mirror of
https://github.com/GTAmodding/re3.git
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Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
7ddfc40675
7 changed files with 50 additions and 36 deletions
2
librw
2
librw
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@ -1 +1 @@
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Subproject commit 5ffbde3890d1f959490c3ce16721c2a263415d8d
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Subproject commit d8d13d44293a58b58d51c3a8e91e3ea76c6d6feb
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@ -10,12 +10,12 @@ CAnimBlendClumpData *gpAnimBlendClump;
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// PS2 names without "NonSkinned"
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// PS2 names without "NonSkinned"
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void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
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void
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void
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@ -31,9 +31,9 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
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gpAnimBlendClump->velocity){
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gpAnimBlendClump->velocity){
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
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FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(frame, arg);
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FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
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else
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else
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FrameUpdateCallBackNonSkinnedWithVelocityExtraction(frame, arg);
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FrameUpdateCallBackWithVelocityExtractionNonSkinned(frame, arg);
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return;
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return;
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}
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}
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@ -70,7 +70,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
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}
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}
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void
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void
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FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg)
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{
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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@ -150,7 +150,7 @@ FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, v
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// original code uses do loops?
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// original code uses do loops?
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void
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void
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FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg)
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{
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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@ -227,9 +227,9 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
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gpAnimBlendClump->velocity){
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gpAnimBlendClump->velocity){
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
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FrameUpdateCallBackSkinnedWith3dVelocityExtraction(frame, arg);
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FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
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else
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else
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FrameUpdateCallBackSkinnedWithVelocityExtraction(frame, arg);
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FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
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return;
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return;
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}
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}
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@ -267,7 +267,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
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}
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}
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void
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void
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FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg)
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{
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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@ -347,7 +347,7 @@ FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void
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}
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}
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void
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void
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FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg)
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{
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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@ -322,8 +322,12 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
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DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
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DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
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DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
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DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
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#ifdef LIBRW
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DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil);
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DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
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#endif
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DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
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#ifdef MENU_MAP
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#ifdef MENU_MAP
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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#endif
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@ -333,27 +337,27 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
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DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
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DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil);
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DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil);
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DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
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DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
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DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
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DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
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DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
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DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
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DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)&CHeli::ScriptHeliOn, nil);
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DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
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DebugMenuAddVarBool8("Debug", "Show Ped Paths", (int8*)&gbShowPedPaths, nil);
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DebugMenuAddVarBool8("Debug", "Show Ped Paths", &gbShowPedPaths, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Paths", (int8*)&gbShowCarPaths, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Paths", &gbShowCarPaths, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Path Links", (int8*)&gbShowCarPathsLinks, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Path Links", &gbShowCarPathsLinks, nil);
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DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Lines", &gbShowCollisionLines, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Polys", &gbShowCollisionPolys, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Buildings", &gbDontRenderBuildings, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Peds", &gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Vehicles", &gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", &gbDontRenderObjects, nil);
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#ifdef TOGGLEABLE_BETA_FEATURES
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#ifdef TOGGLEABLE_BETA_FEATURES
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
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DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", (int8*)&CPed::bMakePedsRunToPhonesToReportCrimes, nil);
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DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);
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#endif
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#endif
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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@ -361,11 +365,11 @@ DebugMenuPopulate(void)
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extern bool PrintDebugCode;
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extern bool PrintDebugCode;
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extern int16 DebugCamMode;
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extern int16 DebugCamMode;
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DebugMenuAddVarBool8("Cam", "Use mouse Cam", (int8*)&CCamera::m_bUseMouse3rdPerson, nil);
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DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
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#ifdef FREE_CAM
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#ifdef FREE_CAM
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DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&CCamera::bFreeCam, nil);
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DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil);
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#endif
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#endif
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DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
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DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
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DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
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DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
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DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
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DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
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DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
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DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
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@ -80,3 +80,7 @@ inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name,
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DebugMenuEntrySetWrap(e, true);
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DebugMenuEntrySetWrap(e, true);
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return e;
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return e;
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}
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}
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inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name, bool *ptr, TriggerFunc triggerFunc)
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{
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return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc);
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}
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@ -9,6 +9,8 @@
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RtCharset *debugCharset;
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RtCharset *debugCharset;
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#endif
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#endif
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bool gPS2alphaTest = 1;
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static bool charsetOpen;
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static bool charsetOpen;
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void OpenCharsetSafe()
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void OpenCharsetSafe()
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{
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{
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@ -101,6 +103,8 @@ DefinedState(void)
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#ifdef LIBRW
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#ifdef LIBRW
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rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
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rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
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rw::SetRenderState(rw::ALPHATESTREF, 3);
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rw::SetRenderState(rw::ALPHATESTREF, 3);
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rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest);
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#else
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#else
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// D3D stuff
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// D3D stuff
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RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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@ -1,5 +1,7 @@
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#pragma once
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#pragma once
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extern bool gPS2alphaTest;
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void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
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void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
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void RwFreeAlign(void *mem);
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void RwFreeAlign(void *mem);
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@ -600,8 +600,8 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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rotOffset.Normalise();
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rotOffset.Normalise();
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target = *fireSource;
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target = *fireSource;
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target.x = rotOffset.x * info->m_fRange;
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target.x += rotOffset.x * info->m_fRange;
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target.y = rotOffset.y * info->m_fRange;
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target.y += rotOffset.y * info->m_fRange;
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if ( shooter->IsPed() )
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if ( shooter->IsPed() )
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DoDoomAiming(shooter, fireSource, &target);
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DoDoomAiming(shooter, fireSource, &target);
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