Add bike leftovers

This commit is contained in:
Sergeanur 2020-12-28 13:44:20 +02:00
parent dc96a49dfd
commit 7eb96d5373
3 changed files with 20 additions and 4 deletions

View file

@ -16,6 +16,7 @@
#include "DMAudio.h"
#include "Automobile.h"
#include "Physical.h"
#include "Bike.h"
CPhysical::CPhysical(void)
{
@ -1917,7 +1918,11 @@ CPhysical::ProcessCollision(void)
car->m_aSuspensionSpringRatio[2] = 1.0f;
car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused");
CBike* bike = (CBike*)this;
bike->m_aSuspensionSpringRatio[0] = 1.0f;
bike->m_aSuspensionSpringRatio[1] = 1.0f;
bike->m_aSuspensionSpringRatio[2] = 1.0f;
bike->m_aSuspensionSpringRatio[3] = 1.0f;
}
}
}

View file

@ -22,6 +22,7 @@
#include "DummyObject.h"
#include "Script.h"
#include "Shadows.h"
#include "Bike.h"
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car)
newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
}
/*
// Miami leftover
if (car->m_vehType == VEHICLE_TYPE_BIKE) {
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
} else */
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f);
} else
// FIX: Make peds comfortable while driving car/boat
#ifdef FIX_BUGS

View file

@ -13,3 +13,13 @@ enum eBikeNodes {
BIKE_HANDLEBARS,
BIKE_NUM_NODES
};
class CBike : public CVehicle
{
public:
RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; // assuming
uint8 unk1[96];
AnimationId m_bikeSitAnimation;
uint8 unk2[180];
float m_aSuspensionSpringRatio[4];
};