Button icons

This commit is contained in:
Sergeanur 2020-11-05 17:05:16 +02:00
parent 881a3e1091
commit 8224a6a381
5 changed files with 403 additions and 372 deletions

View file

@ -224,6 +224,11 @@ wchar foreign_table[128] = {
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
#ifdef BUTTON_ICONS
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
int CFont::PS2Symbol = BUTTON_NONE;
#endif // BUTTON_ICONS
void
CFont::Initialise(void)
{
@ -281,6 +286,31 @@ CFont::Initialise(void)
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
#ifdef BUTTON_ICONS
slot = CTxdStore::AddTxdSlot("buttons");
CTxdStore::LoadTxd(slot, "MODELS/X360BTNS.TXD");
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
#if 0 // unused
ButtonSprite[BUTTON_UP].SetTexture("up");
ButtonSprite[BUTTON_DOWN].SetTexture("down");
ButtonSprite[BUTTON_LEFT].SetTexture("left");
ButtonSprite[BUTTON_RIGHT].SetTexture("right");
#endif
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
ButtonSprite[BUTTON_L1].SetTexture("l1");
ButtonSprite[BUTTON_L2].SetTexture("l2");
ButtonSprite[BUTTON_L3].SetTexture("l3");
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
CTxdStore::PopCurrentTxd();
#endif // BUTTON_ICONS
}
#ifdef MORE_LANGUAGES
@ -329,6 +359,11 @@ CFont::ReloadFonts(uint8 set)
void
CFont::Shutdown(void)
{
#ifdef BUTTON_ICONS
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("buttons"));
#endif
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
@ -354,8 +389,34 @@ CFont::InitPerFrame(void)
#endif
SetDropShadowPosition(0);
NewLine = 0;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
}
#ifdef BUTTON_ICONS
void
CFont::DrawButton(float x, float y)
{
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
return;
if (PS2Symbol != BUTTON_NONE) {
CRect rect;
rect.left = x;
rect.top = Details.scaleY + Details.scaleY + y;
rect.right = Details.scaleY * 17.0f + x;
rect.bottom = Details.scaleY * 19.0f + y;
int vertexAlphaState;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
}
#endif
void
CFont::PrintChar(float x, float y, wchar c)
{
@ -822,6 +883,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
#ifdef BUTTON_ICONS
if (PS2Symbol != BUTTON_NONE) {
DrawButton(x, y);
x += Details.scaleY * 17.0f;
PS2Symbol = BUTTON_NONE;
}
#endif
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
@ -953,6 +1023,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
do {
while (*s == '~' || *s == JAP_TERMINATION) {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
s++;
}
@ -967,12 +1061,40 @@ CFont::GetStringWidth(wchar *s, bool spaces)
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
if (*s == '~') {
s++;
#ifdef BUTTON_ICONS
switch (*s) {
#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
#endif
case 'X':
case 'O':
case 'Q':
case 'T':
case 'K':
case 'M':
case 'A':
case 'J':
case 'V':
case 'C':
w += 17.0f * Details.scaleY;
break;
default:
break;
}
#endif
while (*s != '~') s++;
#ifndef FIX_BUGS
s++;
if (*s == ' ' && !spaces)
break;
}
w += GetCharacterSize(*s - ' ');
}
#else
} else
#endif
w += GetCharacterSize(*s - ' ');
}
}
return w;
@ -1026,9 +1148,11 @@ CFont::GetNextSpace(wchar *s)
if(*s == '~'){
s++;
while(*s != '~') s++;
#ifndef FIX_BUGS
s++;
if(*s == ' ')
break;
#endif
}
}
return s;
@ -1036,7 +1160,7 @@ CFont::GetNextSpace(wchar *s)
#ifdef MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, wchar*, bool japShit)
CFont::ParseToken(wchar *s, wchar* ss, bool japShit)
{
s++;
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
@ -1056,13 +1180,37 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
#endif
}
} else if (IsJapanese()) {
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
NewLine = true;
}
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
#ifdef FIX_BUGS
if (*(++s) == '~')
s = ParseToken(s, ss, japShit);
return s;
#else
return s + 1;
#endif
}
#else
wchar*
@ -1083,6 +1231,24 @@ CFont::ParseToken(wchar *s, wchar*)
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
#ifdef BUTTON_ICONS
#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
case 'K': PS2Symbol = BUTTON_L1; break;
case 'M': PS2Symbol = BUTTON_L2; break;
case 'A': PS2Symbol = BUTTON_L3; break;
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
#endif
}
while(*s != '~') s++;
return s+1;