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Merge branch 'master' into miami
# Conflicts: # gamefiles/TEXT/american.gxt # src/control/Garages.cpp # src/control/Record.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/ModelInfo.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # utils/gxt/american.txt
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commit
827b240078
13 changed files with 169 additions and 313 deletions
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@ -224,8 +224,14 @@ enum Config {
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//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
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//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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//#define USE_TEXTURE_POOL
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#define CUTSCENE_BORDERS_SWITCH
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//#define CUTSCENE_BORDERS_SWITCH
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//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
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//#define MULTISAMPLING // adds MSAA option TODO
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#ifdef LIBRW
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// these are not supported with librw yet
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# undef MULTISAMPLING
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#endif
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// Water & Particle
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#define PC_PARTICLE
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@ -255,12 +261,13 @@ enum Config {
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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#else
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//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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#else
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# define MAP_ENHANCEMENTS // Adding waypoint etc.
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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//#define CUSTOM_FRONTEND_OPTIONS
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# define GRAPHICS_MENU_OPTIONS
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#define LEGACY_MENU_OPTIONS
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#define MUCH_SHORTER_OUTRO_SCREEN
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