mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-15 01:04:08 +00:00
CCarCtrl::GenerateOneRandomCar
This commit is contained in:
parent
f902136b6a
commit
7e753c2596
19 changed files with 275 additions and 41 deletions
|
@ -20,6 +20,7 @@
|
|||
#include "Ped.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Population.h"
|
||||
#include "Wanted.h"
|
||||
#include "Pools.h"
|
||||
#include "Renderer.h"
|
||||
|
@ -69,6 +70,10 @@
|
|||
#define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f
|
||||
#define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f
|
||||
|
||||
#define PROBABILITY_OF_DEAD_PED_ACCIDENT 0.005f
|
||||
#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED 6.0f
|
||||
#define PROBABILITY_OF_PASSENGER_IN_VEHICLE 0.125f
|
||||
|
||||
int CCarCtrl::NumLawEnforcerCars;
|
||||
int CCarCtrl::NumAmbulancesOnDuty;
|
||||
int CCarCtrl::NumFiretrucksOnDuty;
|
||||
|
@ -83,6 +88,8 @@ int32 CCarCtrl::MaxNumberOfCarsInUse = 12;
|
|||
uint32 CCarCtrl::LastTimeLawEnforcerCreated;
|
||||
uint32 CCarCtrl::LastTimeFireTruckCreated;
|
||||
uint32 CCarCtrl::LastTimeAmbulanceCreated;
|
||||
int32 CCarCtrl::MiamiViceCycle;
|
||||
uint32 CCarCtrl::LastTimeMiamiViceGenerated;
|
||||
int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
|
||||
int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
|
||||
int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
|
||||
|
@ -292,8 +299,17 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
return;
|
||||
}
|
||||
else {
|
||||
return;
|
||||
// TODO: normal boats
|
||||
int i;
|
||||
carModel = -1;
|
||||
for (i = 10; i > 0 && (carModel == -1 || CStreaming::HasModelLoaded(carModel)); i--) {
|
||||
carModel = ChooseBoatModel(ChooseBoatRating(&zone));
|
||||
}
|
||||
if (i == 0)
|
||||
return;
|
||||
}
|
||||
if (pCurNode->bOnlySmallBoats || pNextNode->bOnlySmallBoats) {
|
||||
if (BoatWithTallMast(carModel))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -320,8 +336,8 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
CVehicle* pVehicle;
|
||||
if (CModelInfo::IsBoatModel(carModel))
|
||||
pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
|
||||
//else if (CModelInfo::IsBikeModel(carModel))
|
||||
// pVehicle = new CBike(carModel, RANDOM_VEHICLE);
|
||||
else if (CModelInfo::IsBikeModel(carModel))
|
||||
return; // TODO(MIAMI): spawn bikes
|
||||
else
|
||||
pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
|
||||
pVehicle->AutoPilot.m_nPrevRouteNode = 0;
|
||||
|
@ -344,15 +360,15 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
if (carModel == MI_FBICAR){
|
||||
pVehicle->m_currentColour1 = 0;
|
||||
pVehicle->m_currentColour2 = 0;
|
||||
/* FBI cars are gray in carcols, but we want them black if they going after player. */
|
||||
}
|
||||
// TODO(MIAMI): check the flag
|
||||
pVehicle->bCreatedAsPoliceVehicle = true;
|
||||
break;
|
||||
case COPS_BOAT:
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(4.0f, 16.0f);
|
||||
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
|
||||
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceBoatMissionForWantedLevel();
|
||||
pVehicle->bCreatedAsPoliceVehicle = true;
|
||||
break;
|
||||
default:
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14);
|
||||
|
@ -445,6 +461,8 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
|
||||
/* Second fix: adding 0.5f is a mistake. It should be between 0 and 1. It was fixed in SA.*/
|
||||
/* It is also correct in CAutoPilot::ModifySpeed. */
|
||||
|
||||
/* It seems like design decisions in VC were made based on this 0.5f addition. Can't remove it anymore. */
|
||||
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
|
||||
(uint32)((0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
|
||||
#else
|
||||
|
@ -520,15 +538,21 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
}else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
|
||||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f){
|
||||
delete pVehicle;
|
||||
return;
|
||||
}else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera ){
|
||||
delete pVehicle;
|
||||
return;
|
||||
}else{
|
||||
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
|
||||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f) {
|
||||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
|
||||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
if (pVehicle->GetModelIndex() == MI_MARQUIS) { // so marquis can only spawn if player doesn't see it?
|
||||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// TODO(MIAMI): if MARQUIS then delete
|
||||
CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
|
||||
float radiusToTest = pVehicleModel->GetColModel()->boundingSphere.radius;
|
||||
if (testForCollision){
|
||||
|
@ -552,17 +576,93 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
CWorld::Add(pVehicle);
|
||||
if (carClass == COPS || carClass == COPS_BOAT)
|
||||
CCarAI::AddPoliceCarOccupants(pVehicle);
|
||||
else
|
||||
pVehicle->SetUpDriver(); //TODO(MIAMI): FIX!
