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ped attractor: start
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parent
dc444b9ca0
commit
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7 changed files with 813 additions and 14 deletions
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@ -19,6 +19,7 @@ class CObject;
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class CFire;
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struct AnimBlendFrameData;
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class CAnimBlendAssociation;
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class CPedAttractor;
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struct PedAudioData
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{
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@ -154,6 +155,7 @@ enum eWaitState {
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enum eObjective : uint32 {
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OBJECTIVE_NONE,
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OBJECTIVE_IDLE,
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OBJ_2,
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OBJECTIVE_FLEE_TILL_SAFE,
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OBJECTIVE_GUARD_SPOT,
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OBJECTIVE_GUARD_AREA, // not implemented
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@ -165,6 +167,8 @@ enum eObjective : uint32 {
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OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
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OBJECTIVE_GOTO_CHAR_ON_FOOT,
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OBJECTIVE_FOLLOW_PED_IN_FORMATION,
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OBJ_14,
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OBJ_15,
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OBJECTIVE_LEAVE_VEHICLE,
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OBJECTIVE_ENTER_CAR_AS_PASSENGER,
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OBJECTIVE_ENTER_CAR_AS_DRIVER,
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@ -175,8 +179,8 @@ enum eObjective : uint32 {
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OBJECTIVE_GOTO_AREA_ANY_MEANS,
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OBJECTIVE_GOTO_AREA_ON_FOOT,
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OBJECTIVE_RUN_TO_AREA,
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OBJECTIVE_23, // not implemented
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OBJECTIVE_24, // not implemented
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OBJECTIVE_26, // not implemented
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OBJECTIVE_27, // not implemented
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OBJECTIVE_FIGHT_CHAR,
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OBJECTIVE_SET_LEADER,
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OBJECTIVE_FOLLOW_ROUTE,
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@ -185,11 +189,32 @@ enum eObjective : uint32 {
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OBJECTIVE_CATCH_TRAIN,
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OBJECTIVE_BUY_ICE_CREAM,
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OBJECTIVE_STEAL_ANY_CAR,
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OBJ_36,
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OBJECTIVE_MUG_CHAR,
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OBJECTIVE_FLEE_CAR,
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#ifdef VC_PED_PORTS
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OBJECTIVE_LEAVE_CAR_AND_DIE
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#endif
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OBJECTIVE_LEAVE_CAR_AND_DIE,
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OBJECTIVE_USE_SEAT_ATTRACTOR,
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OBJECTIVE_USE_ATM_ATTRACTOR,
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OBJECTIVE_FLEE_CAR, // is it 41?
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OBJ_42,
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OBJECTIVE_USE_STOP_ATTRACTOR,
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OBJECTIVE_USE_PIZZA_ATTRACTOR,
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OBJECTIVE_USE_SHELTER_ATTRACTOR,
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OBJ_46,
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OBJ_47,
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OBJ_48,
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OBJ_49,
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OBJ_50,
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OBJ_51,
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OBJ_52,
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OBJECTIVE_USE_ICECREAM_ATTRACTOR,
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OBJ_53,
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OBJ_54,
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OBJ_55,
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OBJ_56,
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OBJ_57,
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OBJ_58,
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OBJ_59
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};
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enum {
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@ -389,9 +414,10 @@ public:
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uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
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uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
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uint32 bCarPassenger : 1;
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uint32 bMiamiViceCop : 1; //
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uint32 bDeadPedInFrontOfCar : 1;
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uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1
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uint32 bCarPassenger : 1; // 0x155 0x4
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uint32 bMiamiViceCop : 1; // 0x155 0x20
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uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40
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uint8 CharCreatedBy;
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eObjective m_objective;
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@ -457,6 +483,8 @@ public:
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bool bInVehicle;
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float m_distanceToCountSeekDone;
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CPedAttractor* m_attractor;
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int32 m_positionInQueue;
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CVehicle* m_vehicleInAccident;
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bool bRunningToPhone;
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@ -793,6 +821,8 @@ public:
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bool CanPedJumpThis(CEntity*);
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#endif
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void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
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bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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