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Button icons
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parent
881a3e1091
commit
8224a6a381
5 changed files with 403 additions and 372 deletions
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@ -224,6 +224,11 @@ wchar foreign_table[128] = {
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0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
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};
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#ifdef BUTTON_ICONS
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CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
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int CFont::PS2Symbol = BUTTON_NONE;
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#endif // BUTTON_ICONS
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void
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CFont::Initialise(void)
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{
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@ -281,6 +286,31 @@ CFont::Initialise(void)
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SetAlphaFade(255.0f);
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SetDropShadowPosition(0);
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CTxdStore::PopCurrentTxd();
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#ifdef BUTTON_ICONS
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slot = CTxdStore::AddTxdSlot("buttons");
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CTxdStore::LoadTxd(slot, "MODELS/X360BTNS.TXD");
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CTxdStore::AddRef(slot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(slot);
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#if 0 // unused
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ButtonSprite[BUTTON_UP].SetTexture("up");
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ButtonSprite[BUTTON_DOWN].SetTexture("down");
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ButtonSprite[BUTTON_LEFT].SetTexture("left");
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ButtonSprite[BUTTON_RIGHT].SetTexture("right");
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#endif
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ButtonSprite[BUTTON_CROSS].SetTexture("cross");
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ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
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ButtonSprite[BUTTON_SQUARE].SetTexture("square");
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ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
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ButtonSprite[BUTTON_L1].SetTexture("l1");
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ButtonSprite[BUTTON_L2].SetTexture("l2");
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ButtonSprite[BUTTON_L3].SetTexture("l3");
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ButtonSprite[BUTTON_R1].SetTexture("r1");
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ButtonSprite[BUTTON_R2].SetTexture("r2");
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ButtonSprite[BUTTON_R3].SetTexture("r3");
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CTxdStore::PopCurrentTxd();
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#endif // BUTTON_ICONS
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}
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#ifdef MORE_LANGUAGES
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@ -329,6 +359,11 @@ CFont::ReloadFonts(uint8 set)
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void
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CFont::Shutdown(void)
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{
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#ifdef BUTTON_ICONS
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for (int i = 0; i < MAX_BUTTON_ICONS; i++)
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ButtonSprite[i].Delete();
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CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("buttons"));
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#endif
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Sprite[0].Delete();
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Sprite[1].Delete();
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Sprite[2].Delete();
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@ -354,8 +389,34 @@ CFont::InitPerFrame(void)
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#endif
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SetDropShadowPosition(0);
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NewLine = 0;
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#ifdef BUTTON_ICONS
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PS2Symbol = BUTTON_NONE;
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#endif
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}
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#ifdef BUTTON_ICONS
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void
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CFont::DrawButton(float x, float y)
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{
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if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
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return;
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if (PS2Symbol != BUTTON_NONE) {
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CRect rect;
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rect.left = x;
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rect.top = Details.scaleY + Details.scaleY + y;
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rect.right = Details.scaleY * 17.0f + x;
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rect.bottom = Details.scaleY * 19.0f + y;
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int vertexAlphaState;
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RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
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}
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}
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#endif
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void
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CFont::PrintChar(float x, float y, wchar c)
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{
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@ -822,6 +883,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
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c = *s - ' ';
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if (Details.slant != 0.0f && !IsJapanese())
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y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
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#ifdef BUTTON_ICONS
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if (PS2Symbol != BUTTON_NONE) {
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DrawButton(x, y);
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x += Details.scaleY * 17.0f;
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PS2Symbol = BUTTON_NONE;
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}
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#endif
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PrintChar(x, y, c);
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x += GetCharacterSize(c);
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if (c == 0 && (!NewLine || !IsJapanese())) // space
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@ -953,6 +1023,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
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do {
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while (*s == '~' || *s == JAP_TERMINATION) {
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s++;
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#ifdef BUTTON_ICONS
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switch (*s) {
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#if 0 // unused
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case 'U':
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case 'D':
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case '<':
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case '>':
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#endif
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case 'X':
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case 'O':
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case 'Q':
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case 'T':
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case 'K':
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case 'M':
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case 'A':
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case 'J':
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case 'V':
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case 'C':
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w += 17.0f * Details.scaleY;
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break;
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default:
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break;
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}
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#endif
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while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
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s++;
