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https://github.com/GTAmodding/re3.git
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Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioManager.h
This commit is contained in:
commit
8045bec6a5
3 changed files with 18 additions and 24 deletions
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@ -166,7 +166,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED;
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m_sMissionAudio.field_22[0] = 0;
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m_sMissionAudio.m_bIsPlaying[0] = false;
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m_sMissionAudio.m_bIsPlayed[0] = false;
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m_sMissionAudio.m_bPredefinedProperties[0] = true;
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m_sMissionAudio.m_nMissionAudioCounter[0] = 0;
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@ -175,7 +175,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED;
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m_sMissionAudio.field_22[1] = 0;
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m_sMissionAudio.m_bIsPlaying[1] = false;
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m_sMissionAudio.m_bIsPlayed[1] = false;
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m_sMissionAudio.m_bPredefinedProperties[1] = true;
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m_sMissionAudio.m_nMissionAudioCounter[1] = 0;
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@ -1077,15 +1077,15 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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}
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break;
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case 'F':
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if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
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if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
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if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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break;
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case 'R':
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if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
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if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
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if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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break;
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}
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@ -1366,12 +1366,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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lostTraction = true;
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break;
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case 'F':
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if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
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(automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
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(automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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break;
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case 'R':
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if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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break;
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}
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@ -2550,10 +2550,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
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AddSampleToRequestedQueue();
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}
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if (FindPlayerVehicle() == params->m_pVehicle) {
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if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
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padAccelerate = Pads[0].GetBrake();
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else
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padAccelerate = Pads[0].GetAccelerate();
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padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
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padRelativeAccerate = padAccelerate / 255;
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emittingVol = (100.f * padRelativeAccerate) + 15;
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m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
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@ -2592,10 +2589,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
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m_sQueueSample.m_bRequireReflection = false;
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} else {
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if (FindPlayerVehicle() == params->m_pVehicle) {
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if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
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padAccelerate = Pads[0].GetBrake();
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else
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padAccelerate = Pads[0].GetAccelerate();
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padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
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if (padAccelerate <= 20) {
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emittingVol = 45 - 45 * padAccelerate / 40;
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m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
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@ -5645,7 +5639,7 @@ cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name)
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m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx;
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m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
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m_sMissionAudio.field_22[slot] = 0;
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m_sMissionAudio.m_bIsPlaying[slot] = false;
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m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
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m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4;
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m_sMissionAudio.m_bIsPlayed[slot] = false;
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@ -5726,7 +5720,7 @@ cAudioManager::ClearMissionAudio(uint8 slot)
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m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
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m_sMissionAudio.field_22[slot] = 0;
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m_sMissionAudio.m_bIsPlaying[slot] = false;
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m_sMissionAudio.m_bIsPlayed[slot] = false;
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m_sMissionAudio.m_bPredefinedProperties[slot] = true;
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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@ -5828,7 +5822,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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}
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}
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} else if (m_sMissionAudio.field_22[slot]) {
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} else if (m_sMissionAudio.m_bIsPlaying[slot]) {
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if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) {
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if (m_nUserPause)
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SampleManager.PauseStream(1, slot + 1);
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@ -5870,7 +5864,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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break;
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nCheckPlayingDelay[slot] = 0;
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}
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m_sMissionAudio.field_22[slot] = 1;
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m_sMissionAudio.m_bIsPlaying[slot] = true;
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}
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break;
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default:
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@ -437,7 +437,7 @@ cAudioManager::ServiceSoundEffects()
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}
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ClearActiveSamples();
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}
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m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
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m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
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ProcessReverb();
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ProcessSpecial();
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ClearRequestedQueue();
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@ -687,7 +687,7 @@ cAudioManager::AddReleasingSounds()
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{
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bool toProcess[44]; // why not 27?
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int8 queue = m_nActiveSampleQueue == 0;
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int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
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tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
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@ -108,7 +108,7 @@ public:
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int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
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uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
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uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
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uint8 field_22[MISSION_AUDIO_SLOTS]; // todo find a name
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bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
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int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
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bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
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bool m_bIsMobile[MISSION_AUDIO_SLOTS];
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