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Button icons
This commit is contained in:
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5 changed files with 403 additions and 372 deletions
BIN
gamefiles/models/x360btns.txd
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BIN
gamefiles/models/x360btns.txd
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@ -2316,199 +2316,207 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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return num;
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}
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
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{
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{
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#define VFB(b) b,
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#else
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#define VFB(b)
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"LB", // VEHICLE_CHANGE_RADIO_STATION
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"LS", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
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{{ \
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O, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
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L3, /* VEHICLE_HORN */ \
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R3, /* TOGGLE_SUBMISSIONS */ \
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R1, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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R1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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O, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
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L1, /* VEHICLE_HORN */ \
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R3, /* TOGGLE_SUBMISSIONS */ \
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R1, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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R1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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X, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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T, /* PED_SNIPER_ZOOM_IN */ \
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Q, /* PED_SNIPER_ZOOM_OUT */ \
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L1, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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O, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
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R1, /* VEHICLE_HORN */ \
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R3, /* TOGGLE_SUBMISSIONS */ \
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T, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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R1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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R1, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(R1) /* VEHICLE_FIREWEAPON */ \
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nil, /* VEHICLE_ACCELERATE */ \
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nil, /* VEHICLE_BRAKE */ \
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O, /* VEHICLE_CHANGE_RADIO_STATION */ \
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L3, /* VEHICLE_HORN */ \
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Q, /* TOGGLE_SUBMISSIONS */ \
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L1, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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L1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}}
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#ifdef BUTTON_ICONS
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
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#else
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"BACK", // VEHICLE_CHANGE_RADIO_STATION
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"LB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"A", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"Y", // PED_SNIPER_ZOOM_IN
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"X", // PED_SNIPER_ZOOM_OUT
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"LB", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"B", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"LS", // VEHICLE_CHANGE_RADIO_STATION
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"RB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"Y", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"RB", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"RB", // VEHICLE_FIREWEAPON
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#endif
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nil, // VEHICLE_ACCELERATE
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nil, // VEHICLE_BRAKE
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"B", // VEHICLE_CHANGE_RADIO_STATION
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"LS", // VEHICLE_HORN
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"X", // TOGGLE_SUBMISSIONS
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"LB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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||||
nil, // VEHICLE_TURRETUP
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||||
nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"B", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"LB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#if 0 // set 1 for ps2 fonts
|
||||
#define PS2_TRIANGLE "\""
|
||||
#define PS2_CIRCLE "|"
|
||||
#define PS2_CROSS "/"
|
||||
#define PS2_SQUARE "^"
|
||||
#elif defined(BUTTON_ICONS)
|
||||
#define PS2_TRIANGLE "~T~"
|
||||
#define PS2_CIRCLE "~O~"
|
||||
#define PS2_CROSS "~X~"
|
||||
#define PS2_SQUARE "~Q~"
|
||||
#else
|
||||
#define PS2_TRIANGLE "TRIANGLE"
|
||||
#define PS2_CIRCLE "CIRCLE"
|
||||
|
@ -2516,199 +2524,22 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
|
|||
#define PS2_SQUARE "SQUARE"
|
||||
#endif
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
{
|
||||
{
|
||||
PS2_CIRCLE, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
|
||||
#else
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"L1", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L3", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
"R1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
PS2_CIRCLE, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L1", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
"R1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
PS2_CROSS, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
|
||||
"L1", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CIRCLE, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"L3", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"R1", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
PS2_TRIANGLE, // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"R1", // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"R1", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
nil, // VEHICLE_ACCELERATE
|
||||
nil, // VEHICLE_BRAKE
|
||||
PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L3", // VEHICLE_HORN
|
||||
PS2_SQUARE, // TOGGLE_SUBMISSIONS
|
||||
"L1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"L1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
#undef PS2_TRIANGLE
|
||||
#undef PS2_CIRCLE
|
||||
#undef PS2_CROSS
|
||||
#undef PS2_SQUARE
|
||||
|
||||
#undef CONTROLLER_BUTTONS
|
||||
#undef VFB
|
||||
|
||||
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
||||
{
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
|
|
|
@ -258,6 +258,7 @@ enum Config {
|
|||
#define ALT_DODO_CHEAT
|
||||
#define REGISTER_START_BUTTON
|
||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
#define BUTTON_ICONS // use textures to show controller buttons
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
|
|
|
@ -224,6 +224,11 @@ wchar foreign_table[128] = {
|
|||
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
|
||||
};
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
|
||||
int CFont::PS2Symbol = BUTTON_NONE;
|
||||
#endif // BUTTON_ICONS
|
||||
|
||||
void
|
||||
CFont::Initialise(void)
|
||||
{
|
||||
|
@ -281,6 +286,31 @@ CFont::Initialise(void)
|
|||
SetAlphaFade(255.0f);
|
||||
SetDropShadowPosition(0);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
slot = CTxdStore::AddTxdSlot("buttons");
|
||||
CTxdStore::LoadTxd(slot, "MODELS/X360BTNS.TXD");
|
||||
CTxdStore::AddRef(slot);
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(slot);
|
||||
#if 0 // unused
|
||||
ButtonSprite[BUTTON_UP].SetTexture("up");
|
||||
ButtonSprite[BUTTON_DOWN].SetTexture("down");
|
||||
ButtonSprite[BUTTON_LEFT].SetTexture("left");
|
||||
ButtonSprite[BUTTON_RIGHT].SetTexture("right");
|
||||
#endif
|
||||
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
|
||||
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
|
||||
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
|
||||
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
|
||||
ButtonSprite[BUTTON_L1].SetTexture("l1");
|
||||
ButtonSprite[BUTTON_L2].SetTexture("l2");
|
||||
ButtonSprite[BUTTON_L3].SetTexture("l3");
|
||||
ButtonSprite[BUTTON_R1].SetTexture("r1");
|
||||
ButtonSprite[BUTTON_R2].SetTexture("r2");
|
||||
ButtonSprite[BUTTON_R3].SetTexture("r3");
|
||||
CTxdStore::PopCurrentTxd();
|
||||
#endif // BUTTON_ICONS
|
||||
}
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
|
@ -329,6 +359,11 @@ CFont::ReloadFonts(uint8 set)
|
|||
void
|
||||
CFont::Shutdown(void)
|
||||
{
|
||||
#ifdef BUTTON_ICONS
|
||||
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||||
ButtonSprite[i].Delete();
|
||||
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("buttons"));
|
||||
#endif
|
||||
Sprite[0].Delete();
|
||||
Sprite[1].Delete();
|
||||
Sprite[2].Delete();
|
||||
|
@ -354,8 +389,34 @@ CFont::InitPerFrame(void)
|
|||
#endif
|
||||
SetDropShadowPosition(0);
|
||||
NewLine = 0;
|
||||
#ifdef BUTTON_ICONS
|
||||
PS2Symbol = BUTTON_NONE;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
void
|
||||
CFont::DrawButton(float x, float y)
|
||||
{
|
||||
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
|
||||
return;
|
||||
|
||||
if (PS2Symbol != BUTTON_NONE) {
|
||||
CRect rect;
|
||||
rect.left = x;
|
||||
rect.top = Details.scaleY + Details.scaleY + y;
|
||||
rect.right = Details.scaleY * 17.0f + x;
|
||||
rect.bottom = Details.scaleY * 19.0f + y;
|
||||
|
||||
int vertexAlphaState;
|
||||
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CFont::PrintChar(float x, float y, wchar c)
|
||||
{
|
||||
|
@ -822,6 +883,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
|
|||
c = *s - ' ';
|
||||
if (Details.slant != 0.0f && !IsJapanese())
|
||||
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
if (PS2Symbol != BUTTON_NONE) {
|
||||
DrawButton(x, y);
|
||||
x += Details.scaleY * 17.0f;
|
||||
PS2Symbol = BUTTON_NONE;
|
||||
}
|
||||
#endif
|
||||
|
||||
PrintChar(x, y, c);
|
||||
x += GetCharacterSize(c);
|
||||
