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fix use of LoadFile
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parent
f77c8990ce
commit
80d15d142d
2 changed files with 6 additions and 6 deletions
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@ -140,7 +140,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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void
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CreateVehiclePipe(void)
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{
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if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
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if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
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else{
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char *fp = (char*)work_buff;
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@ -255,7 +255,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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void
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CreateWorldPipe(void)
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{
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if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
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if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
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else
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ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
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@ -501,7 +501,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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void
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CreateRimLightPipes(void)
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{
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if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
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if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
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else{
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char *fp = (char*)work_buff;
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@ -148,7 +148,7 @@ CreateVehiclePipe(void)
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using namespace rw;
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using namespace rw::gl3;
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if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
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if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
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else{
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char *fp = (char*)work_buff;
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@ -265,7 +265,7 @@ CreateWorldPipe(void)
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using namespace rw;
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using namespace rw::gl3;
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if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
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if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
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else
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ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
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@ -534,7 +534,7 @@ CreateRimLightPipes(void)
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{
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using namespace rw::gl3;
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if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0)
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if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
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printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
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else{
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char *fp = (char*)work_buff;
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