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}
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@ -967,12 +1061,40 @@ CFont::GetStringWidth(wchar *s, bool spaces)
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for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
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if (*s == '~') {
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s++;
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#ifdef BUTTON_ICONS
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switch (*s) {
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#if 0 // unused
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case 'U':
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case 'D':
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case '<':
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case '>':
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#endif
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case 'X':
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case 'O':
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case 'Q':
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case 'T':
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case 'K':
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case 'M':
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case 'A':
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case 'J':
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case 'V':
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case 'C':
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w += 17.0f * Details.scaleY;
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break;
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default:
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break;
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}
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#endif
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while (*s != '~') s++;
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#ifndef FIX_BUGS
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s++;
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if (*s == ' ' && !spaces)
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break;
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}
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w += GetCharacterSize(*s - ' ');
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}
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#else
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} else
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#endif
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w += GetCharacterSize(*s - ' ');
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}
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}
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return w;
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@ -1026,9 +1148,11 @@ CFont::GetNextSpace(wchar *s)
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if(*s == '~'){
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s++;
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while(*s != '~') s++;
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#ifndef FIX_BUGS
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s++;
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if(*s == ' ')
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break;
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#endif
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}
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}
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return s;
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@ -1036,7 +1160,7 @@ CFont::GetNextSpace(wchar *s)
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#ifdef MORE_LANGUAGES
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wchar*
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CFont::ParseToken(wchar *s, wchar*, bool japShit)
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CFont::ParseToken(wchar *s, wchar* ss, bool japShit)
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{
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s++;
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if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
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@ -1056,13 +1180,37 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
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case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
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case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
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case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
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#ifdef BUTTON_ICONS
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#if 0 // unused
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case 'U': PS2Symbol = BUTTON_UP; break;
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case 'D': PS2Symbol = BUTTON_DOWN; break;
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case '<': PS2Symbol = BUTTON_LEFT; break;
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case '>': PS2Symbol = BUTTON_RIGHT; break;
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#endif
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case 'X': PS2Symbol = BUTTON_CROSS; break;
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case 'O': PS2Symbol = BUTTON_CIRCLE; break;
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case 'Q': PS2Symbol = BUTTON_SQUARE; break;
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case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
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case 'K': PS2Symbol = BUTTON_L1; break;
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case 'M': PS2Symbol = BUTTON_L2; break;
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case 'A': PS2Symbol = BUTTON_L3; break;
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case 'J': PS2Symbol = BUTTON_R1; break;
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case 'V': PS2Symbol = BUTTON_R2; break;
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case 'C': PS2Symbol = BUTTON_R3; break;
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#endif
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}
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} else if (IsJapanese()) {
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if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
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NewLine = true;
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}
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while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
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#ifdef FIX_BUGS
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if (*(++s) == '~')
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s = ParseToken(s, ss, japShit);
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return s;
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#else
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return s + 1;
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#endif
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}
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#else
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wchar*
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case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
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case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
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case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
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#ifdef BUTTON_ICONS
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#if 0 // unused
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case 'U': PS2Symbol = BUTTON_UP; break;
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case 'D': PS2Symbol = BUTTON_DOWN; break;
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case '<': PS2Symbol = BUTTON_LEFT; break;
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case '>': PS2Symbol = BUTTON_RIGHT; break;
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#endif
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case 'X': PS2Symbol = BUTTON_CROSS; break;
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case 'O': PS2Symbol = BUTTON_CIRCLE; break;
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case 'Q': PS2Symbol = BUTTON_SQUARE; break;
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case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
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case 'K': PS2Symbol = BUTTON_L1; break;
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case 'M': PS2Symbol = BUTTON_L2; break;
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case 'A': PS2Symbol = BUTTON_L3; break;
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case 'J': PS2Symbol = BUTTON_R1; break;
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case 'V': PS2Symbol = BUTTON_R2; break;
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case 'C': PS2Symbol = BUTTON_R3; break;
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#endif
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}
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while(*s != '~') s++;
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return s+1;
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