fixed a bug

This commit is contained in:
Nikolay Korolev 2020-12-12 20:35:17 +03:00
parent 3038fba9ca
commit 82c40b73ca

View file

@ -2338,7 +2338,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
switch (pVehicle->AutoPilot.m_nDrivingStyle) { switch (pVehicle->AutoPilot.m_nDrivingStyle) {
case DRIVINGSTYLE_STOP_FOR_CARS: case DRIVINGSTYLE_STOP_FOR_CARS:
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS: case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed; speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle);
#ifdef FIX_BUGS
if (pVehicle->AutoPilot.m_nCruiseSpeed != 0)
#endif
speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed;
break; break;
default: default:
speedStyleMultiplier = 1.0f; speedStyleMultiplier = 1.0f;