mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 13:49:03 +00:00
Peds, mainly audio
This commit is contained in:
parent
17de819ef8
commit
8102ace7b6
3 changed files with 359 additions and 27 deletions
|
@ -35,18 +35,18 @@ enum eSound : int16
|
|||
SOUND_STEP_END = 30,
|
||||
SOUND_FALL_LAND = 31,
|
||||
SOUND_FALL_COLLAPSE = 32,
|
||||
SOUND_21 = 33,
|
||||
SOUND_22 = 34,
|
||||
SOUND_23 = 35,
|
||||
SOUND_24 = 36,
|
||||
SOUND_25 = 37,
|
||||
SOUND_26 = 38,
|
||||
SOUND_WEAPON_PUNCH_ATTACK = 39,
|
||||
SOUND_28 = 40,
|
||||
SOUND_29 = 41,
|
||||
SOUND_2A = 42,
|
||||
SOUND_2B = 43,
|
||||
SOUND_2C = 44,
|
||||
SOUND_FIGHT_PUNCH_33 = 33,
|
||||
SOUND_FIGHT_KICK_34 = 34,
|
||||
SOUND_FIGHT_HEADBUTT_35 = 35,
|
||||
SOUND_FIGHT_PUNCH_36 = 36,
|
||||
SOUND_FIGHT_PUNCH_37 = 37,
|
||||
SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
|
||||
SOUND_FIGHT_PUNCH_39 = 39,
|
||||
SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
|
||||
SOUND_FIGHT_PUNCH_41 = 41,
|
||||
SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
|
||||
SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
|
||||
SOUND_FIGHT_KICK_44 = 44,
|
||||
SOUND_2D = 45,
|
||||
SOUND_WEAPON_BAT_ATTACK = 46,
|
||||
SOUND_WEAPON_SHOT_FIRED = 47,
|
||||
|
|
323
src/peds/Ped.cpp
323
src/peds/Ped.cpp
|
@ -5,7 +5,6 @@
|
|||
#include "Particle.h"
|
||||
#include "Stats.h"
|
||||
#include "World.h"
|
||||
#include "DMAudio.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "Ped.h"
|
||||
#include "PlayerPed.h"
|
||||
|
@ -33,7 +32,6 @@
|
|||
#include "TempColModels.h"
|
||||
|
||||
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
||||
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
|
||||
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
|
||||
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
||||
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
|
||||
|
@ -50,14 +48,16 @@ WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
|
|||
WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
|
||||
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
|
||||
WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); }
|
||||
WRAPPER void CPed::SetWaitState(eWaitState, void*) { EAXJMP(0x4D58D0); }
|
||||
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
|
||||
WRAPPER void CPed::PlayHitSound(CPed*) { EAXJMP(0x4E8E20); }
|
||||
|
||||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||
bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
|
||||
|
||||
CColPoint &CPed::ms_tempColPoint = *(CColPoint*)0x62DB14;
|
||||
|
||||
CPedAudioData (&CPed::PedAudioData)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
|
||||
|
||||
uint16 &CPed::unknownFightThing = *(uint16*)0x95CC58;
|
||||
FightMove (&CPed::ms_fightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
|
||||
|
||||
|
@ -287,10 +287,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
m_fHealth = 100.0f;
|
||||
m_fArmour = 0.0f;
|
||||
m_nPedType = pedType;
|
||||
field_520 = 0;
|
||||
m_currentSoundStart = 0;
|
||||
m_talkTimer = 0;
|
||||
m_talkTypeLast = 167;
|
||||
m_talkType = 167;
|
||||
m_lastQueuedSound = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
m_prevObjective = OBJECTIVE_NONE;
|
||||
CharCreatedBy = RANDOM_CHAR;
|
||||
|
@ -401,7 +401,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
m_ped_flagD4 = false;
|
||||
m_ped_flagD8 = false;
|
||||
bIsPedDieAnimPlaying = false;
|
||||
m_ped_flagD20 = false;
|
||||
bIsFleeing = false;
|
||||
m_ped_flagD40 = false;
|
||||
bScriptObjectiveCompleted = false;
|
||||
|
||||
|
@ -1137,7 +1137,7 @@ CPed::Attack(void)
|
|||
if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
|
||||
} else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
|
||||
}
|
||||
|
||||
weaponAnimAssoc->speed = 0.5f;
|
||||
|
@ -2471,7 +2471,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
||||
case OBJECTIVE_MUG_CHAR:
|
||||
m_pLastPathNode = nil;
|
||||
m_ped_flagD20 = false;
|
||||
bIsFleeing = false;
|
||||
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_pedInObjective = (CPed*)entity;
|
||||
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
||||
|
@ -3659,7 +3659,7 @@ void
|
|||
CPed::ClearFlee(void)
|
||||
{
|
||||
RestorePreviousState();
|
||||
m_ped_flagD20 = false;
|
||||
bIsFleeing = false;
|
||||
m_standardTimer = 0;
|
||||
m_fleeTimer = 0;
|
||||
}
|
||||
|
@ -4748,6 +4748,302 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
|
|||
bIsFell = true;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetFlee(CEntity* fleeFrom, int time)
|
||||
{
|
||||
if (!IsPedInControl() || bKindaStayInSamePlace || !fleeFrom)
|
||||
return;
|
||||
|
||||
SetStoredState();
|
||||
m_nPedState = PED_FLEE_ENTITY;
|
||||
bIsFleeing = true;
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
m_fleeFrom = fleeFrom;
|
||||
m_fleeFrom->RegisterReference((CEntity **) &m_fleeFrom);
|
||||
|
||||
if (time <= 0)
|
||||
m_fleeTimer = 0;
|
||||
else
|
||||
m_fleeTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
|
||||
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||