|
||||
if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */ /* TODO(MIAMI): FIX!*/
|
||||
else {
|
||||
pVehicle->SetUpDriver();
|
||||
int32 passengers = 0;
|
||||
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++)
|
||||
passengers += (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < PROBABILITY_OF_PASSENGER_IN_VEHICLE) ? 1 : 0;
|
||||
if (CModelInfo::IsCarModel(carModel) && (CModelInfo::GetModelInfo(carModel)->GetAnimFileIndex() == CAnimManager::GetAnimationBlockIndex("van") && passengers >= 1))
|
||||
passengers = 1;
|
||||
for (int i = 0; i < passengers; i++) {
|
||||
CPed* pPassenger = pVehicle->SetupPassenger(i);
|
||||
if (pPassenger) {
|
||||
++CPopulation::ms_nTotalCarPassengerPeds;
|
||||
pPassenger->bCarPassenger = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
int nMadDrivers;
|
||||
switch (pVehicle->GetVehicleAppearance()) {
|
||||
case VEHICLE_BIKE:
|
||||
nMadDrivers = 30;
|
||||
break;
|
||||
case VEHICLE_BOAT:
|
||||
nMadDrivers = 40;
|
||||
break;
|
||||
default:
|
||||
nMadDrivers = 6;
|
||||
break;
|
||||
}
|
||||
if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers /* TODO(MIAMI): || mad drivers cheat */) {
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed += 10;
|
||||
}
|
||||
if (carClass == COPS)
|
||||
LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
|
||||
/* TODO(MIAMI): CADDY, VICECHEE, dead ped code*/
|
||||
return;
|
||||
if (pVehicle->GetModelIndex() == MI_CADDY) {
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
}
|
||||
if (carClass == COPS && pVehicle->GetModelIndex() == MI_VICECHEE) {
|
||||
CVehicleModelInfo* pVehicleModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_VICECHEE);
|
||||
switch (MiamiViceCycle) {
|
||||
case 0:
|
||||
pVehicleModel->SetVehicleColour(53, 77);
|
||||
break;
|
||||
case 1:
|
||||
pVehicleModel->SetVehicleColour(15, 77);
|
||||
break;
|
||||
case 2:
|
||||
pVehicleModel->SetVehicleColour(41, 77);
|
||||
break;
|
||||
case 3:
|
||||
pVehicleModel->SetVehicleColour(61, 77);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= (1 - PROBABILITY_OF_DEAD_PED_ACCIDENT)) {
|
||||
if (CModelInfo::IsCarModel(pVehicle->GetModelIndex()) && !pVehicle->bIsLawEnforcer) {
|
||||
if (CPopulation::AddDeadPedInFrontOfCar(pVehicle->GetPosition() + pVehicle->GetForward() * DISTANCE_BETWEEN_CAR_AND_DEAD_PED, pVehicle)) {
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < pVehicle->m_nNumPassengers; i++) {
|
||||
if (pVehicle->pPassengers[i]) {
|
||||
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
|
||||
pVehicle->pPassengers[i]->m_nLastPedState = PED_WANDER_PATH;
|
||||
pVehicle->pPassengers[i]->m_vehicleInAccident = pVehicle;
|
||||
pVehicle->pPassengers[i]->bDeadPedInFrontOfCar = true;
|
||||
pVehicle->RegisterReference((CEntity**)&pVehicle->pPassengers[i]->m_vehicleInAccident);
|
||||
}
|
||||
}
|
||||
if (pVehicle->pDriver) {
|
||||
pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
|
||||
pVehicle->pDriver->m_nLastPedState = PED_WANDER_PATH;
|
||||
pVehicle->pDriver->m_vehicleInAccident = pVehicle;
|
||||
pVehicle->pDriver->bDeadPedInFrontOfCar = true;
|
||||
pVehicle->RegisterReference((CEntity**)&pVehicle->pDriver->m_vehicleInAccident);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CCarCtrl::BoatWithTallMast(int32 mi)
|
||||
{
|
||||
return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
|
||||
}
|
||||
|
||||
int32
|
||||
|
@ -680,6 +780,31 @@ CCarCtrl::ChooseCarModelToLoad(int rating)
|
|||
int32
|
||||
CCarCtrl::ChoosePoliceCarModel(void)
|
||||
{
|
||||
if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired() &&
|
||||
CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 &&
|
||||
CStreaming::HasModelLoaded(MI_VICECHEE)) {
|
||||
// TODO(MIAMI): setup correct models!
|
||||
switch (MiamiViceCycle) {
|
||||
case 0:
|
||||
if (CStreaming::HasModelLoaded(MI_COP) && CStreaming::HasModelLoaded(MI_COP))
|
||||
return MI_VICECHEE;
|
||||
break;
|
||||
case 1:
|
||||
if (CStreaming::HasModelLoaded(MI_COP) && CStreaming::HasModelLoaded(MI_COP))
|
||||
return MI_VICECHEE;
|
||||
break;
|
||||
case 2:
|
||||
if (CStreaming::HasModelLoaded(MI_COP) && CStreaming::HasModelLoaded(MI_COP))
|
||||
return MI_VICECHEE;
|
||||
break;
|
||||
case 3:
|
||||
if (CStreaming::HasModelLoaded(MI_COP) && CStreaming::HasModelLoaded(MI_COP))
|
||||
return MI_VICECHEE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->AreSwatRequired() &&
|
||||
CStreaming::HasModelLoaded(MI_ENFORCER) &&
|
||||
CStreaming::HasModelLoaded(MI_POLICE))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue