mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-13 15:44:09 +00:00
commit
800d706935
14 changed files with 36 additions and 32 deletions
|
@ -1449,7 +1449,8 @@ CStreaming::StreamVehiclesAndPeds(void)
|
|||
timeBeforeNextLoad--;
|
||||
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
|
||||
CZoneInfo zone;
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &zone);
|
||||
CVector coors = FindPlayerCoors();
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&coors, &zone);
|
||||
int32 maxReq = -1;
|
||||
int32 mostRequestedRating = 0;
|
||||
for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
|
||||
|
|
|
@ -725,17 +725,17 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
|||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child);
|
||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent);
|
||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next);
|
||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
|
||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
|
||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child);
|
||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent);
|
||||
InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next);
|
||||
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
|
||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
|
||||
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue