;
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}
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void
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cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
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{
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if(col->m_fIntensity2 > 0.0016f) {
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if(col.m_fIntensity2 > 0.0016f) {
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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}
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}
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}
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static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1,
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SFX_COL_MUD_1,
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SFX_COL_TARMAC_1,
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SFX_COL_CAR_1,
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SFX_COL_GRASS_1,
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SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_GARAGE_DOOR_1,
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SFX_COL_CAR_PANEL_1,
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SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_LAMP_POST_1,
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SFX_COL_HYDRANT_1,
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SFX_COL_HYDRANT_1,
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SFX_COL_METAL_CHAIN_FENCE_1,
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SFX_COL_PED_1,
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SFX_COL_SAND_1,
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SFX_SPLASH_1,
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SFX_COL_WOOD_CRATES_1,
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SFX_COL_WOOD_BENCH_1,
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SFX_COL_WOOD_SOLID_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRASS_1,
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SFX_COL_VEG_1,
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SFX_COL_TARMAC_1,
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SFX_COL_CONTAINER_1,
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SFX_COL_NEWS_VENDOR_1,
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SFX_TYRE_BUMP,
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SFX_COL_CARDBOARD_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GATE};
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void
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cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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{
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static const int32 gOneShotCol[] = {
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SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
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SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
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SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
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SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
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SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
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SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
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SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
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SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
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int16 s1;
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int16 s2;
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@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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for(int32 i = 0; i < 2; i++) {
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if(i) {
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s1 = col->m_bSurface2;
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s2 = col->m_bSurface1;
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s1 = col.m_bSurface2;
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s2 = col.m_bSurface1;
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} else {
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s1 = col->m_bSurface1;
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s2 = col->m_bSurface2;
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s1 = col.m_bSurface1;
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s2 = col.m_bSurface2;
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}
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ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
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if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
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ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
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if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
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if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
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s1 = SURFACE_BILLBOARD;
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ratio = Min(1.f, 2.f * ratio);
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}
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emittingVol = 40.f * ratio;
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
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m_sQueueSample.m_nCounter = counter++;
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if(counter >= 255) counter = 28;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 11;
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@ -330,7 +347,7 @@ cAudioManager::ServiceCollisions()
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someArr1[index] = true;
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someArr2[j] = true;
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m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
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SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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break;
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}
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}
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@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions()
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break;
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}
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}
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SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
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SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
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SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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}
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}
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@ -393,7 +410,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
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v2 = entity2->GetPosition();
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}
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CVector pos = (v1 + v2) * 0.5f;
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distSquared = GetDistanceSquared(&pos);
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distSquared = GetDistanceSquared(pos);
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if(distSquared < SQR(CollisionSoundIntensity)) {
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m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
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m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
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@ -2992,10 +2992,10 @@ cAudioManager::GetCurrent3DProviderIndex() const
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}
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float
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cAudioManager::GetDistanceSquared(CVector *v) const
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cAudioManager::GetDistanceSquared(const CVector &v) const
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{
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const CVector &c = TheCamera.GetPosition();
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return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
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return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
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}
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int32
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@ -3666,14 +3666,14 @@ cAudioManager::ProcessActiveQueues()
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m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
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}
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}
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
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for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
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tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
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if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
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if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
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--sample.m_nLoopsRemaining;
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sample.m_nReleasingVolumeDivider = 1;
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} else {
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for (int32 j = 0; j < m_nActiveSamples; ++j) {
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for (uint8 j = 0; j < m_nActiveSamples; ++j) {
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if (!m_asActiveSamples[j].m_bIsProcessed) {
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if (sample.m_nLoopCount) {
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v28 = sample.m_nFrequency / m_nTimeSpent;
