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Peds, mainly audio
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commit
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3 changed files with 359 additions and 27 deletions
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@ -10,9 +10,35 @@
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#include "AnimBlendAssociation.h"
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#include "WeaponInfo.h"
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#include "Fire.h"
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#include "DMAudio.h"
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struct CPathNode;
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struct CPedAudioData
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{
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int m_nFixedDelayTime;
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int m_nOverrideFixedDelayTime;
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int m_nOverrideMaxRandomDelayTime;
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int m_nMaxRandomDelayTime;
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};
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// For hit sounds in fight
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enum {
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S33 = SOUND_FIGHT_PUNCH_33,
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S34 = SOUND_FIGHT_KICK_34,
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S35 = SOUND_FIGHT_HEADBUTT_35,
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S36 = SOUND_FIGHT_PUNCH_36,
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S37 = SOUND_FIGHT_PUNCH_37,
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S38 = SOUND_FIGHT_CLOSE_PUNCH_38,
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S39 = SOUND_FIGHT_PUNCH_39,
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S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 ,
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S41 = SOUND_FIGHT_PUNCH_41,
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S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
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S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
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S44 = SOUND_FIGHT_KICK_44,
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NO_SND = SOUND_TOTAL_PED_SOUNDS
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};
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struct FightMove
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{
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AnimationId animId;
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@ -29,6 +55,7 @@ static_assert(sizeof(FightMove) == 0x18, "FightMove: error");
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enum PedFightMoves
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{
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FIGHTMOVE_NULL,
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// Attacker
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FIGHTMOVE_STDPUNCH,
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FIGHTMOVE_IDLE,
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FIGHTMOVE_SHUFFLE_F,
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@ -41,6 +68,7 @@ enum PedFightMoves
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FIGHTMOVE_ROUNDHOUSE,
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FIGHTMOVE_BODYBLOW,
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FIGHTMOVE_GROUNDKICK,
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// Opponent
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FIGHTMOVE_HITFRONT,
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FIGHTMOVE_HITBACK,
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FIGHTMOVE_HITRIGHT,
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@ -260,7 +288,7 @@ public:
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uint8 m_ped_flagD4 : 1;
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uint8 m_ped_flagD8 : 1;
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uint8 bIsPedDieAnimPlaying : 1;
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uint8 m_ped_flagD20 : 1;
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uint8 bIsFleeing : 1;
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uint8 m_ped_flagD40 : 1; // reset when objective changes
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uint8 bScriptObjectiveCompleted : 1;
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@ -431,11 +459,11 @@ public:
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uint16 m_numNearPeds;
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int8 m_lastWepDam;
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uint8 pad_51F;
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uint8 field_520;
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uint8 m_currentSoundStart;
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uint8 pad_521[3];
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uint32 m_talkTimer;
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uint16 m_talkTypeLast;
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uint16 m_talkType;
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uint16 m_lastQueuedSound;
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uint16 m_queuedSound;
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CVector m_vecSeekPosEx;
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float m_seekExAngle;
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@ -556,6 +584,8 @@ public:
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void StartFightDefend(uint8, uint8, uint8);
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void PlayHitSound(CPed*);
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void SetFall(int, AnimationId, uint8);
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void SetFlee(CEntity*, int);
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void SetFlee(CVector2D&, int);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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@ -633,6 +663,7 @@ public:
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static CColPoint &ms_tempColPoint;
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static uint16 &unknownFightThing; // TODO
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static FightMove (&ms_fightMoves)[24];
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static CPedAudioData (&PedAudioData)[38];
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};
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void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
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