if (c == 0 && (!NewLine || !IsJapanese())) // space
|
||||
|
@ -953,6 +1023,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
|
|||
do {
|
||||
while (*s == '~' || *s == JAP_TERMINATION) {
|
||||
s++;
|
||||
#ifdef BUTTON_ICONS
|
||||
switch (*s) {
|
||||
#if 0 // unused
|
||||
case 'U':
|
||||
case 'D':
|
||||
case '<':
|
||||
case '>':
|
||||
#endif
|
||||
case 'X':
|
||||
case 'O':
|
||||
case 'Q':
|
||||
case 'T':
|
||||
case 'K':
|
||||
case 'M':
|
||||
case 'A':
|
||||
case 'J':
|
||||
case 'V':
|
||||
case 'C':
|
||||
w += 17.0f * Details.scaleY;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
|
||||
s++;
|
||||
}
|
||||
|
@ -967,12 +1061,40 @@ CFont::GetStringWidth(wchar *s, bool spaces)
|
|||
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
|
||||
if (*s == '~') {
|
||||
s++;
|
||||
#ifdef BUTTON_ICONS
|
||||
switch (*s) {
|
||||
#if 0 // unused
|
||||
case 'U':
|
||||
case 'D':
|
||||
case '<':
|
||||
case '>':
|
||||
#endif
|
||||
case 'X':
|
||||
case 'O':
|
||||
case 'Q':
|
||||
case 'T':
|
||||
case 'K':
|
||||
case 'M':
|
||||
case 'A':
|
||||
case 'J':
|
||||
case 'V':
|
||||
case 'C':
|
||||
w += 17.0f * Details.scaleY;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
while (*s != '~') s++;
|
||||
#ifndef FIX_BUGS
|
||||
s++;
|
||||
if (*s == ' ' && !spaces)
|
||||
break;
|
||||
}
|
||||
w += GetCharacterSize(*s - ' ');
|
||||
}
|
||||
#else
|
||||
} else
|
||||
#endif
|
||||
w += GetCharacterSize(*s - ' ');
|
||||
}
|
||||
}
|
||||
return w;
|
||||
|
@ -1026,9 +1148,11 @@ CFont::GetNextSpace(wchar *s)
|
|||
if(*s == '~'){
|
||||
s++;
|
||||
while(*s != '~') s++;
|
||||
#ifndef FIX_BUGS
|
||||
s++;
|
||||
if(*s == ' ')
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
return s;
|
||||
|
@ -1036,7 +1160,7 @@ CFont::GetNextSpace(wchar *s)
|
|||
|
||||
#ifdef MORE_LANGUAGES
|
||||
wchar*
|
||||
CFont::ParseToken(wchar *s, wchar*, bool japShit)
|
||||
CFont::ParseToken(wchar *s, wchar* ss, bool japShit)
|
||||
{
|
||||
s++;
|
||||
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
|
||||
|
@ -1056,13 +1180,37 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
|
|||
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
|
||||
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
|
||||
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
|
||||
#ifdef BUTTON_ICONS
|
||||
#if 0 // unused
|
||||
case 'U': PS2Symbol = BUTTON_UP; break;
|
||||
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||||
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||||
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||||
#endif
|
||||
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||||
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||||
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||||
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||||
case 'K': PS2Symbol = BUTTON_L1; break;
|
||||
case 'M': PS2Symbol = BUTTON_L2; break;
|
||||
case 'A': PS2Symbol = BUTTON_L3; break;
|
||||
case 'J': PS2Symbol = BUTTON_R1; break;
|
||||
case 'V': PS2Symbol = BUTTON_R2; break;
|
||||
case 'C': PS2Symbol = BUTTON_R3; break;
|
||||
#endif
|
||||
}
|
||||
} else if (IsJapanese()) {
|
||||
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
|
||||
NewLine = true;
|
||||
}
|
||||
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
|
||||
#ifdef FIX_BUGS
|
||||
if (*(++s) == '~')
|
||||
s = ParseToken(s, ss, japShit);
|
||||
return s;
|
||||
#else
|
||||
return s + 1;
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
wchar*
|
||||
|
@ -1083,6 +1231,24 @@ CFont::ParseToken(wchar *s, wchar*)
|
|||
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
|
||||
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
|
||||
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
|
||||
#ifdef BUTTON_ICONS
|
||||
#if 0 // unused
|
||||
case 'U': PS2Symbol = BUTTON_UP; break;
|
||||
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||||
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||||
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||||
#endif
|
||||
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||||
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||||
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||||
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||||
case 'K': PS2Symbol = BUTTON_L1; break;
|
||||
case 'M': PS2Symbol = BUTTON_L2; break;
|
||||
case 'A': PS2Symbol = BUTTON_L3; break;
|
||||
case 'J': PS2Symbol = BUTTON_R1; break;
|
||||
case 'V': PS2Symbol = BUTTON_R2; break;
|
||||
case 'C': PS2Symbol = BUTTON_R3; break;
|
||||
#endif
|
||||
}
|
||||
while(*s != '~') s++;
|
||||
return s+1;
|
||||
|
|
|
@ -63,6 +63,31 @@ enum
|
|||
#define FONT_LOCALE(style) (style)
|
||||
#endif
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
enum
|
||||
{
|
||||
BUTTON_NONE = -1,
|
||||
#if 0 // unused
|
||||
BUTTON_UP,
|
||||
BUTTON_DOWN,
|
||||
BUTTON_LEFT,
|
||||
BUTTON_RIGHT,
|
||||
#endif
|
||||
BUTTON_CROSS,
|
||||
BUTTON_CIRCLE,
|
||||
BUTTON_SQUARE,
|
||||
BUTTON_TRIANGLE,
|
||||
BUTTON_L1,
|
||||
BUTTON_L2,
|
||||
BUTTON_L3,
|
||||
BUTTON_R1,
|
||||
BUTTON_R2,
|
||||
BUTTON_R3,
|
||||
MAX_BUTTON_ICONS
|
||||
};
|
||||
#endif // BUTTON_ICONS
|
||||
|
||||
|
||||
class CFont
|
||||
{
|
||||
#ifdef MORE_LANGUAGES
|
||||
|
@ -77,6 +102,14 @@ public:
|
|||
static CSprite2d Sprite[MAX_FONTS];
|
||||
static CFontDetails Details;
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
|
||||
static int PS2Symbol;
|
||||
|
||||
static void DrawButton(float x, float y);
|
||||
#endif // BUTTON_ICONS
|
||||
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void InitPerFrame(void);
|
||||
|
|
Loading…
Reference in a new issue