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Fix controls
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parent
a3f1601fd1
commit
82ebd8aae1
1 changed files with 11 additions and 3 deletions
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@ -333,7 +333,11 @@ CAutomobile::ProcessControl(void)
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bool playerRemote = false;
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switch(GetStatus()){
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case STATUS_PLAYER_REMOTE:
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if(CPad::GetPad(0)->WeaponJustDown()){
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#ifdef FIX_BUGS
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if (CPad::GetPad(0)->CarGunJustDown()) {
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#else
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if (CPad::GetPad(0)->WeaponJustDown()) {
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#endif
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BlowUpCar(FindPlayerPed());
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CRemote::TakeRemoteControlledCarFromPlayer();
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}
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@ -2372,7 +2376,11 @@ void
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CAutomobile::FireTruckControl(void)
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{
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if(this == FindPlayerVehicle()){
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if(!CPad::GetPad(0)->GetWeapon())
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#ifdef FIX_BUGS
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if (!CPad::GetPad(0)->GetCarGunFired())
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#else
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if (!CPad::GetPad(0)->GetWeapon())
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#endif // FIX_BUGS
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return;
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#ifdef FREE_CAM
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if (!CCamera::bFreeCam)
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@ -3054,7 +3062,7 @@ CAutomobile::DoDriveByShootings(void)
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lookingLeft = true;
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if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
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lookingRight = true;
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}
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}
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if(lookingLeft || lookingRight){
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if(lookingLeft){
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