GetPosition().x, GetPosition().y,
|
||||
fleeFrom->GetPosition().x, fleeFrom->GetPosition().y);
|
||||
|
||||
m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
|
||||
if (m_fRotationCur - PI > m_fRotationDest) {
|
||||
m_fRotationDest += 2 * PI;
|
||||
} else if (PI + m_fRotationCur < m_fRotationDest) {
|
||||
m_fRotationDest -= 2 * PI;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetFlee(CVector2D &from, int time)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace)
|
||||
return;
|
||||
|
||||
if (m_nPedState != PED_FLEE_ENTITY) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_FLEE_POS;
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
m_fleeFromPosX = from.x;
|
||||
m_fleeFromPosY = from.y;
|
||||
}
|
||||
|
||||
bIsFleeing = true;
|
||||
m_pLastPathNode = nil;
|
||||
m_fleeTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
|
||||
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||
GetPosition().x, GetPosition().y,
|
||||
from.x, from.y);
|
||||
|
||||
m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
|
||||
if (m_fRotationCur - PI > m_fRotationDest) {
|
||||
m_fRotationDest += 2 * PI;
|
||||
} else if (PI + m_fRotationCur < m_fRotationDest) {
|
||||
m_fRotationDest -= 2 * PI;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetWaitState(eWaitState state, void *time)
|
||||
{
|
||||
AnimationId waitAnim = NUM_ANIMS;
|
||||
CAnimBlendAssociation *animAssoc;
|
||||
|
||||
if (!IsPedInControl())
|
||||
return;
|
||||
|
||||
if (state != m_nWaitState)
|
||||
FinishedWaitCB(nil, this);
|
||||
|
||||
switch (state) {
|
||||
case WAITSTATE_TRAFFIC_LIGHTS:
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
break;
|
||||
case WAITSTATE_CROSS_ROAD:
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
|
||||
break;
|
||||
case WAITSTATE_CROSS_ROAD_LOOK:
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 8.0f);
|
||||
|
||||
if (time)
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
|
||||
else
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000,5000);
|
||||
|
||||
break;
|
||||
case WAITSTATE_LOOK_PED:
|
||||
case WAITSTATE_LOOK_SHOP:
|
||||
case WAITSTATE_LOOK_ACCIDENT:
|
||||
case WAITSTATE_FACEOFF_GANG:
|
||||
break;
|
||||
case WAITSTATE_DOUBLEBACK:
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
|
||||
break;
|
||||
case WAITSTATE_HITWALL:
|
||||
m_headingRate = 2.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 16.0f);
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
||||
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
|
||||
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
|
||||
ClearObjective();
|
||||
RestorePreviousState();
|
||||
}
|
||||
break;
|
||||
case WAITSTATE_TURN180:
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TURN_180, 3000.0f);
|
||||
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
||||
animAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
|
||||
break;
|
||||
case WAITSTATE_SURPRISE:
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 3000.0f);
|
||||
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
||||
break;
|
||||
case WAITSTATE_STUCK:
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
SetMoveAnim();
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 3000.0f);
|
||||
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
|
||||
ClearObjective();
|
||||
RestorePreviousState();
|
||||
}
|
||||
break;
|
||||
case WAITSTATE_LOOK_ABOUT:
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
SetMoveAnim();
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 3000.0f);
|
||||
break;
|
||||
case WAITSTATE_PLAYANIM_COWER:
|
||||
waitAnim = ANIM_HANDSCOWER;
|
||||
case WAITSTATE_PLAYANIM_HANDSUP:
|
||||
if (waitAnim == NUM_ANIMS)
|
||||
waitAnim = ANIM_HANDSUP;
|
||||
case WAITSTATE_PLAYANIM_HANDSCOWER:
|
||||
if (waitAnim == NUM_ANIMS)
|
||||
waitAnim = ANIM_HANDSCOWER;
|
||||
m_headingRate = 0.0f;
|
||||
if (time)
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
|
||||
else
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 3000.0f);
|
||||
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
|
||||
break;
|
||||
case WAITSTATE_PLAYANIM_DUCK:
|
||||
waitAnim = ANIM_DUCK_DOWN;
|
||||
case WAITSTATE_PLAYANIM_TAXI:
|
||||
if (waitAnim == NUM_ANIMS)
|
||||
waitAnim = ANIM_IDLE_TAXI;
|
||||
case WAITSTATE_PLAYANIM_CHAT:
|
||||
if (waitAnim == NUM_ANIMS)
|
||||
waitAnim = ANIM_IDLE_CHAT;
|
||||
if (time)
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
|
||||
else
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 3000.0f);
|
||||
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
|
||||
break;
|
||||
case WAITSTATE_FINISH_FLEE:
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
SetMoveAnim();
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 3000.0f);
|
||||
break;
|
||||
default:
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
RestoreHeadingRate();
|
||||
return;
|
||||
}
|
||||
m_nWaitState = state;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CPed::PlayHitSound(CPed *hitTo)
|
||||
{
|
||||
// That was very complicated to reverse for me...