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@ -3788,7 +3788,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
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default:
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return;
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}
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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@ -4011,7 +4011,7 @@ cAudioManager::ProcessBridge()
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if (CBridge::pLiftRoad) {
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m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
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dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (dist < 202500.0f) {
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CalculateDistance(distCalculated, dist);
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switch (CBridge::State) {
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@ -4247,7 +4247,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
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default:
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return;
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}
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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rand = m_anRandomTable[0] % 90 + 30;
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@ -4287,7 +4287,7 @@ cAudioManager::ProcessCrane()
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if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
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if (crane->m_nCraneState != CCrane::IDLE) {
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m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
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distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
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distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(intensity)) {
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CalculateDistance(distCalculated, distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
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@ -4347,7 +4347,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
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default:
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return;
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}
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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rand = m_anRandomTable[0] % 60 + 40;
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@ -4551,7 +4551,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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}
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pos = CExplosion::GetExplosionPosition(i);
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m_sQueueSample.m_vecPos = *pos;
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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||||
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@ -4582,7 +4582,7 @@ cAudioManager::ProcessFireHydrant()
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static const int intensity = 35;
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||||
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m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
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||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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||||
if (distSquared < SQR(intensity)) {
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CalculateDistance(distCalculated, distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
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@ -4652,7 +4652,7 @@ void cAudioManager::ProcessFires(int32)
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m_sQueueSample.m_nReleasingVolumeModificator = 8;
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}
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m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
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||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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||||
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@ -4916,7 +4916,7 @@ cAudioManager::ProcessGarages()
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continue;
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||||
m_sQueueSample.m_vecPos = entity->GetPosition();
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||||
distCalculated = false;
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||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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||||
if (distSquared < 6400.f) {
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||||
state = CGarages::aGarages[i].m_eGarageState;
|
||||
if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
|
||||
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@ -5062,7 +5062,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
|||
default:
|
||||
return;
|
||||
}
|
||||
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(dist);
|
||||
rand = m_anRandomTable[0] % 30 + 40;
|
||||
|
@ -5214,7 +5214,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
|||
default:
|
||||
return;
|
||||
}
|
||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
@ -5845,7 +5845,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
return;
|
||||
}
|
||||
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
@ -5955,7 +5955,7 @@ cAudioManager::ProcessMissionAudio()
|
|||
if (m_sMissionAudio.m_bPredefinedProperties) {
|
||||
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
|
||||
} else {
|
||||
distSquared = GetDistanceSquared(&m_sMissionAudio.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
|
||||
if (distSquared >= 2500.f) {
|
||||
emittingVol = 0;
|
||||
pan = 63;
|
||||
|
@ -6058,14 +6058,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
|
||||
male.m_pPed = nil;
|
||||
male.m_bDistanceCalculated = false;
|
||||
male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
|
||||
return;
|
||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
||||
female.m_pPed = nil;
|
||||
female.m_bDistanceCalculated = false;
|
||||
female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
|
||||
return;
|
||||
case SCRIPT_SOUND_GATE_START_CLUNK:
|
||||
|
@ -6227,7 +6227,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
@ -6272,7 +6272,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
return;
|
||||
}
|
||||
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
@ -6302,7 +6302,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
|
|||
|
||||
// params.m_bDistanceCalculated = false;
|
||||
params.m_pPed = (CPed *)ped;
|
||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (ped->GetModelIndex() == MI_FATMALE02)
|
||||
ProcessPedHeadphones(¶ms);
|
||||
ProcessPedOneShots(¶ms);
|
||||
|
@ -7540,7 +7540,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
|||
default:
|
||||
return;
|
||||
}
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
if (m_FrameCounter & 1)
|
||||
|
@ -7627,7 +7627,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||
default:
|
||||
return;
|
||||
}
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
||||
|
@ -7704,7 +7704,7 @@ cAudioManager::ProcessProjectiles()
|
|||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
@ -7844,7 +7844,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|||
default:
|
||||
return;
|
||||
}
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
@ -7917,7 +7917,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||
default:
|
||||
return;
|
||||
}
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
@ -8062,7 +8062,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
|
|||
m_sQueueSample.m_vecPos = veh->GetPosition();
|
||||
|
||||
params.m_bDistanceCalculated = false;
|
||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
params.m_pVehicle = veh;
|
||||
params.m_pTransmission = nil;
|
||||
params.m_nIndex = 0;
|
||||
|
@ -9072,7 +9072,7 @@ void cAudioManager::ProcessWaterCannon(int32)
|
|||
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
|
||||
if (CWaterCannons::aCannons[i].m_nId) {
|
||||
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SOUND_INTENSITY) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
@ -9218,7 +9218,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
|||
default:
|
||||
return;
|
||||
}
|
||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
|
|
|
@ -317,7 +317,7 @@ public:
|
|||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||
float GetCollisionOneShotRatio(int32 a, float b) const;
|
||||
float GetCollisionRatio(float a, float b, float c, float d) const;
|
||||
float GetDistanceSquared(CVector *v) const;
|
||||
float GetDistanceSquared(const CVector &v) const;
|
||||
int32 GetJumboTaxiFreq() const;
|
||||
bool GetMissionAudioLoadingStatus() const;
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||
|
@ -438,15 +438,15 @@ public:
|
|||
void SetEffectsFadeVolume(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetEntityStatus(int32 id, uint8 status);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||
void SetMonoMode(uint8); // todo (mobile)
|
||||
void SetMusicFadeVolume(uint8 volume) const;
|
||||
void SetMusicMasterVolume(uint8 volume) const;
|
||||
void SetSpeakerConfig(int32 conf) const;
|
||||
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
|
||||
void SetUpOneShotCollisionSound(cAudioCollision *col);
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||
bool SetupCrimeReport();
|
||||
bool SetupJumboEngineSound(uint8 vol, int32 freq);
|
||||
bool SetupJumboFlySound(uint8 emittingVol);
|
||||
|
@ -468,6 +468,8 @@ public:
|
|||
// only used in pc
|
||||
void AdjustSamplesVolume();
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
||||
|
||||
void DebugShit();
|
||||
};
|
||||
|
||||
//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
||||
|
|
|
@ -317,8 +317,8 @@ int32
|
|||
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
{
|
||||
int32 numSpheres = CCollision::ProcessColModels(
|
||||
GetMatrix(), *CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(),
|
||||
ent->GetMatrix(), *CModelInfo::GetModelInfo(ent->GetModelIndex())->GetColModel(),
|
||||
GetMatrix(), *GetColModel(),
|
||||
ent->GetMatrix(), *ent->GetColModel(),
|
||||
colpoints,
|
||||
nil, nil); // No Lines allowed!
|
||||
if(numSpheres > 0){
|
||||
|
|
Loading…
Reference in a new issue