fixed stupid bug

This commit is contained in:
Nikolay Korolev 2019-10-09 01:00:51 +03:00
parent 9e5a5f2ab6
commit 80a74d2e77

View file

@ -629,7 +629,7 @@ CCarCtrl::ChoosePoliceCarModel(void)
if (FindPlayerPed()->m_pWanted->AreArmyRequired() &&
CStreaming::HasModelLoaded(MI_RHINO) &&
CStreaming::HasModelLoaded(MI_BARRACKS) &&
CStreaming::HasModelLoaded(MI_RHINO))
CStreaming::HasModelLoaded(MI_ARMY))
return CGeneral::GetRandomTrueFalse() ? MI_BARRACKS : MI_RHINO;
return MI_POLICE;
}
@ -1516,7 +1516,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) {
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
(!pNextPathNode->bBetweenLevels || pNextPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
(!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
!goingAgainstOneWayRoad)
break;
}
@ -1536,7 +1536,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
if (!goingAgainstOneWayRoad) {
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
(!pNextPathNode->bBetweenLevels || pNextPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
(!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
/* Nice way to exit loop but this will fail because this is used for indexing! */
nextLink = 1000;
}
@ -1559,7 +1559,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink];
uint8 lanesOnNextNode;
int8 lanesOnNextNode;
if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode){
pVehicle->AutoPilot.m_nNextDirection = 1;
lanesOnNextNode = pNextLink->numLeftLanes;
@ -1729,7 +1729,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
pVehicle->AutoPilot.m_nCurrentDirection = pVehicle->AutoPilot.m_nNextDirection;
pVehicle->AutoPilot.m_nCurrentLane = pVehicle->AutoPilot.m_nNextLane;
pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
uint8 lanesOnNextNode;
int8 lanesOnNextNode;
if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
pVehicle->AutoPilot.m_nNextDirection = 1;
lanesOnNextNode = pNextLink->numLeftLanes;
@ -1818,7 +1818,7 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
;
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink]];
pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
uint8 lanesOnNextNode;
int8 lanesOnNextNode;
if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
pVehicle->AutoPilot.m_nNextDirection = 1;
lanesOnNextNode = pNextLink->numLeftLanes;
@ -2103,10 +2103,8 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
case MISSION_GOTOCOORDS_ACCURATE:
case MISSION_RAMCAR_FARAWAY:
case MISSION_BLOCKCAR_FARAWAY:
{
SteerAICarWithPhysicsFollowPath(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
return;
}
case MISSION_RAMPLAYER_CLOSE:
{
CVector2D targetPos = FindPlayerCoors();
@ -2565,7 +2563,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
int nextLink;
CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
for (nextLink = 0; nextLink < 12; nextLink++)
if (ThePaths.m_connections[nextLink + pCurNode->firstLink] != pVehicle->AutoPilot.m_nNextRouteNode)
if (ThePaths.m_connections[nextLink + pCurNode->firstLink] == pVehicle->AutoPilot.m_nNextRouteNode)
break;
pVehicle->AutoPilot.m_nNextPathNodeInfo = ThePaths.m_carPathConnections[nextLink + pCurNode->firstLink];
pVehicle->AutoPilot.m_nNextDirection = (pVehicle->AutoPilot.m_nCurrentRouteNode >= pVehicle->AutoPilot.m_nNextRouteNode) ? 1 : -1;