|
||||
// First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10).
|
||||
|
||||
uint16 hitSoundsByFightMoves[12][10] = {
|
||||
{S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
|
||||
{NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
|
||||
{NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
|
||||
{S39,S39,S39,S39,S33,S43,S39,S39,S39,S39},
|
||||
{S39,S39,S39,S39,S35,S39,S38,S38,S39,S39},
|
||||
{S39,S39,S39,S39,S33,S39,S41,S36,S39,S39},
|
||||
{S39,S39,S39,S39,S37,S40,S38,S38,S39,S39},
|
||||
{S39,S39,S39,S39,S34,S43,S44,S37,S39,S39},
|
||||
{S39,S39,S39,S39,S34,S43,S44,S37,S39,S39},
|
||||
{S39,S39,S39,S39,S34,S43,S44,S37,S39,S40},
|
||||
{S39,S39,S39,S39,S33,S39,S41,S37,S39,S40},
|
||||
{S39,S39,S39,S39,S39,S39,S39,S39,S33,S33}
|
||||
};
|
||||
|
||||
// This is why first dimension is between FightMove 1 and 12.
|
||||
if (m_lastFightMove == FIGHTMOVE_NULL || m_lastFightMove >= FIGHTMOVE_HITFRONT)
|
||||
return;
|
||||
|
||||
uint16 soundId;
|
||||
|
||||
// And this is why second dimension is between 13 and 22.
|
||||
if (hitTo->m_lastFightMove <= FIGHTMOVE_GROUNDKICK || hitTo->m_lastFightMove >= FIGHTMOVE_IDLE2NORM) {
|
||||
|
||||
if (hitTo->m_nPedState == PED_DEAD || hitTo->UseGroundColModel()) {
|
||||
soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITONFLOOR - FIGHTMOVE_HITFRONT];
|
||||
} else {
|
||||
soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][FIGHTMOVE_HITFRONT - FIGHTMOVE_HITFRONT];
|
||||
}
|
||||
} else {
|
||||
soundId = hitSoundsByFightMoves[m_lastFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_lastFightMove - FIGHTMOVE_HITFRONT];
|
||||
}
|
||||
|
||||
if (soundId != NO_SND)
|
||||
DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Say(uint16 audio)
|
||||
{
|
||||
uint16 audioToPlay = audio;
|
||||
|
||||
if (IsPlayer()) {
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
audioToPlay = SOUND_PED_DAMAGE;
|
||||
break;
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
break;
|
||||
case SOUND_PED_BULLET_HIT:
|
||||
case SOUND_PED_CAR_JACKED:
|
||||
case SOUND_PED_DEFEND:
|
||||
audioToPlay = SOUND_PED_HIT;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
|
||||
return;
|
||||
|
||||
if (TheCamera.m_CameraAverageSpeed > 1.65f) {
|
||||
return;
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
|
||||
if (audio != SOUND_PED_DEATH && audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
case SOUND_PED_BURNING:
|
||||
case SOUND_PED_FLEE_SPRINT:
|
||||
case SOUND_PED_TAXI_WAIT:
|
||||
case SOUND_PED_EVADE:
|
||||
case SOUND_PED_CAR_COLLISION:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (audioToPlay < m_queuedSound) {
|
||||
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|
||||
|| PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ m_currentSoundStart
|
||||
+ (uint32) CGeneral::GetRandomNumberInRange(0, PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
|
||||
m_queuedSound = audioToPlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
|
@ -4884,4 +5180,9 @@ STARTPATCHES
|
|||
InjectHook(0x4E9870, &CPed::LoadFightData, PATCH_JUMP);
|
||||
InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP);
|
||||
InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP);
