mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 04:39:03 +00:00
Fix comments
This commit is contained in:
parent
d0666a8702
commit
81673ab304
2 changed files with 5 additions and 5 deletions
|
@ -512,7 +512,7 @@ cAudioManager::ComputePan(float dist, CVector *vec)
|
|||
return Min(107, PanTable[index] + 63);
|
||||
}
|
||||
|
||||
int32
|
||||
uint32
|
||||
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier)
|
||||
{
|
||||
uint32 newFreq = oldFreq;
|
||||
|
|
|
@ -267,7 +267,7 @@ public:
|
|||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2);
|
||||
int32 ComputePan(float, CVector *);
|
||||
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2
|
||||
int32 RandomDisplacement(uint32 seed);
|
||||
void InterrogateAudioEntities(); // inlined on PS2
|
||||
void AddSampleToRequestedQueue();
|
||||
|
@ -300,14 +300,14 @@ public:
|
|||
void ProcessSpecial();
|
||||
void ProcessEntity(int32 sound);
|
||||
void ProcessPhysical(int32 id);
|
||||
|
||||
// vehicles
|
||||
void ProcessVehicle(CVehicle *vehicle);
|
||||
void ProcessRainOnVehicle(cVehicleParams ¶ms);
|
||||
bool8 ProcessReverseGear(cVehicleParams ¶ms);
|
||||
void ProcessModelCarEngine(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms);
|
||||
bool8 ProcessWetRoadNoise(cVehicleParams ¶ms);
|
||||
|
||||
// vehicles
|
||||
void ProcessVehicleEngine(cVehicleParams ¶ms);
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2
|
||||
void PlayerJustGotInCar();
|
||||
|
@ -317,7 +317,7 @@ public:
|
|||
void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile);
|
||||
bool8 ProcessVehicleSkidding(cVehicleParams ¶ms);
|
||||
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // was in .h on PS2
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2
|
||||
void ProcessVehicleHorn(cVehicleParams ¶ms);
|
||||
bool8 UsesSiren(uint32 model); // inlined on PS2
|
||||
bool8 UsesSirenSwitching(uint32 model); // inlined on PS2
|
||||
|
|
Loading…
Reference in a new issue