|
||||
InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP);
|
||||
InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP);
|
||||
InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP);
|
||||
InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP);
|
||||
InjectHook(0x4D1D70, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -10,9 +10,35 @@
|
|||
#include "AnimBlendAssociation.h"
|
||||
#include "WeaponInfo.h"
|
||||
#include "Fire.h"
|
||||
#include "DMAudio.h"
|
||||
|
||||
struct CPathNode;
|
||||
|
||||
struct CPedAudioData
|
||||
{
|
||||
int m_nFixedDelayTime;
|
||||
int m_nOverrideFixedDelayTime;
|
||||
int m_nOverrideMaxRandomDelayTime;
|
||||
int m_nMaxRandomDelayTime;
|
||||
};
|
||||
|
||||
// For hit sounds in fight
|
||||
enum {
|
||||
S33 = SOUND_FIGHT_PUNCH_33,
|
||||
S34 = SOUND_FIGHT_KICK_34,
|
||||
S35 = SOUND_FIGHT_HEADBUTT_35,
|
||||
S36 = SOUND_FIGHT_PUNCH_36,
|
||||
S37 = SOUND_FIGHT_PUNCH_37,
|
||||
S38 = SOUND_FIGHT_CLOSE_PUNCH_38,
|
||||
S39 = SOUND_FIGHT_PUNCH_39,
|
||||
S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 ,
|
||||
S41 = SOUND_FIGHT_PUNCH_41,
|
||||
S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
|
||||
S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
|
||||
S44 = SOUND_FIGHT_KICK_44,
|
||||
NO_SND = SOUND_TOTAL_PED_SOUNDS
|
||||
};
|
||||
|
||||
struct FightMove
|
||||
{
|
||||
AnimationId animId;
|
||||
|
@ -29,6 +55,7 @@ static_assert(sizeof(FightMove) == 0x18, "FightMove: error");
|
|||
enum PedFightMoves
|
||||
{
|
||||
FIGHTMOVE_NULL,
|
||||
// Attacker
|
||||
FIGHTMOVE_STDPUNCH,
|
||||
FIGHTMOVE_IDLE,
|
||||
FIGHTMOVE_SHUFFLE_F,
|
||||
|
@ -41,6 +68,7 @@ enum PedFightMoves
|
|||
FIGHTMOVE_ROUNDHOUSE,
|
||||
FIGHTMOVE_BODYBLOW,
|
||||
FIGHTMOVE_GROUNDKICK,
|
||||
// Opponent
|
||||
FIGHTMOVE_HITFRONT,
|
||||
FIGHTMOVE_HITBACK,
|
||||
FIGHTMOVE_HITRIGHT,
|
||||
|
@ -260,7 +288,7 @@ public:
|
|||
uint8 m_ped_flagD4 : 1;
|
||||
uint8 m_ped_flagD8 : 1;
|
||||
uint8 bIsPedDieAnimPlaying : 1;
|
||||
uint8 m_ped_flagD20 : 1;
|
||||
uint8 bIsFleeing : 1;
|
||||
uint8 m_ped_flagD40 : 1; // reset when objective changes
|
||||
uint8 bScriptObjectiveCompleted : 1;
|
||||
|
||||
|
@ -431,11 +459,11 @@ public:
|
|||
uint16 m_numNearPeds;
|
||||
int8 m_lastWepDam;
|
||||
uint8 pad_51F;
|
||||
uint8 field_520;
|
||||
uint8 m_currentSoundStart;
|
||||
uint8 pad_521[3];
|
||||
uint32 m_talkTimer;
|
||||
uint16 m_talkTypeLast;
|
||||
uint16 m_talkType;
|
||||
uint16 m_lastQueuedSound;
|
||||
uint16 m_queuedSound;
|
||||
CVector m_vecSeekPosEx;
|
||||
float m_seekExAngle;
|
||||
|
||||
|
@ -556,6 +584,8 @@ public:
|
|||
void StartFightDefend(uint8, uint8, uint8);
|
||||
void PlayHitSound(CPed*);
|
||||
void SetFall(int, AnimationId, uint8);
|
||||
void SetFlee(CEntity*, int);
|
||||
void SetFlee(CVector2D&, int);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
|
@ -633,6 +663,7 @@ public:
|
|||
static CColPoint &ms_tempColPoint;
|
||||
static uint16 &unknownFightThing; // TODO
|
||||
static FightMove (&ms_fightMoves)[24];
|
||||
static CPedAudioData (&PedAudioData)[38];
|
||||
};
|
||||
|
||||
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
|
Loading…
Reference in a new issue